Tobin A. Russell
714-***-**** ******@*****.*** linkedin Porfolio
Qualifications
● Over 25 years of 3D modeling experience as a Game Designer, proficient in tools such as Autodesk Maya, Unity 3D, Unreal Engine, and developing skills in CAD software packages such as AutoDesk Fusion and Solidworks
● Creates fully playable greybox levels to convey level layout needs such as flow, pacing, establishing shots, sightlines, etc.
● Proficient in VR development with Oculus and Playstation
● Slack, Jira, Trello, Confluence, Microsoft 365, Google Suite, and Zoom
● Excellent critical thinking, problem solving, and analytical skills with a focus on optimizing system performance and user experience
● Detail oriented, organized, and experience with the iterative process
● Able to carry out time-sensitive tasks independently or in collaboration with a team
● Capable of leading and mentoring teams and individuals
● Skilled in drafting design documents, technical specs, and communicating with stakeholders
● Experienced with version control systems such as GitHub, Perforce, SVN, and Alienbrain Professional Experience
Contract Level Designer(Remote) - Inevitable Games,Frisco, TX November 2022 – Present
● Developed and implemented design and technical strategies for VR environments in the game “Always In Mind”
Contract Level Designer(Remote) - Meddling Kids Games,Austin, TX November 2022 – August 2024
● Designed and developed levels for “Trickshot” and an unannounced title, enhancing user engagement
Principal Game Designer/Level Designer-Pluto TV,Hollywood, CA June 2022 – November 2022
● Led the design and development of the "Pluto TV Immersive" VR app for Oculus, managing all aspects from concept through Alpha release Principal Game Designer/Level Designer -Arcadia Games,Bellevue, WA November 2021 – April 2022
● Directed the design and technical development of gameplay features, ensuring alignment with project objectives
Senior Game Designer -Age Of Learning, Glendale,CA August 2020 – January 2021
● Created educational game mechanics and interactive experiences, tailored for young audiences
Senior Level Designer-Heavy H20?Axis Game Factory, Escondido, CA September 2019 – March 2020
● Created various level prototypes and gameplay mechanics Senior Game Designer-Heavy Iron Studios, Manhattan Beach, CA February 2019 – September 2019
● Managed game design processes and system optimization, contributing to project success
Senior Designer/Lead Level Designer -Knock TwiceGames, San Diego, CA March 2018 – July 2018
● Led Level Design and various prototypes, managing level design and gameplay mechanics for an unannounced PlayStation VR title. Senior Designer/Lead Level Designer -The BartletJones Supernatural Detective Agency, San Diego, CA
August 2013 – January 2018
● Led the design of "Drawn To Death" and various prototypes, managing level design and gameplay mechanics
Senior Game Designer -Actionable Entertainment, Costa Mesa, CA September 2012 – September 2013
● Created full GDD for an iphone game.
Lead Designer/Level Designer-High Impact Games,Burbank, CA January 2011 – September 2012
● Directed design and QA teams for contract titles, ensuring timely delivery and quality Lead Designer/Level Designer -Knowledge Adventure,Torrance, CA October 2005 – November 2009
● Designed educational games focusing on engagement and learning outcomes for young children
Designer/Level Designer -Sony Computer EntertainmentAmerica, Foster City & Santa Monica, CA
November 1998 – July 2005
● Contributed to the development of “God Of War” and “Kinetica,” enhancing gameplay systems and level design
Education
Engineering Technician Training Program-MiraCostaCollege Technology Career Institute, Carlsbad, CA
Expected Completion December 2025
● 600 hours of accelerated, hands-on training in automation, robotics, electromechanical systems, and pneumatics
Maya Training Workshop-Alias Wavefront, West LosAngeles, CA August 1998
Computer Graphics-Orange Coast College, Costa Mesa, CA August 1991 - May 1993
Games Developed and Released
Drawn To Death (PlayStation 4)
Kinetica (Playstation 2)
God Of War (Playstation 2)
God Of War II (Playstation 2)
JumpStart World: Kindergarten (PC)
JumpStart World: 1st Grade (PC)
JumpStart World: 2nd Grade (PC)
JumpStart: Escape From Adventure Island (Wii)
JumpStart: Pet Rescue (Wii)
Ghost Town Grab (JumpStart.com)
Buggy Racers (JumpStart.com)
StoryLand (JumpStart.com)
JumpStart: AdventureLand (JumpStart.com)
MarineLand (JumpStart.com)
FutureLand (JumpStart.com)
Dreamworks Super Star Kartz (PS3, X360, Wii,
3DS)
Disney Princess: My Fairytale Adventure (Wii,
3DS, PC, Mac)
Drawn To Death (PlayStation 4)
Rescue Rovers (Mobile)
PlutoTV Immersive (Oculus VR app)