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Digital Artist Artificial Intelligence

Location:
Chicago, IL
Posted:
March 19, 2025

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Resume:

Tony Goskie - MORTAL KOMBAT FOUNDING MEMBER

Chicago, IL 312-***-**** **********@*****.*** www.tonygoskie.com

Digital Artist

Digital Artist with 30+ years of experience in the video game industry. Known for high proficiency in crafting visually stunning creations through creative masterminds that breathe life into ideas and shape the visual landscape of video games. Consistently exert creative influence by maintaining a positive, high-energy, and collaborative work environment. Design characters, environments, props, and elements, marketing assets and working with directors, producers, and team members to establish the overall visual style to meet project goals. Digital art specialist for NBA JAM, INJUSTICE and the MORTAL KOMBAT FRANCISE.

Areas of Expertise

Concept Art and 3D Modeling Visual Development Creative and Design Thinking Video Game Designing Design Interpretation

High Sense of Visual Style Informed Decision Making Subject Matter Expertise Concept Design and Illustration Strategy Generative Artificial Intelligence Art Direction Resource Alignment Project-focused Solutions Delivery

Highlights

• Concept Art: Highly proficient senior level Digital Artist with proven expertise in crafting and brainstorming various solutions before settling on a final design.

• Art Direction: Working with other artists to create the look and feel the Directors are looking to achieve.

• Lighting: Strong artistic skills to craft the mood and ambiance within game environments or scenes, consistently maintaining high personal standards and quality of work.

• Evolution and Adaptability: Thrived as the industry evolved, adapting to new technologies such as Generative Artificial Intelligence. Broadened skill set over time to meet increasing complexity.

• Promotional Art: Adept at creating captivating visuals for marketing and developing a visual language for communicating ideas.

Professional Experience

NetherRealm Studios Chicago, IL 2010 - Present

Concept Artist, Environment Lighting - Mobile Game Division, 2020 - Present

Serve a creative and results-focused Concept Artist, overseeing the style and look of the game by drawing the environments, enemies, and player characters. Champion critical role in shaping project’s visual identity through multifaceted engagements in the creative process.

• Develop and sketch ideas; create detailed illustrations and designs while producing mood boards and color palettes.

• Adept at working with brief from the producer, using their sketches to help 3D artists, producers, programmers and publishers understand how the game will look.

• Prioritize drawings as vital part of the game’s development in every starting point of all the artwork.

• Leverage art software to create 2D and 3D art using a range of programs, adopting the latest technologies and techniques.

• Enhanced communication and collaboration with other artists in the team, sharing the vision with designers and games developers.

• Generative Artificial Intelligence

Concept Artist, 2010 - 2020

Collaborated with directors, producers, and other team members to refine concepts. Brainstormed and generated visual ideas that align with the project's goals.

• Sketched rough concepts for exploration of various design possibilities and presentations to the team for feedback.

• Created concept designs in a variety of mediums for project briefs such as 2D sketches and 3D renditions.

• Brainstormed, proved and resolved game design issues with Animatics, Storyboards and VFX Concepts esp. dealing with Gore and Fantasy.

Additional Relevant Experience

Midway Games Chicago, IL

Concept Artist, Environment Artist and Director - Console Division (PlayStation Xbox Nintendo)

Researched materials for each project and managed project timelines and schedules, reporting issues to the supervisors.

Interpreted key ideas, crafted quick sketches for revision, and matched project deadlines to milestones for project leads.

• Actively contributed as a committed member of the team and acted as a resource for other concept artists.

• Revised concept art based on feedback and direction from other team members with focus on how to produce high-quality final art for production.

Environment Artist, Effects Artist (Arcade Coin Op Division)

Technology

Software Proficiency: Adobe Photoshop, Adobe Premiere, Maya, Generative Artificial Intelligence and other 3D software.

Education

American Academy of Art (Scholarship winner) - Bachelors Degree of Fine Arts

Awards

American Academy of Art (Scholarship)

The Municipal Art League of Chicago Award for Artistic Excellence

Frances Hook Scholarship Award

Sears Robuck Corp. Creative Excellence in Marketing

Columbia College: Computer Graphics Course Winner for Art Direction



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