Daeun Jeong
Game Developer
206-***-**** *******@*****.*** linkedin.com/in/daeun-je0ng https://github.com/Da-eun-Jeong Professional Experience
Unity Developer (Contract) - Playpark (Daegu, South Korea) Feb 2021 - Apr 2021 Kunkuk Universe - 3D, Metaverse, Cross-platform
- Optimized graphics by managing LODs and occlusion areas to improve frame rate performance in mobile.
- Contributed to in-game UI/UX function implementation, and in-game scene objects setting for the customer’s convenience.
- Demonstrated rapid prototyping of Augmented Reality, and Virtual Reality (Oculus) experiences on PC and mobile platforms using Unity and Easy AR.
Personal Projects
Gameplay Programmer/Design Lead Nov 2021
The lighthouse keeper - 3D, Third-person, Walking Simulator (Unity, C#)
- Prototyped paper level at the first, and then digital level using white-boxing techniques to focus on the level design.
- Experienced use of a 3D third-person camera controller that handles interior, exterior spaces and changes in elevation, to guide the player.
Gameplay Programmer/Design Lead Sep 2021 - Oct 2021 Tank PCG - 2D, Top-down Shooter (Unity, C#)
- Designed enemies, power-ups, structured arcs with difficulty curves, and balanced them by playtesting.
- Engineered procedural generation techniques to create random spatial and component level maps.
- Experienced use of a 2D dynamic camera controller to guide the player on a large-scale map. Gameplay Programmer/Design Lead Feb 2020 - Apr 2020 Dancing Peng - 2D, Combat, Simulation (Unity, C#)
- Created a basic real-time combat simulation with melee and ranged types of enemies.
- Formed automation and telemetry to combat simulation and export the telemetry data to analyze and balance the player and enemy stat.
Academic Projects
Gameplay Programmer/Producer Sep 2021 - Present
Monster-A-Salt (Team of 16) - 3D, Third-Person, Action, Singleplayer (Unreal Engine, C++)
- Implemented UI systems and a crafting system using blueprints and C++ for player’s convenience.
- Wrote player stats in C++ for designers to modify and test the player controller and combat mechanics. Gameplay Programmer Jul 2020
Classic Game Project (Team of 2) - Minesweeper, Asteroids (SFML, C++)
- Established pathfinding for minesweeper using A star algorithm to progressively reveal the number of mines nearby.
- Managed game objects using unique pointers to avoid memory leaks for plenty of objects in asteroids level.
- Combined bit flags of varying powers of 2, to create some kind of configuration variable where the values are extracted and used bitwise operations to replace arithmetic operations to improve the application’s performance. Gameplay Programmer/Design Lead/Producer Sep 2019 - Jun 2020 Liquid Monsters (Team of 5) - 2D, Local Co-op, Puzzle, Platformer (Custom Engine, C++)
- Set the engine architecture and game state, object manager to make good use of OOP and to create reusable objects and levels with less code and shorter development time.
- Implemented transferring map and level data using JSON by allowing designers to load, save and make the level map
- Designed the game concept and game mechanic systems. Education
Bachelor of Science in Computer Science and Game Design Expected Graduation: May 2023 DigiPen Institute of Technology
- President of the student council in 2020 academic year Skills
Programming Languages
C/C++ (Proficient)
C# (Intermediate)
Blueprints (UE4 scripting)
Gameplay Programming
Unity
Unreal Engine 4
Game Design
Algorithms
2D/3D Linear Algebra
Physics
Tools & Frameworks
Visual Studio
Visual Code
Git
Bitbucket
SVN
GCC/G++
Dr.Memory
JSON
ImGui
SDL2
OpenGL
MS Teams
Trello
AI
Pathfinding
Searching Algorithm