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Software Engineer Engineering Manager

Location:
Waxhaw, NC
Posted:
April 15, 2023

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Resume:

JASON DUKE: Mobile Software Engineer / Manager *

JASON DUKE: Mobile Software Engineer / Manager

adwkgy@r.postjobfree.com

650-***-****

A person with a background in engineering and finding creative solutions to new technical problems. I place great importance on leading the charge of raising the bar while building strong teams. I believe this is accomplished with great attention to past decisions, a healthy current state, and new opportunities for growth and improvement. Authorized to work in the US for any employer.

WORK EXPERIENCE

Velocitor Solutions - Charlotte, NC

Engineering Manager: November 2022 - Current

Projects & Responsibilities

Schedule incoming work for team.

Manage team resources to achieve business

objectives.

Interviewing, hiring, releasing team members.

Improvements to development lifecycle and

process.

Train and onboard other managers in other teams.

Detail strategy to reduce technical debt

Restructure development processes to better utilize CI/CD systems to meet deliverables more easily.

Regular reports to COO and CEO of development

statuses.

Interface with Apple to resolve issues with App

releases via the Enterprise system.

Servpro - Remote

iOS Tech Lead: June 2020 - November 2022

Projects & Responsibilities

Drybook Mobile (iOS), WorkCenter Office Mobile (iOS), WorkCenter Market Mobile (iOS) Interviewing, hiring, and onboarding new team

members.

Maintain all CI/CD systems.

Mentor and train more junior engineers.

Coordinate support for legacy applications during

beta rollout of new backend.

Lead iOS team technical direction.

Provide feedback to stakeholders on team

capabilities in the scope of requests.

Plan and develop tools to aid other development

teams.

Genies Inc - Venice, CA

Lead Unity Engineer Mobile: December 2019 - April 2020 Projects & Responsibilities

Genies (Android, iOS)

Work directly with product teams to identify and

implement new technology requirements that

develop.

Be an integral part of all research in new technology or tools not yet touched on by our teams .

Help debug and implement fixes.

Transition contracted external developer work to a new internal team and oversee code base.

Interview and hire developers for the team.

Develop in Unity, Xcode, Android Studio and more

tools using C#, Java, Obj-C, C/C++, JS, and Python. Lumos Labs - San Francisco, CA

SKILLS

iOS Development

Objective-C

C/C++

C#

Android

Java

JavaScript

Python

CI/CD

Jenkins

Swift

Gradle

SKILLS & SPECIALTIES

Languages: C/C++, Objective-

C, Java, C#, JavaScript, Python,

LUA

APIs/SDKs: iOS SDK, Android

SDK, JNI

Tools: VS Code, Xcode, Android

Studio, Unity, Git, Jenkins

CI/CD, NodeJS

EDUCATION

Bachelor of Science in Game

Design & Development

Full Sail Real World Education -

Winter Park, FL 2006

MILITARY SERVICE

Branch: USAF

Rank: E-4

February 2002 to June 2006

Aircraft Fuel Systems Technician.

Commendations:

Served Operation Iraqi Freedom.

JASON DUKE: Mobile Software Engineer / Manager 2

Staff Engineer / Release Manager: September 2014 - April 2019 Projects & Responsibilities

LumiKids, Lumosity (Android, iOS)

Member of 2015 winning hackathon team.

Work directly with QA, games, and platform teams

across sprints to manage updates and new releases

to games without issue and ensure they have the

coverage they need.

Implement games made with the Unity game engine

or Cocos2d game engine to be able to coexist in the mobile Android and iOS apps.

Improve iOS and Android workflows for all levels

of development from prototype, development, QA,

and release.

Work directly with product teams to implement

new technology reqs that develop as we increase our game and activity catalog.

Integral part of any research in new technology or tools not yet touched on by our teams.

Volkswagen ERL - Belmont, CA

Mobile / Wearable Engineer: February 2014 - September 2014 Projects & Responsibilities

Unreleased Wearable Projects (iOS)

Develop applications to work with Google Glass

and other wearable technologies to interface with

vehicles.

Research and develop experiences around mobile

and wearable technologies.

Implement applications that communicate through

different wearables with the user's mobile device

and automobiles.

Beyond Games - San Francisco, CA

Core Engineer: June 2013 - December 2013

Projects & Responsibilities

Unreleased Title (iOS)

Research third party solutions to expedite more

rapid development.

Support of Android platform.

Implementation of Unity plugins and support of

plugin features for iOS, Android, and

Windows/OSX editor.

MunkyFun Inc - San Francisco, CA

Engineer: June 2009 - May 2013

Projects & Responsibilities

Archetype (iOS)

App Store Hall of Fame Award winner.

Three member project developing one of the most

popular multiplayer first person shooters on iOS.

PowerGig (PS3)

Four person project porting Xbox 360 music game

to PS3.

My Horse (iOS, Android, Kindle, Windows)

Complete design and implementation of native UI

Engine.

All tasks related to iOS (Objective-C) and social

networking's systems i.e. Facebook for initial

release .

Bounty Bots (iOS, OS X)

Upgraded existing UI Engine to be completely data

driven with XML.

Knight Storm (iOS, Android, Windows)

Expanded the UI Engine to almost completely be

manipulated from LUA.

Implemented experimental functionality into game

engine such as support for real-time in game video capture.

Developed system to make existing game engine

completely data driven with no native code outside of engine allowing the engine to drive over 5 more games with just data on iOS, Android, and Window



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