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Game Designer Level

Location:
Ramona, CA
Posted:
December 07, 2024

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Resume:

Tobin A. Russell

714-***-**** ******@*****.*** linkedin Porfolio

Qualifications

● Over 25 years of 3D modeling experience as a Game Designer, proficient in tools such as Autodesk Maya, Unity 3D, Unreal Engine, and developing skills in CAD software packages such as AutoDesk Fusion and Solidworks

● Creates fully playable greybox levels to convey level layout needs such as flow, pacing, establishing shots, sightlines, etc.

● Proficient in VR development with Oculus and Playstation

● Slack, Jira, Trello, Confluence, Microsoft 365, Google Suite, and Zoom

● Excellent critical thinking, problem solving, and analytical skills with a focus on optimizing system performance and user experience

● Detail oriented, organized, and experience with the iterative process

● Able to carry out time-sensitive tasks independently or in collaboration with a team

● Capable of leading and mentoring teams and individuals

● Skilled in drafting design documents, technical specs, and communicating with stakeholders

● Experienced with version control systems such as GitHub, Perforce, SVN, and Alienbrain Professional Experience

Contract Level Designer(Remote) - Inevitable Games,Frisco, TX November 2022 – Present

● Developed and implemented design and technical strategies for VR environments in the game “Always In Mind”

Contract Level Designer(Remote) - Meddling Kids Games,Austin, TX November 2022 – August 2024

● Designed and developed levels for “Trickshot” and an unannounced title, enhancing user engagement

Principal Game Designer/Level Designer-Pluto TV,Hollywood, CA June 2022 – November 2022

● Led the design and development of the "Pluto TV Immersive" VR app for Oculus, managing all aspects from concept through Alpha release Principal Game Designer/Level Designer -Arcadia Games,Bellevue, WA November 2021 – April 2022

● Directed the design and technical development of gameplay features, ensuring alignment with project objectives

Senior Game Designer -Age Of Learning, Glendale,CA August 2020 – January 2021

● Created educational game mechanics and interactive experiences, tailored for young audiences

Senior Level Designer-Heavy H20?Axis Game Factory, Escondido, CA September 2019 – March 2020

● Created various level prototypes and gameplay mechanics Senior Game Designer-Heavy Iron Studios, Manhattan Beach, CA February 2019 – September 2019

● Managed game design processes and system optimization, contributing to project success

Senior Designer/Lead Level Designer -Knock TwiceGames, San Diego, CA March 2018 – July 2018

● Led Level Design and various prototypes, managing level design and gameplay mechanics for an unannounced PlayStation VR title. Senior Designer/Lead Level Designer -The BartletJones Supernatural Detective Agency, San Diego, CA

August 2013 – January 2018

● Led the design of "Drawn To Death" and various prototypes, managing level design and gameplay mechanics

Senior Game Designer -Actionable Entertainment, Costa Mesa, CA September 2012 – September 2013

● Created full GDD for an iphone game.

Lead Designer/Level Designer-High Impact Games,Burbank, CA January 2011 – September 2012

● Directed design and QA teams for contract titles, ensuring timely delivery and quality Lead Designer/Level Designer -Knowledge Adventure,Torrance, CA October 2005 – November 2009

● Designed educational games focusing on engagement and learning outcomes for young children

Designer/Level Designer -Sony Computer EntertainmentAmerica, Foster City & Santa Monica, CA

November 1998 – July 2005

● Contributed to the development of “God Of War” and “Kinetica,” enhancing gameplay systems and level design

Education

Engineering Technician Training Program-MiraCostaCollege Technology Career Institute, Carlsbad, CA

Expected Completion December 2025

● 600 hours of accelerated, hands-on training in automation, robotics, electromechanical systems, and pneumatics

Maya Training Workshop-Alias Wavefront, West LosAngeles, CA August 1998

Computer Graphics-Orange Coast College, Costa Mesa, CA August 1991 - May 1993

Games Developed and Released

Drawn To Death (PlayStation 4)

Kinetica (Playstation 2)

God Of War (Playstation 2)

God Of War II (Playstation 2)

JumpStart World: Kindergarten (PC)

JumpStart World: 1st Grade (PC)

JumpStart World: 2nd Grade (PC)

JumpStart: Escape From Adventure Island (Wii)

JumpStart: Pet Rescue (Wii)

Ghost Town Grab (JumpStart.com)

Buggy Racers (JumpStart.com)

StoryLand (JumpStart.com)

JumpStart: AdventureLand (JumpStart.com)

MarineLand (JumpStart.com)

FutureLand (JumpStart.com)

Dreamworks Super Star Kartz (PS3, X360, Wii,

3DS)

Disney Princess: My Fairytale Adventure (Wii,

3DS, PC, Mac)

Drawn To Death (PlayStation 4)

Rescue Rovers (Mobile)

PlutoTV Immersive (Oculus VR app)



Contact this candidate