*D Technical Artist
Dapper Labs
Aug **** to Jun 2023
Achieved faster asset integration to
Unreal/Unity from DCC tools,
Unreal to Unity porting for materials and
animations and shaders on all platforms
unity prefab and asset setup optimization
for VR,Mobile, PC and Console
Unity/Unreal asset creation for mobile
optimization
3D Visualzier
BMW Automtovie
Jun 2021 to Nov 2022
High Quality rendering pipeline post-
Rendering and Real-time rendering.
development of assets in NURBS and Poly
phase, import/export various file types from
Concept,Designer,CMF,Engineer to process
CAD files for Rendering.
Woked on VR visualization launch of BMW iX
Collaborated on optimizing and enhancing
the BMW electric line of cars for various
digital experiences at CES
Scaling and profiling, categorizing assets for
VR and XR library.
Abilitiy to work multiple projects on overlap
and simultaneously on different team sizes
BFA in Game and Entertainment Design
Otis College of Art and Design
Jan 2019 to May 2022
Deans List
Summary
Real Time Visualization Designer responsible for creating high-quality renderings, designing levels, and implementing art assets, ensuring alignment with brand standards and design specifications. Collaborative involvement developing 3D assets and optimizing files for usage in Unreal Engine. Strong collaboration skills are essential, as the designer engages with stakeholders to present project updates and resolve a variety of challenges Develop and implement 3D environments in Unreal Engine from concept to final render, encompassing modeling, animation, shader development. Lighting.VFX, and 2D concept art.
Incorporate asset optimization and management.
Collaborate with stakeholders the overall aesthetics. video editing and composting to meet project goals from advanced design to Production. Current Experience
3D Artist - Unknown Creative Group
Marty Kline
******@***.***
Unreal Blueprints Knowledge.
Advanced skills in Car Rigging and Art Direction for shot sequences. 3D Environments optimized for VR and VFX.
Develop interesting visual concepts adhering to new trends with pragmatic project focus.
10+ years Experience in Digital Visualization, Game Design, Concept Art, Digital illustration.
Strong artistic and technical skills (75/25 split). Proficient in Real-Time Engines (Unreal, Unity)
Proficient in 3D Software (Maya,C4D,Blender,3DSmax,Adobe Suite,ZBrush,Houdini)
Proficient in rendering wrangling (Vray,Redshift,Arnold)(CPU and GPU Rendering)
rapid prototyping and creative problem-solving skills advanced mesh and material creation
ability to create 2D paint-over for compositing
Strong verbal command for work having pitched ideas to senior management and board members
self-directed and modular directive.
Constructive research for technical support and collaborative approach. Constantly updating workflow and Pipeline iteratively and procedurally. https://www.linkedin.com/in/5hreya5/
https://ssd13.art
************@******.***
Work Experience
Contact Info
SHREYAS RAO
3D/XR Visualization Artist
References
Education
Responsibilities
Qualifications