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Technical Artist Real-Time

Location:
Los Angeles, CA
Salary:
50/hr
Posted:
February 21, 2025

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Resume:

*D Technical Artist

Dapper Labs

Aug **** to Jun 2023

Achieved faster asset integration to

Unreal/Unity from DCC tools,

Unreal to Unity porting for materials and

animations and shaders on all platforms

unity prefab and asset setup optimization

for VR,Mobile, PC and Console

Unity/Unreal asset creation for mobile

optimization

3D Visualzier

BMW Automtovie

Jun 2021 to Nov 2022

High Quality rendering pipeline post-

Rendering and Real-time rendering.

development of assets in NURBS and Poly

phase, import/export various file types from

Concept,Designer,CMF,Engineer to process

CAD files for Rendering.

Woked on VR visualization launch of BMW iX

Collaborated on optimizing and enhancing

the BMW electric line of cars for various

digital experiences at CES

Scaling and profiling, categorizing assets for

VR and XR library.

Abilitiy to work multiple projects on overlap

and simultaneously on different team sizes

BFA in Game and Entertainment Design

Otis College of Art and Design

Jan 2019 to May 2022

Deans List

Summary

Real Time Visualization Designer responsible for creating high-quality renderings, designing levels, and implementing art assets, ensuring alignment with brand standards and design specifications. Collaborative involvement developing 3D assets and optimizing files for usage in Unreal Engine. Strong collaboration skills are essential, as the designer engages with stakeholders to present project updates and resolve a variety of challenges Develop and implement 3D environments in Unreal Engine from concept to final render, encompassing modeling, animation, shader development. Lighting.VFX, and 2D concept art.

Incorporate asset optimization and management.

Collaborate with stakeholders the overall aesthetics. video editing and composting to meet project goals from advanced design to Production. Current Experience

3D Artist - Unknown Creative Group

Marty Kline

******@***.***

+1-818-***-****

Unreal Blueprints Knowledge.

Advanced skills in Car Rigging and Art Direction for shot sequences. 3D Environments optimized for VR and VFX.

Develop interesting visual concepts adhering to new trends with pragmatic project focus.

10+ years Experience in Digital Visualization, Game Design, Concept Art, Digital illustration.

Strong artistic and technical skills (75/25 split). Proficient in Real-Time Engines (Unreal, Unity)

Proficient in 3D Software (Maya,C4D,Blender,3DSmax,Adobe Suite,ZBrush,Houdini)

Proficient in rendering wrangling (Vray,Redshift,Arnold)(CPU and GPU Rendering)

rapid prototyping and creative problem-solving skills advanced mesh and material creation

ability to create 2D paint-over for compositing

Strong verbal command for work having pitched ideas to senior management and board members

self-directed and modular directive.

Constructive research for technical support and collaborative approach. Constantly updating workflow and Pipeline iteratively and procedurally. https://www.linkedin.com/in/5hreya5/

https://ssd13.art

+1-424-***-****

************@******.***

Work Experience

Contact Info

SHREYAS RAO

3D/XR Visualization Artist

References

Education

Responsibilities

Qualifications



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