Andranik
Terzyan
Yerevan, **** Armenia
********.*******.**@*****.***
A highly skilled 3D Character Artist with
extensive experience in designing
characters, environments, props, and
animation assets for AAA games, indie
titles, and interactive media. Specializes
in creating stylized and realistic 3D
models optimized for performance across
consoles, PC, and mobile platforms.
Proficient in full-cycle asset development,
from concept art interpretation to final
engine integration, with a focus on
artistic quality and technical precision.
Skills
3D modeling and Sculpting
Texturing and UV mapping
Rigging and animation
Lighting and rendering
Game engine (Unity, Unreal engine)
3D asset optimization
Concept art and illustration(Character
Design)
High & Low Poly Modeling
Realistic, Stylized
Work History
October 2023 -
January 2025
March 2019 -
August 2023
Senior 3D Modeler
Blackbirdsims, Canada (Remote)
Developed high-quality 3D characters and
environments using ZBrush, Maya, and Blender,
ensuring alignment with artistic direction and
technical constraints (e.g., low-poly optimization, UV unwrapping).
Produced PBR textures in Substance Painter and
Photoshop, achieving photorealistic surface details for characters, weapons, and environmental assets. Collaborated with art directors and game designers to translate 2D concept art into 3D models,
maintaining consistency with narrative and visual
themes.
Integrated 3D assets into Unity and Unreal Engine, adhering to platform-specific technical requirements
(e.g., LODs, texture compression).
Mentored junior artists in best practices for topology optimization, UV mapping, and shader
implementation.
I ran reviews of character art results and applied performance optimizations to improve the game's
efficiency and maintainability.
3D Artist
SciePro GmbH, Zum Exerzierhaus 15 Germany (Remote) Created over 200 3D anatomical characters in
SciePro.
Designed and sculpted highly detailed 3D human
anatomy models (muscles, skeleton, organs) using
ZBrush, Maya, and Substance Painter, collaborating with medical professionals to ensure scientific
accuracy.
Worked with medical illustrators and biologists to transform complex anatomical concepts into visually appealing 3D assets for interactive platforms.
Created UV-unwrapped and texture-optimized
models compatible with real-time rendering engines
(Unity/Unreal Engine) for AR/VR applications,
streamlining the feedback loop.
Established template workflows for muscle fiber
detailing, skin shaders, and joint articulation,
reducing production time for high-priority customer requests by 35%.
Integrated customer-specific branding (e.g. color
schemes, labeling systems) while maintaining
anatomical accuracy, achieving 98% customer
satisfaction.
June 2017 -
May 2020
June 2015 - October
2017
Freelance 3D Artist
Various Indie Studios/Individual Clients, United States, Germany, Canada (Remote)
Developed 300+ optimized 3D models (polycount
range: 500-15k tris) with PBR textures meeting
industry-standard specifications
Achieved 75% client retention rate with 60% YoY
income growth through quality consistency
Created comprehensive style guides/documentation
for 8 long-term projects enabling seamless team
transitions
Reduced asset production time by 40% through
Maya/3ds Max scripting and Substance Painter smart material development
Mastered 5 new industry tools (Substance Painter 2, Marvelous Designer, Unreal engine 4, Wrap,
Marmoset Toolbag.) through 200+ hours of upskilling Partnered with 10+ international teams to ensure art assets supported gameplay mechanics and technical
constraints
Junior 3D Modeller
VALGARD Ltd., England (Remote)
Achieved "AAA-ready" assessment for 25+ models in
internal quality audits
Increased art review pass rate from 60% to 90%
through iterative feedback implementation
Authored 80+ reusable Substance Painter smart
materials for team standardization
Reduced average model draw calls by 25% via
strategic mesh/texture reuse
Delivered 60+ game-ready models across 3 shipped
titles (PC/mobile) with 100% technical compliance
Achieved 30% faster modeling throughput through
mastered modular kit workflows
Education
Bachelor of Arts in Character/Environment Specialization State Engineering University of Armenia, 105 Teryan St, Yerevan, Armenia May 2022
Grade/GPA:3.9
Languages
English - Proficient
Armenian - Proficient
Russian - Proficient
Websites, Portfolios, Profiles
https://www.artstation.com/hlpstudio13
https://blackbirdsims.com/flight
https://www.sciepro.com
https://www.linkedin.com/in/andranik-terzyan-47816828b/ Software
Maya
Zbrush
3Ds Max
Substance Painter
Marvelous Designer
Photoshop
Unity
Unreal Engine
Marmoset toolbag
Blender
Arnold
V-Ray