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Game Tester Developer Intern

Location:
Townsend, MT
Posted:
June 12, 2023

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Resume:

Justin Brown

Game Designer /

Developer

Linkedin -

https://www.linkedin.com/in/game

designerjustinbrown/

Portfolio -

https://designerjustinbrown.wordpres

s.com/

Email- ************@*****.***

Skills:

C#, Blueprints, C++.

Prototyping, Modeling

Props(working on the people

and creature creation), Level

Blockout and Design, Feature

Design, System Design, UI

Layouts, Enemy Combat

Systems, Currency and Shop

Systems,

Education

BSA Game Design

Full Sail University

2017 - 2020

MSA Game Design

Full Sail University

2020 - 2021

Tools

Github, Perforce, Unity,

Unreal Engine, Maya, Adobe

Photo, Illustrator, After

Effects, and Maximo, Visual

Studio, Wacom, Clip Studio

Passionate game designer with 4 years of indie game development experience. Spent a lot of time prototyping and programming C# in Unity. A little over a year ago I transitioned t Unreal programming with blueprints and C++, so I can have experience in both leading softwares. Love joining conventions and projects, along with watching lectures about the gaming industry to stay up to date and to get more experience. Open to relocation or remote positions.

Instamix Live / Unity Developer Intern

April 2022 - PRESENT, Remote

Currently designing 3d levels inside a Crypto Coin NFT-based game, along with creating in-game games that people can play in the game with Unity, C#, and Github.

Mastermind Gaming Industries / Game Designer

JANUARY 2021 - PRESENT, Remote

Collaborate with fellow graduates of Full Sail University creating projects and honing our skills. We switched from Unity to Unreal over the past 4 months to broaden our skill set. Programming in C#, C++, using Blueprints and designing levels. Zygobot / Game Designer / Animator / Developer /

Programmer / Level Designer

JANUARY 2021 - DECEMBER 2021, Remote

At this indie studio I worked on several projects, my top favorite was 2 Foxes. Worked on blocking out levels and filling levels. Programed aesthetics into the game with C# and a couple of animations with some quick prop modeling. Added moving clouds in the background and in-camera view making it feel more lively, along with adding in moving birds, and some background sounds for water, wind, and birds chirps. The next project was Flip which I spent time level designing and adding props to the level, along with enemies and collectibles. The final project I worked on was Scrapbots, in this project I mainly worked on UI, programming features in C#, and animations for enemies and the player.

Lionbridge / Game Tester - Contract Position

JUNE 2020 - NOVEMBER 2020, Redmond, WA

Tested compatibility for hundreds of games on the Xbox series S and X. While testing the games, I encountered issues with UI, movement, controls, crashes, etc. I would then write up a bug report and send it off to be reviewed. After it was reviewed by a supervisor it was then sent off to the developers.



Contact this candidate