GREGORY WASDYKE
Slipgate-Ironworks
*d Generalist
April 2023 - March 2024
-Hand painted stylized textures for character assets
-Assisted character animation processes with draw-overs
-Provided support in creating static environment assets
-Animated many non-cinematic scripted sequences
-Designed the player path, the enemy spawns, and animated the scripted skybox sequences in an on-rails shooting segment
-Participated heavily in Quality Assurance; made extensive use of Jira to thoroughly report bugs and errors.
PHL Collective
3d Generalist
June 2019 - October 2023
Justice League: Cosmic Chaos
-Authored stylized VFX using Unity’s Shuriken VFX tools, Amplify Shader Editor, and Photoshop
-Assisted in pre-production character design
-Authored many shaders using Amplify Shader Editor, including drafts of the cel shaded character material
-Assisted the animation team; created animations for boss enemies in Maya
Addams Family: Mansion Mayhem
-Drew initial character poses for illustrated cutscenes
-Authored realistic VFX using Unity’s shuriken tools and Embergen, matching the design language of the film in which the game is licensed after
-Created many environment tiles using Blender and Substance Designer
Ben 10: Power Trip
-Authored stylized vfx using Unity’s shuriken tools, Amplify Shader Editor, and Phothshop
-Storyboarded the intro cutscene and laid out each shot in Maya for the animation team
-Voiced all enemies
TMHK
October 2016 - April 2019
VFX Artist - asset creator
-Storyboarded, edited, animated, and composited several television spots for both Spanish and English syndication.
-Provided VFX cleanup services for various film and commercial projects; painting out audio equipment, replacing or removing logos on shirts, etc.
-Designed several elements for a VR museum experience for the SRP History Museum in Phoenix, -Arizona, including creating panoramic animatics for a film crew to recreate on location as well as compositing CG elements into panoramic footage. Provided voice over for final experience.
-Designed, modeled, rigged, animated, and rendered several creatures for the film ‘Intersect’ in Blender. Texturing and material design done in Substance painter.
-Created 3d art assets as well as sound design for prototype interactive advertisements.