ELLIOTT HONG
EMAIL: **********@*****.*** WEBSITE: elliotthong.github.io/ LOCATION: Redmond, WA
LINKEDIN: elliott-hong-3a8244210 GITHUB: elliottHong SUMMARY A Software Engineer with multiple team project experience . Self-directed programmer with a keen ability to improve processes and eager to learn unfamiliar systems and form and understanding of them.
EDUCATION DigiPen Institute of Technology Sept. 2016 - Current Bachelor of Science in Computer Science in Real-Time Interactive Simulation EMPLOYMENT Rep.of Korea Army, Network Manger / Staff Sergeant, Busan, South Korea 2018 - 2021 Worked as a network manager at 53rd Infantry Division
- Operated and maintained defense communication network with Cisco IOS
- Operated and protected army cyberspace as Computer Emergency Response Team(CERT) SKILLS PROGRAMMING LANGUAGES: C, C++, C#, GLSL
TOOLS: Git, SVN, RenderDoc, Visual Studio, CLion, gcc/g++, Jenkins FRAMEWORK: Unreal Engine, OpenGL, SDL, ImGUI
OTHER SKILLS: Cisco IOS
TEAM PROJECT Grocery Gauntlet Sept. 2021 - Current 3D top-down competitive multiplayer game - Team of 17
- Created animation pipeline
- Implemented visualized trajectory prediction system
- Worked on multiple throwable items
- Overall game implemented with C++ using Unreal Engine4 Who Am I Sept. 2017 - June 2018
2D top-down survival escaping game - Team of 6
- Created custom modern C++ 2D engine from scratch
- Implemented 2D graphics engine with OpenGL and support shadings for scenes
- Developed JSON parser which loads game level data, and object properties
- Implemented object management system with using stl
- Used Jenkins to build the project automatically whenever there is a new push to Git. Out&In Mar. 2017 - Sept. 2017
2D platform puzzle game - Team of 4
- Created 2D physics engine to calculate projectile of shell fired from canon
- Implemented basic gameplay of player control
- Implemented basic particle effects
- Overall game implemented with C++
PERSONAL
PROJECT
OpenGL Graphics Framework Sept. 2021 - Nov. 2021
3D graphics engine
- Supports variety of shadings with GUI
- Implemented file loader for models, shaders, and meshes
- Implemented dynamic reflection and refraction with cube mapping
- Implemented Blinn/Phong illumination model