Andrew T. Stull
**** ******* ***** *****, ******, CA 93117
January 25, 2023
Tidepool
Palo Alto, CA 94301
The job posting for the UX Researcher at Tidepool describes the need for someone with diverse experience planning and conducting both quantitative and qualitative research both onsite and remotely, who can collaborate in cross-functional teams, who can consolidate diverse and complex demands into a coherent research plan, who can mentor teammates, and who can communicate gained insights with diverse stakeholders. I am an experienced UX researcher who is an independent, strategic thinker with leadership skills, a passion for collaboration, and an eager mentor and advocate of the insights gained from user research. I am someone who possess the skills and experiences you seek in the temporary role of a UX Researcher.
Since 2018, I have been a contractor for APA Publishing at the American Psychological Association (APA). My role is to create engaging content and advise the Director of Learning Design on improvements supported by usability best practices and ongoing evaluative UX research. The focus of our cross-functional team is to improve customer-engagement for the Statistics, Research Methods, and Cognition suite of online products, which are targeted at the undergraduate college market. We work in a modified agile development cycle using a Kanban framework.
As a UX Researcher at UC Santa Barbara, I led several federally and privately funded collaborative research projects beginning as a doctoral student and rising to an Associate Project Scientist. In this role, I employed both quantitative and qualitative methods to investigate error patterns in map use, the intersection between mental and manual manipulation of objects, the design and usability of virtual objects, and the boundary conditions that affect social agency in video-based instruction, which are evidenced by numerous peer-reviewed journal articles and conference presentations.
As a Media Editor at Pearson Education, I authored a guidebook series in the 1990s to help instructors integrate Internet-based resources into their courses. In addition, I produced and developed complex multimedia products to support the end-user, identified market demands through focus groups, and managed product development to empathize, define, ideate, prototype, and to test innovative digital and hybrid products. I also identified, contracted, and managed creative talent, developed and managed product budgets, and wrote marketing copy. To advance the success of our products, my efforts included organizing and presenting regional workshops to evangelize products and to support our field staff and adopters.
These experiences are representative of my eclectic career and my inquisitive nature. My career drive is to understand how to address user needs in the promotion of meaningful user engagement.
Thank you for your time and attention reviewing my application.
Sincerely,
Andrew T. Stull, PhD
aduxhp@r.postjobfree.com
ANDREW T. STULL
aduxhp@r.postjobfree.com 805-***-**** linkedIn.com/in/andystull/
USER EXPERIENCE RESEARCHER
Professional background in the research and development of products that integrate narrative, video, and interactive experiences
Expert in quantitative research and UX design based on the learning science, usability research, information science, and diverse behavioral metrics, data types, and product testing methods
An independent, enthusiastic, and insightful researcher with leadership skills, self-motivation, and a passion for collaboration and mentorship
Possessing a design philosophy to balance functionality and visual design esthetics in promoting a meaningful and engaging customer experience that is user-centered and evidence-based
Excellent communication skills demonstrated by 22 peer-reviewed articles, 1 book chapter, 37 international conference presentations, and 5 invited talks
SKILLS
Experimental Research Methods Microlearning Design
Instructional Design (UI/UX) Ethical Technology Design
Human-Computer Interaction (HCI) Talent Acquisition
Product Design and Testing Agile Development
Project Management ADA & WCAG Compliance
Mentorship & Collaboration Scheduling and Budgeting
Problem-solving Product Evangelizing
EXPERIENCE
Content Manager and Author 09/18-current
APA Publishing, American Psychological Association
Author, design, and produce content adhering to backward design and storytelling practices
Conduct research and usability testing with focus groups to influence design improvements
Create resources that integrates narrative, graphic, and complex interactives that are ADA and WCAG compliant
Collaborate with subject matter experts on an agile, cross-functional team
Design resources that adhere to empirically tested UX research best practices
Write formative and summative assessments to promote goal achievement
Advise on product strategy and promote innovation to create a meaningful user engagement
Provide guidance to executive leadership on strategy development to address competitor products
Develop new products for MOOC platforms utilizing journey mapping, prototypes, and agile design
UX Researcher
Associate Project Scientist 07/16 to 05/20
Assistant Project Scientist 08/13 to 07/16
Postdoctoral Researcher 06/09 to 08/13
Graduate Student Researcher 09/04 to 06/09
Department of Psychological & Brain Sciences, University of California, Santa Barbara
Studied cognitive and perceptual factors that affect human-computer interaction design and learning
Investigated video-based instruction with an emphasis on social agency theory
Led user research investigating the design of augmented virtual reality and interactive 3D models
Conducted academic research, led literature reviews, liaised with experts, developed theory, and supervised staff
Wrote journal articles and delivered conference presentations to disseminate findings of research projects
Wrote collaborative proposals and successfully secured over $1.8 million in research funding
Served as a Principal Investigator or Co-Principal Investigator on five research grants
Mentored a team of undergraduate researchers until their matriculation to their graduate career
Media Editor 09/95-08/03
Pearson Education
Authored a guidebook series to help instructors integrate Internet-based resources into their courses
Produced and developed complex multimedia products for the higher education textbook market
Managed product development to empathize, define, ideate, prototype, and test innovative digital products
Engaged in end-to-end inception, design, authoring, user testing, and revision of resources to address user needs
Fostered and managed relationships with external media producers and collaborating authors and designers
Identified, contracted, and managed creative talent to promote their design vision for new products
Identified market demands through expert focus groups
Created and managed product budgets, schedules, and marketing materials on deadline
Organized and presented regional workshops to evangelize products across the enterprise
Delivered field support to sales staff and product adopters
Instructional Designer 01/91-09/95
Department of Biological Science, California State University, Fullerton
Instructional design and development of print and digital learning activities to support college science courses
Supported faculty in their use of digital resources for teaching and research
Managed computer labs and administered the department’s computer networks
Authored documentation to translate technical descriptions for faculty wishing to create instructional technology
EDUCATION
Ph.D. in Psychology with an emphasis in Cognitive Science, 2009
University of California, Santa Barbara, CA
Dissertation: Anatomy learning in virtual reality: A cognitive investigation (Advisors: Richard E. Mayer and Mary Hegarty)
M.S. in Biology, 1991
California State University, Long Beach, CA
Thesis: Nightly foraging movements and den fidelity of the California spiny lobster, Panulirus interruptus, at Santa Catalina Island, California. (Advisor: Donald R. Nelson)
B.S. in Marine Biology, 1983
California State University, Long Beach, CAFUNDED RESEARCH
Postdoctoral Fellow: Modeling in chemistry: Evaluating the educational merit of instructional models, National Academy of Education/Spencer Foundation, ($55,000)
Co-Principal Investigator: Developing representational competence in chemistry with concrete and virtual model, The Spencer Foundation, ($40,000)
Principal Investigator: Fostering representational competence with virtual models in chemistry, National Science Foundation (Award #1252346), ($656,432)
Co-Principal Investigator: Learning from online lectures in STEM: Using multimedia principles and fostering social agency with transparent whiteboards, National Science Foundation (Award #1561728), ($1,076,100)
Co-Principal Investigator: The learning glass: A new platform for promoting STEM engagement and learning?, The Spencer Foundation, ($49,783)
SELECTED PUBLICATIONS
Hegarty, M., Smallman, H., Stull, A. T., & Canham, M. (2009). Naïve cartography: How intuitions about display configuration can hurt performance. Cartographica 44, 171-186. https://doi.org/10.3138/carto.44.3.171
Stull, A. T., Barrett, T. J., & Hegarty, M. (2012). Design of a virtual reality system for the study of diagram use in organic chemistry. Proceedings of the Workshop on Technology-Enhanced Diagrams Research (TEDR-2012), Canterbury, UK, July 2nd, website: http://ceur-ws.org/Vol-887/Stulletal.pdf.
Stull, A. T., Barrett, T., & Hegarty, M. (2013). Usability of concrete and virtual models in chemistry instruction. Computers in Human Behavior, 29, 2546-2556. https://doi.org/10.1016/j.chb.2013.06.012
Adams, D. M., Stull, A. T., & Hegarty, M. (2014). Effects of mental and manual rotation training on mental and manual rotation performance. Spatial Cognition & Computation, 14, 169–198. doi.org/10.1080/13875868.2014.913050
Stull, A. T., & Hegarty, M. (2016). Model manipulation and learning: Fostering representational competence with virtual and concrete models. Journal of Educational Psychology, 108(4), 509–527. doi.org/10.1037/edu0000077
Stull, A., T., Fiorella, L., & Mayer, R. E. (2018). An eye-tracking analysis of instructor presence in video lectures. Computers in Human Behavior 88, 263-272. https://doi.org/10.1016/j.chb.2018.07.019