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3D Character Animator and Previs artist

Location:
Santa Clarita, CA
Salary:
$53/hr
Posted:
April 14, 2023

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Resume:

B r y c e E r i c k s o n

***** *** ****** *******, ********** 91321

Cell: 661-***-**** Home: 661-***-****

adwjwz@r.postjobfree.com

Click here for LinkedIn Profile Click here for Reel OBJECTIVE: To work with other artists to develop great & memorable performances, loved characters and great animation enjoyed by audiences everywhere.

EXPERIENCE:

Halon Entertainment – Santa Monica, CA -Remote Dec 2020 – March 2023 Lead Animator & Previs artist - MAYA and Unreal Pipeline

Marvel ‘Midnight Suns’ DLC cinematics, 2 Upcoming Major Feature film previs project sequences, Netflix ‘Red Notice’ seq., TV episodics, Installation previs

AT&T Entertainment Group – El Segundo, CA Jan 2020 - March 2020 Senior Animator MAYA

Animate character props & cameras for AT&T-HBO MAX launch in May for several commercials and other media spots. Imaginary Forces – Los Angeles, CA Jan 2020

Previs Animator MAYA

Animate cameras, characters and props. Light scene and render frames for the 2020 Superbowl Half Time spot. Encore VFX – Burbank, CA Mar 2018- September 2019 Nov 2019- December 2019 Animator

Animate characters, props and matchmove for several live action super hero series. Psyop Studios – Venice, CA Feb 2018- Mar 2018 Oct 2019- November 2019 Animator

Animate characters and props for a AAA Mobile game commercial spot. Zoic Studios – Culver City, CA May 2017- Jan 2018

Animator

Animate characters and props for a series of 20 Final Fantasy 15 Mobile commercial spots. Mousetrappe Studios – Burbank, CA February 2017- May 2017 Senior Animator

Animate realistic animal characters for Disney World Tree Of Life nighttime projection show. FRAMESTORE Studios – Los Angeles, CA December 2016- January 2017 Animator

Animate singing animal characters, props and layout camera movements for a Cox cable broadcast commercial. BOND Studios – Los Angeles, CA September 2016- October 2016 Animator

Animate characters, props and fully define camera movements for a game DLC commercial. Light env. modeling. Method Studios – Santa Monica, CA June 2016- August 2016 Animator

Create and edit shots. Animate props and fully define camera movements from director & client input for a commercial. The Third Floor – Los Angeles, CA September 2015- June 2016 Shot Creator

Put together shots. Animate characters, FX, props and fully define camera movements from storyboards for Guardians of the Galaxy 2, L.O.R.D II (Chinese) and other feature films and commercials. Electronic Arts – Salt Lake City, UT November 2014- September 2015 Animator

Minions Paradise mobile game. An Editor’s pick and a top game app.. Brain Zoo Studios – Van Nuys, CA August 2006 – August 2014 (off and on) Oct 2019-Nov 2019

Sept 2020

Senior Character Animator- Keyframe and mocap editing Clients include-

Spinmaster Webisodes for Sick Bricks Spinmaster Stratego commercial Marvel/Disney Heroes United 2 -DVD release Mattell Barbie -DVD movie Marvel/Disney Heroes United -DVD release Lucas Arts Star Wars Dance Party –Game Marvel Disney Spiderman Unlimited –TV episode Bethesda Demon Forge -Cinematics Amazon Grid Smasher –online content EA Family Game Night 4 Mattell Max Steel / Monster High poses Mattell Big Rig Buddies –DVD video Brain Zoo Pepe & Lucas –short film Activision Skylanders -Cinematics Ayzenberg Tera Rising –online commercial Sony Ratchet & Clank -Cinematics Huberis Lego Batman –Online commercial Pandemic Mercenaries 2 -Cinematics THQ Destroy All Humans 3 -Cinematics Savage Ent. Lost Planet -commercial California Institute of the Arts - Valencia, CA September 2005 – May 2007 Animation Instructor

Taught 2nd year character animation class in Maya software. Focused on principles of animation. Omation Studios - San Clemente, CA March 2005 – June 2005 Character Animator

Animated 3D scenes for “Barnyard’ Feature release using XSI software. DreamWorks Feature Animation, Glendale, CA July 1997 – April 2003 Character Rough Inbetweener (assistant 2D animator)

Animator on Spirit character in select scenes assigned to me.

Assisted EFX animators on “Prince of Egypt”,” The Road to El Dorado”, “Spirit” and “Sinbad” SOFTWARE EXPERIENCE:

Maya Photoshop Shotgun Premiere Sourcetree

Unreal Engine Unity Perforce After Effects Stash QUALIFICATIONS:

A seasoned history of practicing the craft of animation incorporating a good sensibility for acting and visual storytelling. Also an acute understanding of animation mechanics and principles. Ability to teach and inspire others. Get along well in a production environment. Talented and self-motivated with a good work ethic. An asset to any animation production crew and a person possessing high integrity, talent, and flexibility. EDUCATION:

California Institute of the Arts, Valencia, CA

BFA in Character Animation, December 1997.

College of the Canyons, Valencia, CA

Maya I, II, III, September – December 2001.

DreamWorks Animation, Glendale, CA

Maya training, September 1999.

Studio Arts, Los Angeles, CA

Maya character animation training, January 2003.

Gnomon, Los Angeles, CA

Full Maya DVD training series. Sept. 2003-Feb. ‘04 Arizona State University, Tempe, AZ

Drawing Major, 1993-1995

PERSONAL INTERESTS:

Guitar / songwriting Mountain Biking Home Music Recording

Golf Real Estate Investing Independent Film Making REFERENCES:

Andre Mercier

Animation Supervisor at Halon Entertainment

adwjwz@r.postjobfree.com

Bryce is a talented, diligent and independent animator who brought creative solutions to our projects and has been a valuable member of our teams. He is very well versed in Maya animation workflows and has become adept at using the Halon Unreal pipeline as well. He would be a valuable asset to any team. He is a fun and bright to work with and fit in well on our teams, and I hope to be able to work with him again.

Paul Newberry

Former EA Animation Supervisor Minions Paradise

adwjwz@r.postjobfree.com

I had the pleasure to supervise Bryce on Minions Paradise game. Bryce is a creative & diligent animator who crafted some funny animations for the game. Bryce was part of the select team of animators that key framed de- lightful fun animations & hit the high quality bar set for this game. He was adept with our MAYA and UNITY pipeline and in house tools. Bryce is very easy to work with & turns around the most complex and challenging assign- ments quickly. He would be a great addition to any animation studio. Wim Bien

Former Animation Director at Brain Zoo

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I've been working with Bryce off and on for several years, and can say he is a solid, experienced, extremely reliable and responsive animator. Not only is he a talented character animator overall whom one can entrust pretty much any style of animation to, he can be very self-driven and independent and can be relied upon to do good work, within the schedule, per the stated re- quirements. Bryce is really easy (and a pleasure) to work with, and I look forward to working with him again in the future.

Ryan McCoy

Creative Director at Halon Entertainment

adwjwz@r.postjobfree.com

I worked with Bryce on a complex project and he brought a lot of experience and performed his tasks well with an understanding for Maya, Unreal and film making that were a great addition to our crew. I would highly recommend him as a great 3D animator and I hope to work with him here at Halon again in the future.



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