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Software Engineer Senior

Location:
Los Angeles, CA, 90189
Salary:
160000
Posted:
February 28, 2025

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Resume:

Dan W. Hollingsworth

213-***-****

****************.***@*****.***

Goal: To continue working on cutting edge technology to bring award winning games to market.

Skills: C++, C#, Python, GPU Programming, Optimizations, Unreal Engine, Perforce, GitHub, Xbox, Playstation, PC, SIMD, Quaternions, OOD, Virtual Reality. Work History:

Senior Software Engineer, ArenaNet: 8/2008 to 6/2011 Guild Wars 2 MMO. Heavy engine rewrites to run game processes in parallel on as many cores as available for PlayStation Xbox and PC. Implemented TLSF Allocator to help run in low memory conditions. Moved 12 millisecond water simulation to background process to repair framerate. General Optimizations on all platforms. Senior Software Engineer, Microsoft : 8/2011 to 8 /2012 Age of Empires Online. Wrote client and server code to support Steam and in game purchases through steam. Developed "Mist" a test suite that simulated Steam so we could Stress test server load and response with new changes. Used Red Hat to find and fix C# bug where network packets were getting leaked. Senior Software Engineer, Microsoft: 1/2013 to 7/2013 Project Spark. Worked with junior engineers to identify and fix performance related issues. Rewrote GPU thread to increase frame rate on tablets from 12 fps to 42, making the game playable. General Optimizations for PC and tablets. Senior Software Engineer, Giant Sparrow: 1/2014 to 7/2017 What Remains of Edith Finch. Primary developer Unreal Engine 4. Responsible for health of Perforce code base. Developed highly parallel test suite in Java, Python, and C++ that built project, and deployed to multiple PS4's. Collected memory and frame rate stats from each deployment. And used that information to direct art director and design staff on problem memory areas and performance related issues. Fixed TRC's for PS4 and Xbox builds. Took over as technical director near time of release.

Senior Software Engineer, Survios: 8/2017 to 11/2017 Raw Data. Virtual reality on Oculus Rift, Vive, and Playstation VR. Restructured unreal engines update loop to get re-projections up to technical requirements. General bug fixes. Playstation TRC’s.

Senior Software Engineer, Deck Nine: 1/2018 to 12/2019 Life Is Strange. Worked to educate engineers on changes required to get existing pipeline compatible with Unreal Engine 4. Helped develop motion matching animation plugins for unreal. Worked on upgrading existing Unreal 3 project to the more current Unreal Engine 4.

Technical Director, Blade Work Games: 7/2020 to 9/2021 Various Prototypes. Responsible for Perforce code base. Assisted and educated designers on Unreal Engine 4 architecture and processes. Developed Jenkins / python suite to pull and build project and upload to Google Cloud, posting a one click deployment link in Slack.



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