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3D Artist Production Designer

Location:
Sanford, ME
Salary:
$60-$100k/year
Posted:
April 07, 2023

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Resume:

Lucien Marcel Coté

Tech Analyst - *D Generalist - Software Developer

Sanford, ME, USA, 04073

360-***-****

● adwewg@r.postjobfree.com

● Luccote.com

● LinkedIn

SKILLS

● I have 20 years of tech industry experience. Between building websites, video games, film, or project management in both the private sector and local government roles, I have done it all.

● Been working with custom computer builds since I was in high school.

● Windows, Linux, and Mac experience.

● SharePoint, ArcGIS, Esri, SQL (in many forms)

● Visual Studio, VSCode, Shotgrid, Perforce, Jira

● Systems Analysis, Sharepoint Development, 3D Art and Design, Character Art, 3D Scanning using Lidar and Photogrammetry, 3D Printing, Project Management, and Programming.

● Unreal, Unity, and custom Game Engines used for games, film, and government city planning roles with lidar elevation data and pre-vis workflows.

● Extensive library of software expertise from support, graphic design, 3D implementation, databases, dashboards and documentation.

● Lifetime of team leadership skills from leading a team of artists and technicians for a AAA software title, all the way back to running a house painting crew. EXPERIENCE

3D Artist at SuperGenius Studio · Full-time

May 2022 - Current

Portland, Oregon, United States

● 3D Asset Development - PBR and non PBR materials.

● Autodesk Maya, Substance Painter, Zbrush, Photoshop, Marmoset, Shotgrid 3D Generalist Contractor and Web Developer

Vancouver, WA, USA - 2007 - 2022

● Various 3D Asset Development - PBR and non PBR materials for assets for Unreal to HoloLens

● Autodesk Maya, Substance Painter, Adobe Photoshop, Zbrush, Mudbox, Unity, Unreal

● Always taking contract work while in and out of employment Software Developer at Netrush

Vancouver, WA, USA -- December 2017 - October 2019

● Writing tools and software, for Netrush and partners to analyze and plan, using Amazon marketplace sales data. Used a variety of languages to interact with Salesforce as well as our own in house platform.

● Creating custom visuals using Salesforce Einstein Analytics, pulling and combining data from both Azure, and our own server.

● Writing Azure functions and React pages to pull data from our database and display it on our in house platform.

● Helped move our entire platform from Salesforce to our in house solution as we became too broad and customized, requiring our own platform.

● Writing API’s, Methods, and custom objects in the back end solutions.

● Writing React, Redux stores, Javascript types and HTML, CSS and Sass for our front end solutions.

● Azure Data Studio, Salesforce, Einstein Analytics, Apex, Visual Studio, VSCode, SSMS, Azure Storage, Azure Devops, PowerBI

● C#, React, Redux, Javascript, Sass, HTML, CSS

Systems Analyst for the City of Casper

Casper, WY, USA – 2015 - 2017

● Web development, dashboards, databases, and project management to help maintain and improve standards for technology and communication for the City of Casper, Wyoming.

● Using CityEngine, Esri and ArcGIS to provide 3D models ranging in detail based on collected city data.

● Project Management - Evaluating and implementing upgrade projects for a variety of systems throughout the City of Casper

● Design Work - Banners, logos, and overall web design and aesthetic for almost every online project while employed here.

● SQL Management Studio, Visual Studio, PowerBI, Adobe Creative Cloud, SharePoint Designer, Autodesk Maya, CityEngine, UNITY Engine

● C#, HTML, JS, Javascript, SQL

Character Finaler for “Happy Feet Two”

Dr.D (Warner Brothers)

Sydney, NSW, Australia -- 2011

● Technical and animation fixes of principal and background characters using a proprietary toolset before shots went to final render.

● In charge of rigging, skinning, blend shapes, and using proprietary tools to make the finishing touches on principal characters before shots went to render.

● Autodesk Maya, Adobe Photoshop

● MEL, PYTHON

Character Artist - “L.A. Noire” and “Project WOTO” Team Bondi/KMMIE - (with Rockstar/Warner Brothers) Sydney, NSW, AUS – 2009 - 2012

● 3D Character design, modeling, sculpting, rigging, texturing, and finally in-game implementation and troubleshooting.

● Personally in charge of the main principle character, Cole Phelps, for all of his outfits, with modeling, sculpting, unwrapping, texturing, and skinning, and finally testing in game. Also in charge of many of the other principle characters, as well as a vast majority of npc’s and clothing combinations.

● In charge of team coordination, task creation, character sheets and reference management, and all major leadership roles for the character team under the Production Designer.

● Helped build all character art development, character art R&D, and pipeline improvements moving past the L.A. Noire pipeline.

● Worked with our programmers to tweak shaders and create an interface to give more point cloud and shader control for our scanned heads, to the artists.

● Autodesk Maya, Autodesk Mudbox, Zbrush, Adobe Photoshop, Adobe Illustrator, Jira, Bugstar

● MEL, PYTHON

EDUCATION

The Art Institute of Portland - 2004 - 2007

Bachelor of Computer Science



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