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Software Engineer

Location:
Yorba Linda, CA
Posted:
January 23, 2025

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Resume:

Stephanie Pocci

*********.*****@*****.*** linkedin.com/in/stephanie-pocci/

714-***-**** https://github.com/stephaniePocci

EDUCATION

M.S. in Computer Science

California State Polytechnic University - Pomona

August 2023 – May 2025 Pomona, CA

B.S. in Computer Science

California State University - Fullerton

September 2018 – May 2023 Fullerton, CA

PROFESSIONAL EXPERIENCE

Front-End Developer & Designer

Nippon Ichi Software, America Inc.

January 2021 – August 2024 Santa Ana, CA

•Enhanced web architecture with development teams, improving modularity, maintainability, and SEO.

•Collaborated with marketing and QA team to design teaser sites, increasing user engagement and visibility.

•Built a custom CMS for streamlined content management, making tools accessible to non-technical use

•Designed responsive UI/UX wireframes in Adobe and Figma, prioritizing accessibility and cross-platform compatibility

•Developed dynamic React-based websites tailored to stakeholder needs, integrating real-time data and interactive elements.

•Designed APIs and integrated interactive features to improve user engagement through API-driven downloadable content, focusing on efficient data retrieval and usability for users and developers.

PROJECTS

Algebraic Equation Solver for Mechanical Engineers

•Developed an evaluation engine to process mathematical operations accurately, supporting diverse input handling.

•Integrated simplification and equivalence features to streamline equations and validate complex expressions.

•Built a user-friendly tool for engineers, enabling quick and precise calculations.

•Designed UI and input handling in C# and VB.NET, using Python for advanced computations, showcasing modular cross- language integration.

Fact or Cat

Developed Arduino based system that measures height. April 2022 – May 2022

•Developed an interactive, Arduino-powered wearable device using C++ for precise height measurement and real-time display.

•Created custom software logic for accurate sensor integration, enhancing usability and reliability of the device.

•Used AutoCAD for project prototyping and circuit design, ensuring an efficient, scalable system layout.

Hot Spot

Submitted for the SGDA 2020 Game Jam (Link)

•Executed team design decisions, crafting game mechanics and map layouts in Unreal Engine using C++.

•Contributed to an award-winning project recognized for excellence in design, mechanics, and functionality. SKILLS

C++ Python C CSS React C# JavaScript

Java GitHub REST API Agile Unit Testing

UML Diagrams UI/UX Design Figma

Jupyter Notebook Unreal Engine 4

Algorithm Optimization Unity Engine

ORGANIZATIONS

Video Game Development Club at Cal State Fullerton President

May 2020 – January 2022 Fullerton, USA

•Directed club activities and represented the organization within the university, establishing a professional and inclusive community for game development.

•Organized and led hands-on workshops covering C++, C#, Python, Unity, and Unreal Engine 4 to support member growth in game development skills.

•Coordinated with industry partners and academic

departments to host speaker events, game jams, and networking opportunities, fostering industry connections and practical learning.

•Demonstrated leadership in managing a large organization, facilitating events, and creating a collaborative environment for aspiring game developers.

Association of Computing Machinery at CSUF - acmcsuf.com ACM Game Development President

January 2023 – May 2023 Fullerton, USA

•Led weekly board meetings and coordinated hands-on workshops in game development, covering Unity, Unreal, Blender, and Godot to support skill-building among members.

•Guided students through the game development pipeline in Unity and Unreal, troubleshooting and mentoring on project workflows.

•Simplified complex technical concepts for audiences of varied experience levels, cultivating an inclusive and supportive learning environment.

•Proactively researched industry trends and best practices to enhance workshop content and keep members engaged with current technologies.

RELEVANT COURSES

CS 5800 - Advanced Software Engineering

California Polytechnic University

Pomona

•Examined software metrics, development methodologies, and testing practices.

•Explored object-oriented design, formal modeling, and software architecture.

•Reviewed current tools and research in software engineering. CS 5250 - Advanced Computer Architecture

California Polytechnic University, Pomona

•Studied high-performance computing architecture, including instruction sets and pipelining.

•Analyzed multiprocessor designs, memory systems, and interconnections.

•Conducted quantitative evaluations of architectural trade-offs. CS 5300 - Advanced Algorithm Design and Analysis

California Polytechnic University, Pomona

•Studied advanced problem domains: graph algorithms, pattern matching, and network flow.

•Conducted amortized and average-case analysis; explored lower bounds.

•Applied approximation techniques and probabilistic algorithms.



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