Gurinder Waraich
Portfolio: https://bit.ly/*k*ozbr
SUMMARY OF QUALIFICATIONS
• 6+ years of experience designing and creating applications with the Unity Engine for PC, Android, iOS, Oculus Quest, Oculus Go, Oculus Rift, HTC Vive, Gear VR, Google Cardboard, Vuphoria
• Project management experience for international clients, currently running a freelance game development business
• Solutions driven programmer with a track record of commended performance in object oriented programming
EDUCATION
Information Technology Degree
Video Game Development and Entrepreneurship: University of Ontario Institute of Technology, Oshawa TECHNICAL SKILLS
Unity Engine: Mobile Development, VR Development, Gameplay Programming, Tools Programming, Physics, Networking, Animation, AI, Shaders, AR Development Languages: Java, C++, C#
SOFT SKILLS
Project Management: Budgeting, Recruitment, Project Management, Negotiation PROFESSIONAL EXPERIENCE
Freelancer/Senior Unity Developer – Guri Waraich, Remote May 2015 – Present
• Developed and published Gritty Bit VR, a VR shooter for the Oculus Rift and HTC Vive with Unity
• Released early version on Steam in early 2017
Technical Skills: Unity Engine, VR development, tools development, mobile development, Git Freelancer/Senior Unity Developer – bitHeads, Ottawa Feb 2021 – May 2021
• Worked on a AAA VR simulation for flight crew training
• Worked on an AR project for server hardware setup
• Technical Skills: Unity Engine, VR development, AR development tools development, mobile development, Git
Senior Unity Developer – Texeled Inc, United States December 2020 – January 2021
• Developed a real estate simulation for WebGL and Oculus Quest
• Developed a UI system for home furniture customization Technical Skills: Unity Engine, Android, Google VR Senior Unity Developer – Saccade Analytics, Montreal November 2020 – December 2020
• Developed multiple mobile VR experiences for medical testing on injured patients
• Worked on innovative medical applications for Android and iOS
• Developed a UI system for pause menus and camera recentering system Technical Skills: Unity Engine, Android, Google VR 2
Senior Unity Developer – Skeleton Hand, Chicago November 2020
• Developed a turn based RPG game called Incarnate
• Worked on the UI menu filter system and camera system
• Helped a Kickstarter campaign earn over $10000 and secure their funding Technical Skills: Unity Engine, PC development, C# Senior Unity Developer – Dentacare, Bulgaria October 2020 – Present
• Worked on dental hygiene education game called Jaws Of Battle for iOS and Android
• Implemented social logins (Facebook, Google)
• Implemented multiplayer gameplay (Photon, local) Technical Skills: Unity Engine, Facebook API, Google Play Services API Senior Unity Developer – Ardent Blue, United States August 2020 – September 2020
• Worked on a AAA construction safety simulation in the Oculus Quest
• Simulated a training session to teach users how to safely use a reciprocating saw in a construction environment
• Worked with backend and server engineers to ensure the sim fit with the other simulations built in their database
• Worked on functionality, physics systems polish and bug fixes Technical Skills: Unity Engine, Oculus Quest, AWS
Senior Unity Developer – Justin D, Canada April 2020
• Worked on a top down shooter involving multiple players and the Photon Engine
• Worked on integrating animations, combat and online game mechanics Technical Skills: Unity Engine, Photon Engine
Senior Unity Developer – Justin Hubbard, United States February 2020 – April 2020
• Created a custom editor tool that allows users to transform 2D images into working 3D environments
• Invented solutions for brand new problems during team meetings
• Experimented with OpenCV integration with Unity using C++ plugins Technical Skills: Unity Engine, Custom Editor Tools, Depth Map Generation, External plugin creation Senior Unity Developer – Timothy Lee, United States February 2020 – March 2020
• Worked on a anime themed dance game
• Integrated the Kinect with the game to allow for avatar speaking and movement Technical Skills: Unity Engine, Xbox Kinect Integration Senior Unity Developer – Taylors Personal Training, United States February 2020 – March 2020
• Worked on GymScript, a personal fitness application for mobile devices
• Created a working calendar UI that saves, writes and dynamically plans workouts for users Technical Skills: Unity Engine, data management
Senior Unity Developer – Mapstar AG, Germany February 2020 – March 2020
• Created shaders to visualize a point cloud for PC, Mac, Android and iOS
• Created a system to generate a mesh in real time using point cloud data using ARCore Technical Skills: Unity Engine, Shader programming 3
Senior Unity Developer – Gyanventory, India December 2019 – February 2020
• Created an education application for a chemistry experiment aimed towards University students for the Oculus Go and Web VR
Technical Skills: Unity Engine, VR, WebVR
Senior Unity Developer – Arkaya Venture Limited, United Kingdom September 2019 – January 2020
• Created a VR space information application for Oculus Go and Gear VR
• Reskinned a Subway Surfer game for Android and iOS
• Created a soccer game prototype for PC
• Created a fighting game prototype for PC
• Created a shooter game for up to 4 players using the Photon Engine Technical Skills: Unity Engine, VR development, Mobile Development, Multiplayer Networking Senior Unity Developer – H And A Training, Saudi Arabia Aug 2019 – Present
• Created Oil Rig Simulator, an Oculus Go application with different modules to teach students different procedures in the drilling industry
• Created a traversable ocean oil rig with ladders and doors
• Created a desert pipeline with valves to teach safety procedures Technical Skills: Unity Engine, VR development
Unity Developer – Invivo Communications, Toronto Aug 2019
• Worked with a medical firm using AR and VR to create medical applications
• Created Adventures of Bismuth Subsalicylate, a VR game simulating the effects of Pepto Bismol on the human body
Technical Skills: Unity Engine, VR development
Unity Developer - Thales Group, North York Jan 2019 – May 2019
• Experimented with different VR and AR technologies
• Created Culver Cab Sim, a virtual reality simulation teaching players how to drive trains in New York City Technical Skills: Unity Engine, VR development, tools development Unity Developer – Squabble Studios, Oshawa May 2015- November 2015
• Created a fire safety simulator with the fire department
• Created UIs and interactive controls for mobile devices Technical Skills: Unity Engine, Mobile development