Samuel Dominguez
Copperas Cove, TX C: 785-***-**** ado7gx@r.postjobfree.com
Portfolio: https://dominguezsamuel14.wixsite.com/website
PROFESSIONAL SUMMARY
I'm a video game designer with 3 years experience in both Unity and Unreal Engine. I've created systems, blueprints, and events in both engines as well as worked with a AAA company to deliver Call of Duty Vanguard to in an acceptable state by working QA for Activision over several months time. With my Bachelor’s in Game Design, I’m confident in the skills and experience I bring to any project.
TECHNICAL SKILLS
GAME ENGINES: Unity 3D, Unreal 4
PROGRAMMING LANGUAGES: C++ (Blueprinting)
SOFTWARE: Maya, Microsoft Visual Studio, Microsoft Project Pro, MS Office, Slack
SOURCE CONTROL TRAINING: Perforce, Unity Collaboration, Jira, DevKit, DevTrack, Dev
GAME DESIGN: Asset Creation and Integration, Level Design, Systems Design, Blockout, Quality Assurance, Rapid Prototyping, Play Testing, Debugging, Design Documentation, Reference Tracking
PROJECT/WORK EXPERIENCE
Call of Duty Vanguard - Activision
QA Tester - Remote May 2021 - Present
Have written over 150 bug reports for Call of Duty Vangaurd for Activision.
Documented each bug with screenshots, videos, and model information.
Verified and reproed over 300 bugs and issues.
Tested and assured systems and incentives are working as intended.
Incarnation Symbiotic Games LLC
Work In Progress
Role Lead Systems and Game Designer
•Helped design and create several character locomotion and combat animations.
•Helped in the creation and design of over 10 different active abilities and passives, weapons, and basic attacks.
•Designed and balanced gathering and crafting systems with over 24 different gatherables tied to woodcutting, mining, and herbalism.
•Worked with the programmer to design a crafting system using materials and higher rarity materials to increase the crafted items stats and rarity.
•Documented Game Design processes on an official company GDD with quest spreadsheets, loot drop tables, concept references, and crafting/gatherable tables.
•World/Level Design – Creative lead for “Area 2” and is responsible for the world composition, lighting, and block outs.
Arch’s Adventure https://zatirical.itch.io/archs-adventure
Published May 2021
Role Level and Systems Designer
•Creative lead for level 2 and it’s layout.
•Created and maintained Design documentation.
•Communicated and worked alongside artists to produce organic material
•Blueprinted scripts in Unreal Engine for managing hazards, pickups, and other systems.
•Created blueprints for assets, objects, characters, and more.
•Applied textures/meshes to objects and assets.
•Created puzzles from scratch for players to complete.
Assistant Manager – Wildcat Pawn and Jewelry August 2015 – 2020
EDUCATION
Full Sail University – Bachelor of Science in Game Design May 2021