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Software Engineer C#

Location:
San Francisco, CA
Posted:
March 21, 2025

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Resume:

Conor Hynes

415-***-**** ************@*****.*** San Francisco, CA

LinkedIn: linkedin.com/in/conor-hynes9 GitHub: github.com/Yedya Portfolio: yedya.github.io/Portfolio TECHNICAL SKILLS

● Proficient: C#, C++, Unity, Typescript, FMOD,Wwise Java, Lua, yml, Python, JSON, XML SQL, SQLite, JavaScript, CSS3, Android Studio, Docker,Git,Datadog, Firebase WORK EXPERIENCE

ManageXR Software Engineer II San Francisco, CA Feb 2022 - Present

● Developed and shipped multiple full-stack features, rapidly ramping up in Android and Unity codebases, while troubleshooting frequent crashes and regressions caused by Oculus and Pico SDK updates, reducing bug resolution time by 35%.

● Optimized a failing CI/CD pipeline, quickly mastering GitHub Actions and YAML workflows, reducing build failures by 50%, and improving deployment time by 40% through automated enhancements and caching strategies.

● Regularly served on-call rotations, troubleshooting and resolving live customer issues, ensuring priority customers resolved their issues within 24 hours.

Age Of Learning Software Engineer II San Francisco, CA May 2021 - Dec 2022

● Delivered multiple cross-functional features as part of the Adventure Academy Team, consistently meeting 95%+ of sprint goals while resolving critical production issues to maintain service stability.

● Designed and built a local Unity Asset loading tool, enabling faster iteration for engineers and artists by eliminating the need to upload assets to the CDN, reducing asset testing time by 60%. This required refactoring multiple legacy codebases for seamless integration

● Developed and optimized custom shaders for two major features, ensuring high-quality visuals and real-time performance while meeting artistic and technical constraints. Blok Party Gameplay Engineer San Francisco, CA Jul 2019 - May 2020

● Sole developer in charge of multiple shipped titles (iOS and Android ), including Hearts, Spades, Poker and Splendor using C#, Unity and our Internal SDK. All games followed the MVC pattern.

● Made multiple contributions to the Game Framework, our internal SDK for developing games for the Playtable EDUCATION

B.S. Software Design, Athlone Institute Of Technology Aug 2016

● Coursework: Game Development, Distributed Systems, Mathematics, Networks, Databases, Software Design PROJECT WORK

Leap Runner Game Engineer live demo Sep 2015 - Present Alternate Reality (AR) 2D Endless runner built for Leap Motion Controller; user controls player using hand gestures.

● Developed user player controls using hand gestures through Leap Motion controller built-in C# and Unity.

● Engineered custom library in C# and Unity of 8 responsive hand gestures for each action player performs.

● Integrated hand calibration system to account for varying hand and finger sizes utilizing C#. Solar System Visualizer Game Engineer live demo Jan 2016 - Jan 2017 OpenGL Solar System to read in VAO sheets and visualize current star positions.

● Designed 3D Visualization of solar system with planets that rotate around sun with their own rotation period utilizing C++ and OpenGL library.

● Implemented C++ VAO parser to read VAO files and display them in Visual Studio using OpenGL. Need 4 Speed Game Engineer live demo Nov 2013 - Feb 2014 3D racing game through multiple terrains.

● Led team of 3 game engineers, I implemented car controls, audio, enemy car AI, scene transitions, level design, and UI utilizing C# and Unity.



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