RESUME
Name : Nay Lin Tun
Passport : MF 689018
Email : *********.***@*****.***
Mobile : +95-926******* (Whatsapp, Viber)
Resume Objective
Dedicated and strongly passionate in the field of 3D design world. Creating characters and imaginary was always my dream and making it come true was my pride. A highly organized, hard-working and years of experiences in animation filed, looking forward to work in the professional environment. Responsible and to achieve goals together with fully utilize my training and skills, while making a significant contribution to the success of the company.
Academic Qualification
Diploma in Arts and Sculpture, National University of Arts and Culture, Myanmar
(January, 2019 - December, 2019)
Bachelor of Arts in Music, National University of Arts and Culture, Myanmar (November, 2001 - December, 2005)
Skills Based Competency
Clay Sculpture
Preparing a Stable Skeleton, Create decorative sculptures by hand.
Cutting, shaping, fitting, joining, molding, or otherwise manipulate materials in an attempt to create a selected artwork.
Learning the right way to knead and know how to build forms.
Learning how to layer comprehend the secret of texturing protect the sculpture with curing.
3D Modeling
Low Poly, High Poly, Hard Surface, Organic, clean topology, UV unwrap, experience processing and working with scans (Megascans).
Ensuring consistency of UV mapping and polygonal subdivisions.
Facilitating the creation of high quality photo real texture maps.
Strong understanding of form, color, and texture, and know how these elements work together.
To have an ability to interpret and follow reference material to create clean, detailed, and accurate models.
Able to understand the Real-world of proportion, depth, scale, and physical space.
Have a strong knowledge of anatomy and zoology.
Texturing
Creating stylized or natural textures and materials.
Texturing artists make 3D models believable by mapping textures onto the object’s surfaces.
Combination of hand painting, photos, digital and 3D art to create unique custom textures. They use materials, shaders, mapping and understanding of how these interact and respond.
Well train in computer graphics, 3D animation, or graphic design.
Experience in texturing 3D models, knowledge of modeling rigs.
Ability to consistently draw inspiration from real-world references.
Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, lighting, and spatial awareness.
Familiarity with geographical and botanical elements, architectural finishes, textile movement, skin and hair behavior and metallic sheens. Rigging
Human IK Rigging, Custom Rigging, Game Character Rigging, Facial Rigging
The internal structural frameworks and controls of a 3D model, defining how an animator will be able to manipulate it.
Character and model riggers help to create believable movement that abides by the laws of anatomy, physics, and real-world experiences in a virtual environment.
Riggers can work in film, TV, and video games.
Animation
Motion Graphic, Game motion, Character Animation.
Designer and produced commercial, broadcast, medical and documentary animation graphics.
Character designs for animation production division.
Soft skills for an animator are artistic talent, communication skills and computer skills.
Knowing how to draw on paper and software while incorporating concepts related to color shades, background settings and movement graphics.
Able to use animation software for simulation, motion graphics and modelling can be crucial for animators.
Able to combine elements of different colors to complement the creative message and aesthetics of specific scenes.
Rendering
Vray render, Arnold render, Pencil+4 Maya/3DsMax, Unity Engine Real time Rendering.
Compositing and VFX
Integrating 2D and 3D elements of a shot while balancing the creative and technical side of each component.
Paint fixes, rotoscoping, Chroma keying, color and grading continuity, graining/degraining images.
Stitching plates (live-action footage) together.
Enhancing lighting effects and creating convincing shadows within a shot
Integrating rear projection into background images
Photographic skills - understanding depth of field, shutter speed, lighting, aperture, composition, and framing.
Green Screen, Rotoscoping, 3D Camera Projection, FX creation Video Editing
Non-linear Editing, multi camera editing, music video and movie editing Computer Music Producer and Audio Engineer
Able to perform music production, composition, audio recording, audio mixing and mastering.
Manage the technical components of different sound recordings, including music, voices and effects.
Able to operate equipment and using software to record sounds as well as creative abilities to combine different elements.
Removing sounds from a recording using specialized software.
Able to increasing the sound quality of recordings and addressing equipment and software issues.
Maintaining optimal volume levels of sounds during recording sessions or live events.
Sound Designer and Sound Editing
Record ambient sounds and collect foley effects.
Setup sound equipment for live performances, edit music and audio clips for clarity.
Able to managed and converted all audio assets for compatibility and optimization, and actively maintained.
Composed and programmed MIDI performance in nuendo12 using contakt6 Symphonic Orchestra, a professional virtual instrument library. Employment History
Myanmar 51 Studio (base Japanese Game Studio), Myanmar, December 2014 present. Senior Game Artist and R&D Section Manager
Creating Maya and 3DsMax Low Poly Game Characters and Props,
UV Unwrap and Hand Paint Texturing. Create Joints, Skin weights and Rigging.
Game FX create with Unity Game Engine.
Creating Realtime rendering movie cut scene with Unity Game Engine.
Game motion (idle, walk, run, attack, Skill attack, win, damage) create Maya and Unity.
Motion Capture Cleanup with Motion Builder.
Check and Feedback Junior artist’s Art work.
Provide Technical Skills and Solving Software errors for Team member.
Track and analyzing of the new software, plugin and technology for computer graphic.
Creating training, procedures and upgrade for junior artists every 6 months. Special Production Team of Sky Net and Myanmar National Television (MNTV Channel) Broadcasting Station, Myanmar, May 2013 - November 2014. Computer Graphic Artist
Creating program title such is Logo, credit title, lower third graphic and motion graphic animation.
To have a weekly knowledge sharing session with the team members new motion graphic software and other new products.
Creating variety game show and computer graphic animation with Korean Director.
To communicate and part of decision making team.
Making and creating 3D models, characters, and other content for variety shows, TV program and other forms of entertainment.
Coordination with client to determine intent of presentations and to acquire additional information as required.
To keep files and maintain the system of the completed jobs for retrieval and repeated use.
Bagan Entertainment, Myanmar, March 2011 - April 2013 Live Sound Audio Engineer
Installation Dynacord array live sound system, Martin array live sound system and JBL array live sound system.
Live sound engineer with Myanmar famous Rock band Iron Cross and famous singers.
Collaborating live sound engineer with Michel Learn To Rock on a stage in Myanmar, 31stMarch 2013.
Collaborating live sound engineer with Air Supply on a stage in Myanmar, 15thAugust 2013.
To make sure that equipment is properly maintained and calibrated to ensure optimal performances.
Prepare and setup microphones, speaker, and other equipment for concerts or other live events.
Maintain and adjust audio levels during performances or recording to ensure that vocals or instruments are at right volume levels.
Mixing audio tracks during live performances or recording sessions to create a final product that sounds good to the audience.
Communicate and coordinate with other crew members to ensure that all technical aspects of a production are run smoothly. StudioA3, Myanmar, June 2009 - January 2011
3D Animator, Video Editor, VFX Artist
Film, Movie and advertising media 3D Animation with 3DsMax and Adobe CS 2
3D Animation and VFX in Myanmar Comedy Film (Nat Phyit Ya Tae Dokekha - 2019) and others.
Advertising video editing with Adobe premiere pro and Adobe after effect.
Selecting colors, fonts, images, and layouts based on brand guidelines of project.
Ensure projects are completed promptly and also of high quality.
Suggesting and implementing with best practices and optimizations throughout animation projects with the team.
Collaborate with project team using software such as Autodesk Maya to deliver a robust final animation.
HSO Recording Studio, Myanmar, January 2006 - May 2009 Computer Music Producer and Sound Designer
Theme song and Original sound tracks (OST) was create for Myanmar Films and movies.
Creating Sound Design for Myanmar Films, movies and Advertising.
Mixing and controlling such as Adsr (Attack, Decay, Sustain, Release), compressor, limiter, reverb, panning and equalizer for the process.
Auditioning and selecting cast members along with state or film crews.
Selecting and make decision on topics and scripts for plays, commercials, shows and films.
Converting videos and audio recordings into digital formats for editing or archiving.
Separate instruments, surrounding noises, special effects (SFX) and other sounds, and combine sounds later during the mixing or post production stage.
Regulate volume level and sound quality during recording sessions. Language Skills
Burmese (Fluent)
English (Fluent)
Technological Skills
Computer Graphic
Maya
3Ds Max
Blender
Z brush
Substance Painter/Designer
Motion Builder
Adobe Photoshop, Adobe Illustrator
Adobe Premiere Pro
Adobe after Effect.
Unity Game Engine.
Computer Music
Nuendo12
Garageband
Sound Forge Pro16
FL Studio,
Native Instrument Kontakt 6,
Virtual Instrument(vsti)
Computer Basic and IT
Microsoft Word, Microsoft Excel, Microsoft PowerPoint,
Window Installation, Software Installation, A+ and Hard ware.
Basic Network and Synology NAS Server System
References
1. Mr TakeShi Kudo (Japanese)
Chief Executive Officer
Myanmar 51 Studio Company Limited, Myanmar
Email: ****.*******@********.**.**
2. Mr Man bae Cheon (Korean)
Chief Director, Films and TV shows
Special Production Team, Myanmar
Email: **********@*****.***
3. Mr Than Myint
Lecturer(retire), Music Department,
National University of Art and Culture, Myanmar
Email: *************@*****.***