Jeffrey Lopera
adl29d@r.postjobfree.com
Website: jeffreyloperaart.webnode.com/
LinkedIn: https://www.linkedin.com/in/jeffrey-lopera-551647110 Skills + Tools
● Adobe Photoshop
● Adobe Illustrator
● Adobe Indesign
● Substance Painter
● 3D Modelling
● Rigging/Animation
● Maya 2018
● Plastic SCM
● VFX
● Houdini
● Unity
● Unreal
Professional Experience
Undisclosed Project
Contract - 3D Artist June 2020-August 2020
A mini-game style game
● Adapted to already established low-poly art style
● Collaborated with designers on custom assets for distinct environments and modelled
● Worked jointly to make a cinematic teleporter animation with particle systems
● UV’d bought unity packages in order to be textured
● Documented and organized assets in spreadsheets
MassDigi
Live Studio Intern - 3D Artist January 2020- May 2020 Triage - Serious Game to assist in training First Responders to Mass Casualty Incidents
● Adapted to an already created Art Bible for consistent styles through different levels
● Coordinated with coworkers to design and greybox our third Mass Casualty Incident Scenario
● Greybox with current assets and implement new assets into our third scenario
● Modelled props and developed VFX in order to make our 3rd level be a more realistic simulation for trainees
● Adapted to online-only meetings and working more independently Greystone Games
Lead Artist - 3D Artist November 2018-Present
Net Kings Call - A Turn Based Strategy Game with real time action combat on Unity
● Arranged with Art team and Designer about Art Concepts and Style
● Updated Art style based on feedback during our early stages of development
● Integrated character concepts and buildings into 3D models and shaders
● Conceptualize and Develop VFX to increase visual feedback MassDigi
Live Studio Intern - VFX August 2019-December 2019 CyberDrive 2077- An Infinite Runner on the Google Play Store and Apple App Store
● Adapted to an already present Art Bible on use of VFX for Mobile Apps
● Collaborated with the development team for feedback on VFX
● Created Mesh VFX in unity to visually represent to the player they achieved a score multiplier
Becker College-Game Studio
3D Modeller September 2018-November 2018
Mystria- VR musical instrumental experience in a cave environment
● Conceptualized a geode into a drum-like instrument for audio variety
● 3D modelled and UV’d the geode instrument and atmospheric geodes Work Experience
Center for Career Education & Advising, Becker College January 2017- May 2020 Career Peer Assistant
● Neatly organized a list of employers for an advisor
● Review and revise resumes for fellow peers
● Create flyers for events going on campus or at the Advisors’ request
● Updated TV Slideshow every week for new events
● Direct students to meet with advisors
Union Capital Boston, Boston, MA August 2017- December 2017 Network Design Intern
● Connected with the Roxbury, Jackson, and East Boston Communities
● Lead for app design based off of Community collaboration
● Pitched a mock design of the app to Boston officials
● Attended meetings with other Non-Profits in the Greater Boston Area Education
Becker College, Worcester, Massachusetts Graduated May 2020 Bachelor’s in Interactive Media and Game Art concentration GPA: 3.5/4.0
● Houdini Certified Courses
● #3 in the world for Game Design by the Princeton Review
College for Social Innovation August 2017- December 2017
Field Of Study: Semester in the City Program, Internship career-readiness for social change.
GPA: 3.9/4.0
Study Away Autumn 2017: Experiential model including placement at Union Capital Boston
● Social change theory seminar and Professional workshops focused on problem solving skills
● Data analysis Data visualization Human-centered design Professional efficacy