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3D Art Unreal Engine

Location:
Homosassa, FL
Salary:
70000
Posted:
November 19, 2024

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Resume:

GREGORY WASDYKE

Slipgate-Ironworks

*d Generalist

April 2023 - March 2024

-Hand painted stylized textures for character assets

-Assisted character animation processes with draw-overs

-Provided support in creating static environment assets

-Animated many non-cinematic scripted sequences

-Designed the player path, the enemy spawns, and animated the scripted skybox sequences in an on-rails shooting segment

-Participated heavily in Quality Assurance; made extensive use of Jira to thoroughly report bugs and errors.

PHL Collective

3d Generalist

June 2019 - October 2023

Justice League: Cosmic Chaos

-Authored stylized VFX using Unity’s Shuriken VFX tools, Amplify Shader Editor, and Photoshop

-Assisted in pre-production character design

-Authored many shaders using Amplify Shader Editor, including drafts of the cel shaded character material

-Assisted the animation team; created animations for boss enemies in Maya

Addams Family: Mansion Mayhem

-Drew initial character poses for illustrated cutscenes

-Authored realistic VFX using Unity’s shuriken tools and Embergen, matching the design language of the film in which the game is licensed after

-Created many environment tiles using Blender and Substance Designer

Ben 10: Power Trip

-Authored stylized vfx using Unity’s shuriken tools, Amplify Shader Editor, and Phothshop

-Storyboarded the intro cutscene and laid out each shot in Maya for the animation team

-Voiced all enemies

TMHK

October 2016 - April 2019

VFX Artist - asset creator

-Storyboarded, edited, animated, and composited several television spots for both Spanish and English syndication.

-Provided VFX cleanup services for various film and commercial projects; painting out audio equipment, replacing or removing logos on shirts, etc.

-Designed several elements for a VR museum experience for the SRP History Museum in Phoenix, -Arizona, including creating panoramic animatics for a film crew to recreate on location as well as compositing CG elements into panoramic footage. Provided voice over for final experience.

-Designed, modeled, rigged, animated, and rendered several creatures for the film ‘Intersect’ in Blender. Texturing and material design done in Substance painter.

-Created 3d art assets as well as sound design for prototype interactive advertisements.



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