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Computer Science

Location:
Minneapolis, MN
Posted:
June 29, 2023

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Resume:

Thea Ren

Minneapolis, MN • 571-***-**** • adxzvx@r.postjobfree.com

EDUCATION

University of Minnesota - Twin Cities Minneapolis, MN Master of Science in Computer Science (GPA 3.52/4.0) May 2023 Zhejiang University Hangzhou, China

Bachelor of Engineering in Digital Media Technology June 2020

PROJECTS

Ray Tracer (C++)

• Developed a ray tracer to render realistic 3D scenes featuring models, lights, and materials in C++.

• Achieved realistic rendering of optical effects such as reflection and refraction in various materials by efficiently implementing the Blinn-Phong illumination model.

• Enabled efficient scene rendering by seamlessly configuring the ray tracer to read initialization and render information from a text file.

Portals in VR (C#)

• Developed a VR escape room puzzle game for Android platform in Unity, utilizing XR interaction toolkit.

• Implemented the World in Miniature technique to realize a 3D game map with interactive object copies, enabling real-time two-way updates of game object changes.

• Enhanced VR user experience by implementing diverse player-object interactions, such as laser pointer, fishing reel, and teleportation.

Compact Binary Coalescence Detection (Python)

• Developed a CNN model for binary classification of astrophysical time series data using Python and TensorFlow.

• Trained and fine-tuned the model using real-world dataset encompassing thousands of samples.

• Achieved impressive accuracy of over 90% with the trained model, demonstrating its effectiveness in the task.

EXPERIENCE

YAHAHA Shanghai, China

Product Manager September 2020 to July 2021

• Led the functional design of 4 pivotal modules for content creation and management in a UGC game editor application using agile methodologies.

• Kept track on development progress and trouble-shooting through Git and Jira, analyzed and identified functional defects and feature redundancies in alpha version of the product, resulting in 50% increase in ease of use and clarity.

• Facilitated efficient information flow across design, development, and test teams by creating and maintaining comprehensive documentation for major feature modules on Confluence. NetEase Games Hangzhou, China

UI Developer Intern October 2019 to January 2020

• Implemented and tested UI functionality and interactivity for mobile game prototypes in C# using Unity.

• Transformed visual and functional design into polished user interfaces by collaborating with UI/UX designers.

• Worked closely with programmers and QA to ensure seamless integration of UI elements into the game.

SKILLS

• Programming Languages(C++, C#, Python), Version Control(Git, SVN), Software(Visual Studio, VSCode, Unity), Confifuration Management System(Jira, Confluence), OOP, Data Structure and Algorithms



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