James Wilder
Processor
Gainesville, FL
*************@*****.***
Authorized to work in the US for any employer
Work Experience
Processor
MainThread
MainThread Features:
MainThread FPU
MainThread MMX
MainThread SSE
MainThread SSE2
MainThread HTT
MainThread SSE3
MainThread Ending CPU Detection
MainThread
MainThread Operating System: Supported
MainThread Microsoft Windows 7
MainThread Home Edition Service Pack 1 (Build 7601) MainThread
MainThread File::loadArchive( data.mjz )
MainThread File::loadArchive( locale/english.mjz ) MainThread
MainThread Engine: Initialize
MainThread
MainThread
MainThread inpSubsystem Initializing
MainThread Mouse Initialization: Success!
MainThread Keyboard Initialization: Success!
MainThread LoadLibrary( xinput9_1_0.dll ): Success MainThread Controller Initialization: Success!
MainThread inpSubsystem Initialization: Success
MainThread
MainThread
MainThread gfxSubsystem Initializing
MainThread Validating DirectX 9 Driver
MainThread LoadLibrary( d3dx9_32.dll ): Success
MainThread Direct3DCreate9 : Success!
MainThread d3d->GetAdapterCount : 1
MainThread Adapter 0: Hardware T&L (Pure)
MainThread Source Blending Caps:
MainThread D3DBLEND_ZERO
MainThread D3DBLEND_ONE
MainThread D3DBLEND_SRCALPHA
MainThread D3DBLEND_DESTCOLOR
MainThread Dest. Blending Caps:
MainThread D3DBLEND_ZERO
MainThread D3DBLEND_ONE
MainThread D3DBLEND_SRCCOLOR
MainThread D3DBLEND_INVSRCALPHA
MainThread Shade Caps:
MainThread D3DPSHADECAPS_ALPHAGOURAUDBLEND
MainThread D3DPSHADECAPS_COLORGOURAUDRGB
MainThread Texture Caps:
MainThread D3DPTEXTURECAPS_ALPHA
MainThread Texture Address Caps:
MainThread D3DPTADDRESSCAPS_CLAMP
MainThread D3DPTADDRESSCAPS_WRAP
MainThread Vertex Shader Version:vs_3_0
MainThread Pixel Shader Version:ps_3_0
MainThread Validation: Success!
MainThread gfxDeviceList Initializing
MainThread Direct3DCreate9 : Success!
MainThread Device Count: 1
MainThread AMD Radeon(TM) HD 6480G Initializing
MainThread Monitor: DISPLAY1
MainThread AMD Radeon(TM) HD 6480G Initialization: Success MainThread gfxDeviceList Initialization: Success
MainThread gfxSubsystem Initialization: Success
MainThread
MainThread
MainThread snd3dSubsystem Initializing
MainThread FMOD::Memory_Initialize : Success
MainThread FMOD::System_Create : Success
MainThread FMOD Version: 4.32.1
MainThread FMOD::System::setFileSystem : Success
MainThread Driver: Speakers and Headphones (IDT High Definition Audio CODEC) MainThread Hardware: Unsupported
MainThread Multichannel: Unsupported
MainThread PCM8 Output: Supported
MainThread PCM16 Output: Supported
MainThread PCM24 Output: Supported
MainThread PCM32 Output: Supported
MainThread PCM Float Output: Supported
MainThread EAX 2 Reverb: Unsupported
MainThread EAX 3 Reverb: Unsupported
MainThread EAX 4 Reverb: Unsupported
MainThread I3DL2 Reverb: Unsupported
MainThread Limited Reverb: Unsupported
MainThread Speaker Mode: Stereo
MainThread Driver: Communications Headphones (IDT High Definition Audio CODEC) MainThread Hardware: Unsupported
MainThread Multichannel: Unsupported
MainThread PCM8 Output: Supported
MainThread PCM16 Output: Supported
MainThread PCM24 Output: Supported
MainThread PCM32 Output: Supported
MainThread PCM Float Output: Supported
MainThread EAX 2 Reverb: Unsupported
MainThread EAX 3 Reverb: Unsupported
MainThread EAX 4 Reverb: Unsupported
MainThread I3DL2 Reverb: Unsupported
MainThread Limited Reverb: Unsupported
MainThread Speaker Mode: Stereo
MainThread FMOD::System::setDriver : Success
MainThread FMOD::System::setSpeakerMode : Success MainThread FMOD::System::init : Success
MainThread FMOD::System::set3DSettings : Success
MainThread Memory Managment: Memory Manager
MainThread File System: MJZ
MainThread FMOD Channel Count: 100
MainThread 2D Hardware Channels: 0
MainThread 3D Hardware Channels: 0
MainThread Speaker Mode: Stereo
MainThread snd3dSubsystem Initialization: Success
MainThread
MainThread
MainThread Engine: Running
MainThread
MainThread Engine Create Engine Window "luxor_hd"
MainThread RegisterClass( MJLIBS_Platform_Window ): Success MainThread CreateWindowEx( luxor_hd ): Success
MainThread CreateWindowEx( RenderControl ): Success MainThread gfxRenderer_Master Initializing
MainThread LoadLibrary( d3dx9_32.dll ): Success
MainThread CreateDevice( Fullscreen ): Success!
MainThread DirectX Version: 4.9.0.904
MainThread Driver: aticfx32.dll
MainThread Description: AMD Radeon(TM) HD 6480G
MainThread Driver Version: 8.17.10.1099
MainThread WHQL Level: Not certified!
MainThread Resolution: 1024x768 (D3DFMT_X8R8G8B8) x 1 MainThread Device Type: D3DDEVTYPE_HAL
MainThread Adapter Format: D3DFMT_X8R8G8B8
MainThread Behavior Flags:
MainThread D3DCREATE_PUREDEVICE
MainThread D3DCREATE_HARDWARE_VERTEXPROCESSING
MainThread Presentation Parameters:
MainThread Multisample Type: D3DMULTISAMPLE_NONE
MainThread Swap Effect: D3DSWAPEFFECT_DISCARD
MainThread AutoDepthStencil: D3DFMT_D32F_LOCKABLE
MainThread FS_RefreshRateInHz: 60
MainThread FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT MainThread Vertex Stream:
MainThread Max Streams: 16
MainThread Max Stream Stride: 508
MainThread Texture Total Memory: 2,110,783,488
MainThread Texture Total Memory Limit: 2,110,783,488 MainThread Texture Max Width: 16384
MainThread Texture Max Height: 16384
MainThread Texture Max Stages (FF): 1
MainThread Texture Mipmap Bias: 0
MainThread Texture Mipmap Disable: true
MainThread Texture Allow 16 Bit Integer: true
MainThread Texture Allow 32 Bit Integer: true
MainThread Texture Allow 16 Bit Float: true
MainThread Texture Allow 32 Bit Float: true
MainThread Texture Square Only: false
MainThread Texture Power-of-2: true
MainThread Texture RGB to BGR: false
MainThread Texture Anisotropic Filtering true
MainThread Texture Anisotropy Max: 16.00
MainThread Programmable Shading: true
MainThread Multiple Render Targets:
MainThread Max Simultaneous: 4
MainThread Num Passes: 1
MainThread Num Render Targets: 3
MainThread Scene Render Target Formats:
MainThread TXF_RGB D3DFMT_A8R8G8B8
MainThread TXF_RGBA D3DFMT_A8R8G8B8
MainThread TXF_RGBA_FLOAT16 D3DFMT_A16B16G16R16F
MainThread TXF_RGBA_FLOAT32 D3DFMT_A32B32G32R32F
MainThread gfxRenderer_Master Initialization: Success MainThread Engine Create Window "luxor_hd": Success MainThread
MainThread gfxShader_DX9::_outputCompileLog( data/shaders/quad.vs ): MainThread 0 errors, 0 warnings
MainThread gfxShader_DX9::_outputCompileLog( data/shaders/quad.ps ): MainThread 0 errors, 0 warnings
MainThread Output Folders:
MainThread Cache: "C:\ProgramData\MumboJumbo\luxor_hd\" MainThread Common App. Data: "C:\ProgramData\MumboJumbo\luxor_hd\" MainThread User Data: "C:\Users\value pawn\Documents\MumboJumbo\luxor_hd\" MainThread MainThread Beginning Application Loop
MainThread MainThread Error Object::_findChild : Unknown name: Splash.Progress MainThread Error Object::_findChild : Unknown name: Splash.Progress MainThread Error Object::_findChild : Unknown name: Splash.Progress MainThread Error Object::_findChild : Unknown name: Splash.Progress MainThread Error Object::_findChild : Unknown name: Splash.Progress MainThread Error Object::_findChild : Unknown name: Splash.Progress MainThread Warning uiHierarchy::getSceneLayerId : Could not find GameBanner in table. MainThread Error Object::_findChild : Unknown name: Splash CacheGameData uiGameFrame::s_init : Success
CacheGameData geGamePath::s_init : Success
CacheGameData geGameShooter::s_init : Success
MainThread Warning uiHierarchy::getSceneLayerId : Could not find GameWarningEffects in table. MainThread Error Object::find : Unknown name: Button_More_Games CacheGameData geGamePiece::s_init : Success
CacheGameData geGameBullet::s_init : Success
CacheGameData geGameCollapse::s_init : Success
CacheGameData geGamePowerup::s_init : Failed to load asset: 'data/sounds/ catch_powerup_segment.ogg'
CacheGameData Success
CacheGameData geGameScore::s_init : Success
CacheGameData geGameScore::_loadCachedGameData : Finished MainThread Error Object::find : Unknown name: Proverb MainThread Warning uiHierarchy::getSceneLayerId : Could not find LevelShadows in table. MainThread Warning uiHierarchy::getSceneLayerId : Could not find LevelShadows in table. MainThread TIMER Save Game: 11,132 µ
MainThread Error Object::find : Unknown name: Button_Exit_Level MainThread Warning uiHierarchy::getSceneLayerId : Could not find GameBallCollapseEffects in table. MainThread Warning uiHierarchy::getSceneLayerId : Could not find GameBallCollapseEffects in table. MainThread TIMER Save Game: 5,572 µ
MainThread Warning uiHierarchy::getSceneLayerId : Could not find GameBallCollapseEffects in table. MainThread Warning uiHierarchy::getSceneLayerId : Could not find GameBallCollapseEffects in table. MainThread Warning uiHierarchy::getSceneLayerId : Could not find GameWarningEffects in table. MainThread Error Object::find : Unknown name: Button_More_Games MainThread UnregisterClass( MJLIBS_Platform_Window ): Success MainThread MainThread Ending Application Loop
MainThread MainThread
MainThread snd3dSubsystem Shutting Down
MainThread FMOD::System::release : Success
MainThread snd3dSubsystem Shutdown: Success
MainThread
MainThread
MainThread gfxSubsystem Shutting Down
MainThread gfxRenderer_Master Shutting Down
MainThread Release( _backBuffer ): Success(0)
MainThread Release( _dsBuffer ): Success(0)
MainThread Release( _d3dDevice9 ): Success(0)
MainThread gfxRenderer_Master Shutdown: Success
MainThread gfxDeviceList Shutdown
MainThread AMD Radeon(TM) HD 6480G Shutdown
MainThread AMD Radeon(TM) HD 6480G Shutdown: Success MainThread AMD Radeon(TM) HD 6480G Shutdown
MainThread AMD Radeon(TM) HD 6480G Shutdown: Success MainThread Release( d3d9 ): Success(0)
MainThread gfxDeviceList Shutdown: Success
MainThread gfxSubsystem Shutdown: Success
MainThread
MainThread
MainThread inpSubsystem Shutting Down
MainThread inpSubsystem Shutdown: Success
MainThread
MainThread
MainThread Heap Memory:
MainThread Main Memory Allocs: 1516623 Frees: 1516620 Overflow: 1 Peak: 4940960 Largest: 2636736 Size: 8704 Frag%: 48.66 LEAK
MainThread LEAK c:\users\dwalker.ud\desktop\luxor_hd_mswin\mjlibs_2\src\platform\allocator.h:220 4320 0x03C5AEC0
MainThread LEAK src\platform\gvfile.cpp:2916 64 0x03C119E0 MainThread LEAK c:\users\dwalker.ud\desktop\luxor_hd_mswin\mjlibs_2\src\platform\allocator.h:220 4320 0x0398CD40
MainThread Temporary Memory Allocs: 14436 Frees: 14436 Overflow: 1 Peak: 31680 Largest: 31652 Size: 0 Frag%: 0.00 OVERFLOW
MainThread GVF Memory Allocs: 90137 Frees: 90137 Overflow: 0 Peak: 1907936 Largest: 2334532 Size: 0 Frag%: 0.00 OK
MainThread Gfx3d Subsystem Allocs: 448054 Frees: 448054 Overflow: 497 Peak: 3841892 Largest: 3798468 Size: 0 Frag%: 0.00 OVERFLOW
MainThread Gfx3d Image Loader Allocs: 3050 Frees: 3050 Overflow: 0 Peak: 10408000 Largest: 11348964 Size: 0 Frag%: 0.00 OK
MainThread Gfx3d Vertex Buffer Data Allocs: 0 Frees: 0 Overflow: 0 Peak: 0 Largest: 36 Size: 0 Frag%: 0.00 OK
MainThread Object Memory Allocs: 5028058 Frees: 5028058 Overflow: 382 Peak: 3810852 Largest: 3733028 Size: 0 Frag%: 0.00 OVERFLOW
MainThread Sound Memory Allocs: 40817 Frees: 40817 Overflow: 274 Peak: 18558340 Largest: 18495428 Size: 0 Frag%: 0.00 OVERFLOW
MainThread Event Memory Allocs: 0 Frees: 0 Overflow: 0 Peak: 0 Largest: 36 Size: 0 Frag%: 0.00 OK MainThread State Memory Allocs: 962 Frees: 962 Overflow: 1 Peak: 750688 Largest: 750628 Size: 0 Frag
%: 0.00 OVERFLOW
MainThread Game Memory Allocs: 24 Frees: 24 Overflow: 0 Peak: 7520 Largest: 20868 Size: 0 Frag%: 0.00 OK
MainThread Physics Entities Allocs: 982 Frees: 982 Overflow: 174 Peak: 4320 Largest: 5124 Size: 0 Frag
%: 0.00 OVERFLOW
MainThread Hunk Memory:
MainThread Gfx3d Command Stream Peak: 15168 Size: 0 MainThread Gfx3d Scene Graph Data Peak: 0 Size: 0
MainThread Gfx3d Dynamic Vertex Stream Peak: 0 Size: 0 MainThread Physics Collisions Peak: 576 Size: 0
MainThread Physics Traces Peak: 768 Size: 0
MainThread Memory: Total Memory Allocs 7143143 Frees: 7143140 Peak: 44278700 Size: 8704 Education
High school diploma or GED
Skills
• Planograms
• Cash handling