Richard Green
Kirkland, WA
**********@*****.***
www.RichardGreenArt.com
I am a passionate Design & Creative Lead with over two decades of experience in the video gaming and graphics arts industries. My wide-ranging skills are well-suited to today's fast-moving, budget-conscious creative environments. Art Director/Senior Environment Artist:
Collaborated with clients, teams, corporate partners and license holders on worldwide brands and assets. Design, construction and implementation of 3D interiors, vehicles, props, & textures for over two dozen game titles. Created level maps, asset creation and placement, optimization, & lighting in game engines. Created motion graphics movies, UI screens, shot live action photographs & composited with CG elements. Art directed, scheduled & supervised in-house & outsourced art staff. Advised on hiring, scheduling and budgeting decisions. Design & Creative Lead with over two decades of experience producing 2D & 3D artwork, motion graphics & packaging, and industrial/concept design for video game, aerospace, medical, and retail products. Experience leading small “strike teams” toward completion of game projects.
Cinematic/Motion Graphics Artist:
Responsible for storyboard-to-finished creation of 3D animated sequences using high-resolution 3D models with texturing, fx design & creation, matte painting, editing, soundtrack & sound editing, image compositing, lighting, and rendering. Also designed and created packaging artwork, commercial ads, game title and company “flying logos.” Graphics & Packaging Design and Photography
Designed and created artwork for retail SKUs including PoP boxes, retail SKUs, hanging packaging, Elasti-tag and label wraps. Extensive product photography of SKUs for catalog, website and PoP displays. Trade show banners and large scale displays, including video.
Technical Illustrator/Concept Artist:
Produced 3D renderings & animations from technical CAD drawings & data. Produced artwork for posters, packaging, and other marketing media. Designed and rendered environments, props and vehicles based on game requirements. Software: 3DS Max, Blender, C4D, Unreal, Unity, After Effects, Photoshop, Illustrator, Premiere, DaVinci Resolve Professional Accomplishments:
Winner of “Neutrino Prize” in CERN/ATLAS worldwide animation competition. Selected as sole graphic artist for 30th Anniversary of U.S. Air Force Space Command. Selected by The Space Foundation as featured artist for 25th Annual Space Symposium in 2009. Selected as poster artist for The Space Foundation's Space Symposiums for 2012, 2013 & 2019. Artwork has appeared in numerous books, notably Elemental and Expose 1 (Top Award for “Transportation” category), and in magazines such as Popular Science, Starlog, and Scientific American. Television appearances on Good Morning America and News for Kids. Featured speaker at Game Developer's Conference.
Employment
Artbot - Kirkland, WA, 4/97- Current
Freelance Designer/Motion Graphics Artist/3D Animator/Illustrator for a diverse array of clients Inveris Training Solutions - Suwanee, GA, 4/24-7/24 Built realistic 3D environments for VR training sims Mythical Games - Seattle, WA, 8/22-12/23
Art Director, In-game assets and UI & Marketing artwork and animations Cat Daddy Games/2K Games - Kirkland, WA, 11/10-1/18 Senior Environment/Motion Graphics/UI & FX Artist
Sony Online Entertainment - Bellevue, WA, 10/07-7/10 Senior Environment/Concept Artist
Gas Powered Games - Redmond, WA, 5/06-8/07
Cinematics Artist
Z-Axis/Activision – San Mateo, CA, 7/04-3/06
Environment Artist
Totally Games - San Rafael, CA, 6/98-3/04
Senior Artist (Environment/Concept/Cinematics)
LucasArts Entertainment Company - San Rafael, CA, 5/93-12/97 Senior/Lead Artist
Mondo Media/ Mechadeus - San Francisco, CA, 1992/1994 3D Artist
Education
Art Center College of Design
Bachelor of Science, Industrial Design, focus on Product Design Professional and/or personal references available upon request.