Justin Brown
Game Designer /
Developer
Linkedin -
https://www.linkedin.com/in/game
designerjustinbrown/
Portfolio -
https://designerjustinbrown.wordpres
s.com/
Email- ************@*****.***
Skills:
C#, Blueprints, C++.
Prototyping, Modeling
Props(working on the people
and creature creation), Level
Blockout and Design, Feature
Design, System Design, UI
Layouts, Enemy Combat
Systems, Currency and Shop
Systems,
Education
BSA Game Design
Full Sail University
2017 - 2020
MSA Game Design
Full Sail University
2020 - 2021
Tools
Github, Perforce, Unity,
Unreal Engine, Maya, Adobe
Photo, Illustrator, After
Effects, and Maximo, Visual
Studio, Wacom, Clip Studio
Passionate game designer with 4 years of indie game development experience. Spent a lot of time prototyping and programming C# in Unity. A little over a year ago I transitioned t Unreal programming with blueprints and C++, so I can have experience in both leading softwares. Love joining conventions and projects, along with watching lectures about the gaming industry to stay up to date and to get more experience. Open to relocation or remote positions.
Instamix Live / Unity Developer Intern
April 2022 - PRESENT, Remote
Currently designing 3d levels inside a Crypto Coin NFT-based game, along with creating in-game games that people can play in the game with Unity, C#, and Github.
Mastermind Gaming Industries / Game Designer
JANUARY 2021 - PRESENT, Remote
Collaborate with fellow graduates of Full Sail University creating projects and honing our skills. We switched from Unity to Unreal over the past 4 months to broaden our skill set. Programming in C#, C++, using Blueprints and designing levels. Zygobot / Game Designer / Animator / Developer /
Programmer / Level Designer
JANUARY 2021 - DECEMBER 2021, Remote
At this indie studio I worked on several projects, my top favorite was 2 Foxes. Worked on blocking out levels and filling levels. Programed aesthetics into the game with C# and a couple of animations with some quick prop modeling. Added moving clouds in the background and in-camera view making it feel more lively, along with adding in moving birds, and some background sounds for water, wind, and birds chirps. The next project was Flip which I spent time level designing and adding props to the level, along with enemies and collectibles. The final project I worked on was Scrapbots, in this project I mainly worked on UI, programming features in C#, and animations for enemies and the player.
Lionbridge / Game Tester - Contract Position
JUNE 2020 - NOVEMBER 2020, Redmond, WA
Tested compatibility for hundreds of games on the Xbox series S and X. While testing the games, I encountered issues with UI, movement, controls, crashes, etc. I would then write up a bug report and send it off to be reviewed. After it was reviewed by a supervisor it was then sent off to the developers.