Derek Board
Portland, Oregon
**********@*************.*** - 571-***-****
Website: dbleveldesign.com
To apply my skills in the field that I can make the most use of myself out of. I seek personal/professional with the ability to have a financially stable career. Authorized to work in the US for any employer.
WORK EXPERIENCE:
Technology Based Experience:
Lead Level Designer
GinMotions Studios - 2020 - Current
I am responsible for full construction of the games we work on, from ground up blocking out levels, maintaining performance, player pathing, AI placement, audio set up, streaming of levels and keeping all levels at a beautiful, yet well performing standard.
Lead Level Designer
Ardaria - Remote - June 2020 - Feb 2021
I was responsible for constructing levels from the ground up, organizing the other level designers, planning with the concept artist/other leads, scripting story events, designing player movements through the level, maintaining performance across the levels, handling streaming of levels and delivering beautiful/yet working levels at a high standard Lead Level Designer
Avengard - Remote - Dec 2022 - Current
I am responsible for working with the design team to construct our vision for the game. This details handling level blocking/construction, working with the 3-D modelers/concept artist often to get the work done, handling performance improvements, setting up level streaming functionality, character movement plotting, asset locations on maps (Enemies, player, items, etc.), delivering beautiful and performance based levels. Level Designer
DS Studios - Remote - 2019 - Current
This is my private designing job, where I work on either my own games, or levels to continue to improve my experience and sell levels/contract levels. In this, I am responsible for level design, along with all other areas of game design. I handle every element of game design on some solo games so I can maintain a flexible/knowledgeable skill set for the development process.
QA Tester
Ubisoft/GBTN - Work at Home - September 2016 to 2018 Due to my disclosure agreement, I am limited to info. However, I have been responsible for stress test, bug checks, and basic QA functions on the projects I have worked on. QA Tester
GBTN - - March 2015 to 2019
To help analyze games, run bug reports and work with a team to ensure the projects run smoothly. 3-D Modeler
Shapeways - --- - March 2014 to 2023
Creating 3-D Models for different clients, based on their needs. QA Tester
Art Institute of Pittsburgh Online Division - Pittsburgh, PA - September 2016 to September 2016 It was a contracted position to help test new websites for futures uses. Level Designer
Fiverr - 2021 - 2022
I currently offer level design gigs for companies on fiverr with great success. Technical Artist/Level Designer
Alderon Games 2023 - 2024
I worked as a technical artist, helping optimize the game, organize assets, profile the project, perform test cases and also work on designing levels to help improve the overall visual quality of the project on a shipped project.
• Adobe Photoshop: Advance abilities in this program, allowing me to deliver excellent textures and concept art.
• Scripting: Visual Studios with experience in C++, C#, and Action Script 3
• Game Related Software: 3DS max, Mudbox, Maya, Unity Game Engine and UDK (UE4, UE5 plus Blueprint experienced)
• Audio softwares: Camstasia, Audacity, Fruityloops.
• Leading Experience: Manager experience.
• Game QA Testing: Rainbow Six: Siege, For Honor, Tom Clancy Ghost Recon Wildlands.
• Software QA Testing: Art Institute of Pittsburgh campus common. App/websites. Work Related skills
• Natural Leader
• Excellent listening skills
• Willing to do whatever needed.
• Respect
• Speedy worker
• Self Managable
• Patience
• Friendly
• Works great in group projects
EDUCATION
Bachelors in Computer Science: Game Art and Design Art Institute of Pittsburgh Online - Pittsburgh, PA 2012 to 2018
SKILLS
Photoshop (13 years), 3D Studio Max (8 years), Unity (2 years), Unreal Engine (8 year), blender (Less than 1 year), C++
(Less than 1 year), Mudbox (1 year), Maya (1 year), Illustrator (6 years), Audacity (6 years), Fruityloops (2 years), ZBrush
(Less than 1 year), Action Script 3 (Less than 1 year). AWARDS
4.0 GPA in College.
Software Abilities
• Adobe Photoshop: Advance abilities in this program, allowing me to deliver excellent textures and concept art.
• Scripting: Visual Studios with experience in C++, C#, and Action Script 3
• Game Related Software: 3DS max, Mudbox, Maya, Unity Game Engine and UDK (UE4, UE5 plus Blueprint experienced)
• Audio softwares: Camstasia, Audacity, Fruityloops.
• Leading Experience: Manager experience.
• Game QA Testing: Rainbow Six: Siege, For Honor, Tom Clancy Ghost Recon Wildlands.
• Software QA Testing: Art Institute of Pittsburgh campus common. App/websites. Work Related skills
• Natural Leader
• Excellent listening skills
• Willing to do whatever needed.
• Respect
• Speedy worker
• Self Managable
• Patience
• Friendly
• Works great in group projects
EDUCATION
Bachelors in Computer Science: Game Art and Design Art Institute of Pittsburgh Online - Pittsburgh, PA 2012 to 2018
SKILLS
Photoshop (13 years), 3D Studio Max (8 years), Unity (2 years), Unreal Engine (8 year), blender (Less than 1 year), C++
(Less than 1 year), Mudbox (1 year), Maya (1 year), Illustrator (6 years), Audacity (6 years), Fruityloops (2 years), ZBrush
(Less than 1 year), Action Script 3 (Less than 1 year). AWARDS
4.0 GPA in College.
Software Abilities