OLUWATOMISIN SARUMI
Brooklyn, NY
*******.******@*****.***
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Oluwatomisin Sarumi (myportfolio.com)
EDUCATION
Pratt Institute, Brooklyn, NY
BFA in 3D animation and motion arts,
Cumulative GPA: 3.7
August 2021 – May 2025
SKILLS
Administrative organization (Microsoft Suite)
Editing ( Adobe Premiere Pro, Adobe After Effects) 2D design (Adobe Photoshop, Illustrator, Procreate) 3D design (Autodesk Maya, Zbrush Substance Painter) Rigging (Advanced Skeleton)
Compositing (Nuke, After effects)
Audio editing (Pro tools)
Clay modeling
Acting
ACHIEVEMENTS
Official Selection for Lift-Off Film Festival, 2024 Animated shorts, Entranced and Lovesick were both
selected for the annual lift-off film festival.
Creative and diligent animation junior at Pratt Institute that thrives in fast-paced environments.
EXPERIENCE
Pratt Center for Career and Professional Development, Brooklyn, NY Jan 2024 –May
2024
Event Planner
• Assisted with all events run by the career center at Pratt.
• Drafted and sent emails to students and prospective employers/companies notifying them about upcoming
events.
• Handled promotional content and outreach for events and other services provided.
•Compiled reports that summarize all annual events data. Terra Kulture, Lagos, Nigeria May 2022 - July 2022 Arts Intern
• Assisted the gallery manager with exhibitions and overall management of the gallery.
• Helped with film sets and worked with the graphic designer to create marketing content for upcoming films and productions.
• Developed content and assisted with the website design for their online learning platform.
• Voice Acted for their immersive gallery experience
"Orilafinju”.
RELEVANT PROJECTS
Entranced December 2023
Animated short
• Designed and modeled two original characters in Zbrush.
• Textured all environment and character assets in Substance Painter.
• Rendered using ArSubstancecomposited renders in Nuke and did all final editing in Premiere Pro.
• Created original music using synthesizers and edited all audio for the short in Protools.
Lovesick May 2023
Animated short
• Modeled all environment and character assets in
Autodesk Maya.
• Textured all environment and character assets in Substance Painter and Photoshop.
• Rendered using Arnold and composited renders in Nuke and did all final editing in Premiere Pro.
• Rigged character using advanced skeleton.