Kimberly B. Chapman
Interactive Learning Designer
*******************@*.************.***
847-***-**** • Chicago, IL
https://kimberly-chapman.com/
Technically sophisticated professional with significant training in front-end development and over ten years of classroom teaching, leadership, and consulting experience. Solid portfolio of educational applications designed and developed for a diverse audience of learners that focus on improving student learning experience and outcomes. Proven ability to use strong and strategic design processes to facilitate the completion of projects through all stages, including everything from problem definition and usability principles to ideation and feedback sessions. Keen aptitude for defining learning outcomes, designing educational games, and actualizing concepts from production to product launch. Poised to build communicative and enthusiastic relationships with product stakeholders to ensure efficient attainment of overarching priorities and objectives.
Areas of Expertise
• Applied Research & Analysis
• Product Mock-Ups
• Agile Methodologies
• Learning Experience Design
• Inter-Department Collaboration
• Stakeholder Communication
• UX/UI Design Principles
• Critical Problem Solving
• User Journeys
Professional Experience
Freelance Product Design Services, Chicago 2020 – Present Interactive Learning Designer
Provide a diverse spectrum of product design and development services for clients in need of a learning design expert with a strong background in education, accessible design, and UI/UX design. Establish and foster open lines of communication with product stakeholders to gain a comprehensive understanding of requirements and goals.
• Swift Playgrounds Coding Program: Created and coded a prototype that allowed users who are blind to interact with Apple's Swift Playgrounds Coding app in a way that is more reflective of the user’s lived experience.
• Succeeded in arranging a meeting with developers from Apple to present new product feature that would make the activities (writing codes to move a bot through a maze) more accessible to users who are blind. This feature, an added tool, worked similarly to a white cane and would allow the user to trace their path on the device instead of on separate braille boards.
• Britannica for Parents: Gathered research to author an “Ask the Expert” column that supported the development of a toolkit for distance learning for teachers and parents of students with special needs.
• Led full lifecycle design and launch of an interactive social-emotional toolkit and an interactive distance learning unit for teachers where students designed and built models of an ideal distance learning environment using basic household items.
• Sound City: Conceptualized and delivered a multisensory phonics application for beginning readers that uses comics to teach phonetic rules and pairs the device with physical game pieces– providing engaging activities that build students’ literacy skills.
• Received favorable feedback for creativity– employed in designing the application’s visual, auditory, and tactile components that helped students enhance their reading abilities.
• La Lina-The Mexico/U.S. Border: Tasked with designing a museum exhibit that contained several interactive features, including murals with hidden images–that revealed themselves under blacklight, Page 2 2
motion-activated video and audio components, and an app that allowed users to explore the history of the U.S.-Mexico Border.
• Enabled participants to have a more personalized experience with museum content to strengthen the overall resonance of the exhibit's central message. Chicago Public Schools, Chicago, IL 2011 – 2019
Special Education Teacher/Accessible Technology Designer Prepared and delivered engaging curricula to students that leveraged student strengths to achieve individualized learning goals, and master common core standards. Applied advanced knowledge of learning technologies to design multimedia instruction, support student learning processes, measure student success, and inform next instructional moves. Mentored new teachers, supporting the onboarding process for new hires.
• UI/UX Designer: Pioneered development and implementation of assistive technology tools: including a program that provided students with autologins for applications, and a program that allowed students to create their own tutorials on how to use educational software products.
• User Experience Designer: Designed and delivered training sessions for elementary school students that provided interactive instruction related to customizing settings and accessibility features on various devices and applications.
• Product Developer: Masterminded and championed a method for data analysis that used a word frequency counter to enable teachers to quickly identify student growth across multiple assessments and data sources.
• Learning Experience Designer: Orchestrated end-to-end design of an exemplar multimedia paleontology unit that incorporated technology standards across content areas was later adopted district-wide; allowed students to create digital portfolios and culminated in large-scale fossil dig with subsequent analysis of key findings.
Education
Master of Arts in Learning Sciences – August 2020
Northwestern University, Evanston, IL
Bachelor of Science in Special Education– December 2010 University of Wisconsin-Madison, Madison, WI
Professional Training
Agile Design Practices to Create Engaging, Interactive Products, & User Experiences, Producing High-Caliber Wireframes, Prototypes, and Use Journeys. Technical Proficiency
HTML/CSS, JavaScript, Python, Python GUI (Tkinter), Adobe XD, Photoshop.