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3D Artist

Location:
Barra Da Tijuca, Rio de Janeiro, 22621, Brazil
Posted:
December 06, 2021

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Resume:

Matheus Torres Santiago

Brazilian, Single, ** years old

Paranapuan Avenue 1401, house 20 - Tauá - Governor's Island / RJ

+55-21-983**-**** / adpkts@r.postjobfree.com

Portfólio - www.artstation.com/matheus-torres

GOALS

3D Environments Artist.

FORMATION

Technological Graduation in Graphic Design - College Senac - Dec/2017. (Completed). Technology Degree in Digital Games - IBMR - Jan 2019 - Jun 2020 (Incomplete). Bachelor degree in Architecture and Urbanism UnigranRio - Jan 2018/Jul 2018 (Incomplete). PROFESSIONAL EXPERIENCE

Repsoft - 01/2021 - 04/2021

Position: 3D Artist (Freelance Environment)

Main activities: Build ready-made sets, props and weapon games, using industry-standard gaming pipeline to demo a Battle Royale game.

Gaya Simulations - 02/2021 - 04/2021

Position: 3D Artist (Freelance Environment)

Main activities: Build ready-made sets and props, following a pipeline for the Microsoft Flight Simulator game.

Bitcake Studio - 02/2020 - 12/2020

Position: Tester and Q&A Analytics.

Test the products made by the studio, give feedback on possible improvements in the games, and polish the projects carried out by the studio for VR and non VR games. Paineiras Corcovado Dino Mundi - 01/2020 - 02/2020 Position: 3D Artist Junior (Environment).

Build scenarios and props, modify and configure the project within the unity, perform tests for VR environments, meet and manage people for the use of the Quest Glasses experience in the dinosaur World.

Dight Studios - 08/2019 - 10/2019

Position: 3D Artist (Environment).

Build scenarios and props for an MMORPG, do UV mapping, texture, retopology and implement within game engines (Unity), faithfully following the characteristics and concepts given by references by the studio artists.

Thunder Prise Studio - 10/2018 - 07/2019

Position: 3D Artist and Art Quality Director (Environment). Verify, teach workflows, improve work methods, look for new game development solutions, check team props and level design, manage and lead teams of 3D artists, assist in marketing to attract new funders, attend business meetings as a technical expert, assist with team management and make strategic decisions with company owners. Build scenarios and props, do UV mapping, texturing, retopology and implement within engines

(Unity) for games, following the characteristics given by references by the studio. Studio FG934 - 07/2018 - 01/2019

Position: 3D Artist.

Build scenarios and props, make UV mapping, texture, perform mesh optimization and retopology and place them within engines (Unreal Engine) for games, following the characteristics given by references by the studio. Monitoring - 07/2017 - 12/2017

Position: 3D Modeling Monitor.

Main activities: Conduct reinforcement of the 3D modeling discipline, seek and develop students' difficulties in the classroom with the subject, carry out extracurricular projects to meet the needs of students with difficulty, assist the discipline teacher when necessary, seek alternative demonstration means and carry out parallel projects to the project of the period. Tropikal Midia - 09/2016 - 11/2016

Position: Graphic Designer.

Main activities: Think, manage and enable events and marketing strategies for social media and consumer markets.

All Day Gaming - 04/2015 - 09/2015

Position: Designer Strategist / Administrative Assistant at G&N Consultoria. Main Activities: Think, manage and enable events and marketing strategies for social media and consumer markets.

Additional activities

English Culture - Intermediate English Course

Hardware and Software Technician (Microlins, 2012). Project Management (Senac, 2014 - 2017).

Future Echoes Course - Preparatory for the labor market (2014). Photographer, Filmmaker and Editor (Social Sustainability Events, Senac 2017). Game Design (01/2018 - 06/2018, incomplete).

VFX Rio - Lecture Assistant (November - 2019).

Courses

Design Thinking Weekend (2015).

Unreal, Maya, and Substance Painter 2 Course: Creating Assets for Games (Completed 10/2018).

Substance Painter 2 and Asset Modeling for AAA Games (Completed 03/2018). Unreal and Maya Course: Mockup Creation from Scratch to Publication (Completed 08/2018). Autodesk Maya 2018: Basic to Advanced 3D Design Fast (Completed 06/2018). Unreal Engine Course: Creating Materials from Basic to Advanced (Completed 07/2018). The day to day life of environment artist - Karen Stanley by ArtStation (Completed 01/2020). Art Vs Design - Randall Mackey by ArtStation (Completed 01/2020). Getting To know Materials For Design Visualization - Unreal Engine Learning (Completed 04/2020).

Unreal Engine Kickstarter for Developers Introduction - Unreal Engine Learning (Completed 04/2020).

Unreal Engine Materials Kickstarter - Unreal Engine Learning (Completed 04/2020). Unreal Engine Lightning Essential Concepts and Effects - Unreal Learning (Completed 04/2020).

Unreal Engine Introducing Global Illumination - Unreal Learning (Completed 04/2020) Softwares

Office Package - Advanced.

Substance Painter, Marmoset Toolbag, Unreal Engine, Unity. AutoDesk Maya and 3D Max, Maxon Cinema 4D, Google Sketchup, Blender, Zbrush. Adobe Photoshop, Illustrator, InDesign, Premiere, After Effects, Audition. Rio de Janeiro, December 2021



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