James Vaughn Jr.
San Antonio, TX ***** • 210-***-**** • **************@*****.*** • Twitch Channel Portfolio: http://twitch.tv/jvthewanderer
summary
Analytical Game Programmer with 5+ years’ experience in building, integrating and testing core gameplay applications. Collaborative team player with complex problem-solving skills and expertise in programming, UI/AI tooling, 3D asset and character modeling and animation and testing and quality control methodologies. Adept in utilizing multiple programming languages, platforms and software applications including iOS, Android, and PC.
technical skills
Unity 3D
C/C++
Maya
Adobe Photoshop
Unreal Engine 4
Java/Javascript
Z-brush
Microsoft Visual Studio
experience
2019 – 2021 Leidos San Antonio, TX (Remote)
Mid Level Gameplay Programmer
Write and maintaining Source code using Unreal Engine 4 and Visual Studio including Bug Fixing, prototyping, and applying gameplay mechanics for both PC and VR.
Creating code documentation, Technical Documentation, and a style guide to help team manage workflow.
Collaborate with artists, designers and engineers in agile workflow
Helped showcase a software to a client to showcase our capabilities as a team.
2019 Burgos Games Inc. Beaufort, SC (Remote)
3D Modeler
Create 3D assets and character models by developing character animation through complex game rigging, lighting and texture creation, skinning and blending transformations to ensure animation ability throughout the development process
Implemented parallax backgrounds into core gameplay by writing code to enhance the feel of the game and add versatility in movement
Created technical training document to acclimate new and entry-level modelers to the modeling procedures and art creation technologies, optimizing the animation process
Collaborate with artists, designers and engineers in agile workflow to produce high and low-poly 3D models for mobile platforms
Volunteered to test and troubleshoot bugs and code issues which led to increased functionality and playability of game mechanics
2018 – 2021 No Hope Studios San Antonio, TX
Lead Programmer
Serve as key member of agile development team, assisting in the design, code, and implementation of PC games including core gameplay, game mechanics and level designing to ensure game functionality and performance
Researched and recommended a random generator system which allowed diversity in character/enemies, environments and level design to ensure replay value and unique experiences
Create scripts and tools to improve game features and characters behaviors including AI, animation and multi-player functionality
Develop AI based tools and logic to simulate intelligence in game characters and opponents
2018 – 2019 Norgate Technology, Inc. San Antonio, TX
Test Engineer
Conducted systematic testing through the use of test and quality control methodologies to analyze software performance against original design to ensure quality, functionality for software
Identified and documented bugs, defects and irregularities and communicate issues to development team via bug reports to improve quality of software performance
Maintained and tracked status of all tasks and issues in project management tool to ensure timely follow-through and resolution
Collaborated with designers and product development groups to discuss agile production test methods, prioritization and status of bug issues
2017 – 2018 Accenture Federal Service San Antonio, TX
Test Engineer
Performed audits and manual/automatic testing on scripts, test cases and tools on new and existing software features to maintain quality, functionality and process improvement
Troubleshooted bugs and made recommendations for resolving defects and mitigating software malfunction
2014 – 2019 Various Independent Projects San Antonio, TX
Freelance Lead Programmer; Artist
Conceptualized, designed and created mobile game for Android and iOS platforms, programming core gameplay mechanics, UI, user controls and the creation of 3D assets and character models
Served as subject matter expert in numerous competitions in designing various games within limited timeframe of two days or one-week timeframe
Received multiple recognitions for pivotal contributions in pr65oject design including “Best Original Design (2014)” and “Best Sound/Overall Game Design (2018)”
education
Texas State University San Marcos, TX
Bachelor of Science, Computer Science (2015)
Northwest Vista College San Antonio, TX
Associate of Science, Character Animation (2011)