Post Job Free
Sign in

3D Artist Modeling

Location:
Yerevan, Armenia
Salary:
70000
Posted:
February 11, 2025

Contact this candidate

Resume:

Andranik

Terzyan

Yerevan, **** Armenia

********.*******.**@*****.***

+374********

A highly skilled 3D Character Artist with

extensive experience in designing

characters, environments, props, and

animation assets for AAA games, indie

titles, and interactive media. Specializes

in creating stylized and realistic 3D

models optimized for performance across

consoles, PC, and mobile platforms.

Proficient in full-cycle asset development,

from concept art interpretation to final

engine integration, with a focus on

artistic quality and technical precision.

Skills

3D modeling and Sculpting

Texturing and UV mapping

Rigging and animation

Lighting and rendering

Game engine (Unity, Unreal engine)

3D asset optimization

Concept art and illustration(Character

Design)

High & Low Poly Modeling

Realistic, Stylized

Work History

October 2023 -

January 2025

March 2019 -

August 2023

Senior 3D Modeler

Blackbirdsims, Canada (Remote)

Developed high-quality 3D characters and

environments using ZBrush, Maya, and Blender,

ensuring alignment with artistic direction and

technical constraints (e.g., low-poly optimization, UV unwrapping).

Produced PBR textures in Substance Painter and

Photoshop, achieving photorealistic surface details for characters, weapons, and environmental assets. Collaborated with art directors and game designers to translate 2D concept art into 3D models,

maintaining consistency with narrative and visual

themes.

Integrated 3D assets into Unity and Unreal Engine, adhering to platform-specific technical requirements

(e.g., LODs, texture compression).

Mentored junior artists in best practices for topology optimization, UV mapping, and shader

implementation.

I ran reviews of character art results and applied performance optimizations to improve the game's

efficiency and maintainability.

3D Artist

SciePro GmbH, Zum Exerzierhaus 15 Germany (Remote) Created over 200 3D anatomical characters in

SciePro.

Designed and sculpted highly detailed 3D human

anatomy models (muscles, skeleton, organs) using

ZBrush, Maya, and Substance Painter, collaborating with medical professionals to ensure scientific

accuracy.

Worked with medical illustrators and biologists to transform complex anatomical concepts into visually appealing 3D assets for interactive platforms.

Created UV-unwrapped and texture-optimized

models compatible with real-time rendering engines

(Unity/Unreal Engine) for AR/VR applications,

streamlining the feedback loop.

Established template workflows for muscle fiber

detailing, skin shaders, and joint articulation,

reducing production time for high-priority customer requests by 35%.

Integrated customer-specific branding (e.g. color

schemes, labeling systems) while maintaining

anatomical accuracy, achieving 98% customer

satisfaction.

June 2017 -

May 2020

June 2015 - October

2017

Freelance 3D Artist

Various Indie Studios/Individual Clients, United States, Germany, Canada (Remote)

Developed 300+ optimized 3D models (polycount

range: 500-15k tris) with PBR textures meeting

industry-standard specifications

Achieved 75% client retention rate with 60% YoY

income growth through quality consistency

Created comprehensive style guides/documentation

for 8 long-term projects enabling seamless team

transitions

Reduced asset production time by 40% through

Maya/3ds Max scripting and Substance Painter smart material development

Mastered 5 new industry tools (Substance Painter 2, Marvelous Designer, Unreal engine 4, Wrap,

Marmoset Toolbag.) through 200+ hours of upskilling Partnered with 10+ international teams to ensure art assets supported gameplay mechanics and technical

constraints

Junior 3D Modeller

VALGARD Ltd., England (Remote)

Achieved "AAA-ready" assessment for 25+ models in

internal quality audits

Increased art review pass rate from 60% to 90%

through iterative feedback implementation

Authored 80+ reusable Substance Painter smart

materials for team standardization

Reduced average model draw calls by 25% via

strategic mesh/texture reuse

Delivered 60+ game-ready models across 3 shipped

titles (PC/mobile) with 100% technical compliance

Achieved 30% faster modeling throughput through

mastered modular kit workflows

Education

Bachelor of Arts in Character/Environment Specialization State Engineering University of Armenia, 105 Teryan St, Yerevan, Armenia May 2022

Grade/GPA:3.9

Languages

English - Proficient

Armenian - Proficient

Russian - Proficient

Websites, Portfolios, Profiles

https://www.artstation.com/hlpstudio13

https://blackbirdsims.com/flight

https://www.sciepro.com

https://www.linkedin.com/in/andranik-terzyan-47816828b/ Software

Maya

Zbrush

3Ds Max

Substance Painter

Marvelous Designer

Photoshop

Unity

Unreal Engine

Marmoset toolbag

Blender

Arnold

V-Ray



Contact this candidate