CLEO TRUMBULL
Boston, MA
*************@*****.***
https://cleot.glitch.me/
https://www.linkedin.com/in/cleo-trumbull/
EXPERIENCE
Program Assistant Northeastern
July 2024 – August 2024
• Assisted students in a variety of fields, such as code development in C#, GitHub and Unity, 3D modeling in Blender, game narrative writing, and level design, to create compelling games about Polish identity Marshalls Graphic Designer
September 2022 – December 2022
• Designed emails utilizing brand typography, seasonal photography, and color palette in Adobe Photoshop
• Created organic social using Adobe Premiere Pro and After Effects to promote in-store and online products EDUCATION
Northeastern University
September 2020 – May 2024
Bachelor of Science, Computer Science/Game Development; Art Minor Honors: cum laude (3.7/4 GPA), Dean’s List
T ECHNICAL S KILLS
Languages: Python, Java, C++, C#, JavaScript, HTML, CSS, Typescript, React, SQL, Racket, Assembly Software: Adobe(Photoshop, Illustrator, After Effects, Premier Pro, Substance Designer, Substance Painter, Lightroom, Fresco, Media Encoder), Procreate, Blender, Maya, ZBrush, Unity, Clip Studio Operating Systems: Windows, Linux, MacOS
PROJECTS
Spreadsheet Application
September 2023 – December 2023
• Collaboratively created a spreadsheet application, utilizing Github for version control between 4 teammates
• Employed Typescript and React to design and implement an aesthetically pleasing application from scratch
• Established comprehensive test suite to ensure core logic with over 90% test coverage for all code Computer Graphics Shadow Shader
April 2024
• Implemented shadow mapping using the SDL and OpenGL libraries within C++
• Mitigated shadow acne and low shadow map resolution by implementing bias adjustments and softening the shadows’ edges withing the fragment shader, therefore enhancing overall visual quality Last Guardian of Havenwood, VR Game
January 2024 - April 2024
• Created a VR game in Unity with an focus on physicality to help players feel immersed and prevent motion sickness
• Designed then 3D modeled environments and characters in Blender with a focus on environmental storytelling
• Developed an intricate background and world building collaboratively to be subtly discovered within the game world I NTERESTS
Art, board + video games, sewing, origami, piano, electric bass, snowboarding, travel, and reading.