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Staff Sergeant Network Manager

Location:
Redmond, WA
Posted:
December 02, 2021

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Resume:

ELLIOTT HONG

EMAIL: **********@*****.*** WEBSITE: elliotthong.github.io/ LOCATION: Redmond, WA

LINKEDIN: elliott-hong-3a8244210 GITHUB: elliottHong SUMMARY A Software Engineer with multiple team project experience . Self-directed programmer with a keen ability to improve processes and eager to learn unfamiliar systems and form and understanding of them.

EDUCATION DigiPen Institute of Technology Sept. 2016 - Current Bachelor of Science in Computer Science in Real-Time Interactive Simulation EMPLOYMENT Rep.of Korea Army, Network Manger / Staff Sergeant, Busan, South Korea 2018 - 2021 Worked as a network manager at 53rd Infantry Division

- Operated and maintained defense communication network with Cisco IOS

- Operated and protected army cyberspace as Computer Emergency Response Team(CERT) SKILLS PROGRAMMING LANGUAGES: C, C++, C#, GLSL

TOOLS: Git, SVN, RenderDoc, Visual Studio, CLion, gcc/g++, Jenkins FRAMEWORK: Unreal Engine, OpenGL, SDL, ImGUI

OTHER SKILLS: Cisco IOS

TEAM PROJECT Grocery Gauntlet Sept. 2021 - Current 3D top-down competitive multiplayer game - Team of 17

- Created animation pipeline

- Implemented visualized trajectory prediction system

- Worked on multiple throwable items

- Overall game implemented with C++ using Unreal Engine4 Who Am I Sept. 2017 - June 2018

2D top-down survival escaping game - Team of 6

- Created custom modern C++ 2D engine from scratch

- Implemented 2D graphics engine with OpenGL and support shadings for scenes

- Developed JSON parser which loads game level data, and object properties

- Implemented object management system with using stl

- Used Jenkins to build the project automatically whenever there is a new push to Git. Out&In Mar. 2017 - Sept. 2017

2D platform puzzle game - Team of 4

- Created 2D physics engine to calculate projectile of shell fired from canon

- Implemented basic gameplay of player control

- Implemented basic particle effects

- Overall game implemented with C++

PERSONAL

PROJECT

OpenGL Graphics Framework Sept. 2021 - Nov. 2021

3D graphics engine

- Supports variety of shadings with GUI

- Implemented file loader for models, shaders, and meshes

- Implemented dynamic reflection and refraction with cube mapping

- Implemented Blinn/Phong illumination model



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