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3D Artist

Location:
Worcester, MA
Posted:
May 01, 2021

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Resume:

Jeffrey Lopera

adl29d@r.postjobfree.com

Website: jeffreyloperaart.webnode.com/

LinkedIn: https://www.linkedin.com/in/jeffrey-lopera-551647110 Skills + Tools

● Adobe Photoshop

● Adobe Illustrator

● Adobe Indesign

● Substance Painter

● 3D Modelling

● Rigging/Animation

● Maya 2018

● Plastic SCM

● VFX

● Houdini

● Unity

● Unreal

Professional Experience

Undisclosed Project

Contract - 3D Artist June 2020-August 2020

A mini-game style game

● Adapted to already established low-poly art style

● Collaborated with designers on custom assets for distinct environments and modelled

● Worked jointly to make a cinematic teleporter animation with particle systems

● UV’d bought unity packages in order to be textured

● Documented and organized assets in spreadsheets

MassDigi

Live Studio Intern - 3D Artist January 2020- May 2020 Triage - Serious Game to assist in training First Responders to Mass Casualty Incidents

● Adapted to an already created Art Bible for consistent styles through different levels

● Coordinated with coworkers to design and greybox our third Mass Casualty Incident Scenario

● Greybox with current assets and implement new assets into our third scenario

● Modelled props and developed VFX in order to make our 3rd level be a more realistic simulation for trainees

● Adapted to online-only meetings and working more independently Greystone Games

Lead Artist - 3D Artist November 2018-Present

Net Kings Call - A Turn Based Strategy Game with real time action combat on Unity

● Arranged with Art team and Designer about Art Concepts and Style

● Updated Art style based on feedback during our early stages of development

● Integrated character concepts and buildings into 3D models and shaders

● Conceptualize and Develop VFX to increase visual feedback MassDigi

Live Studio Intern - VFX August 2019-December 2019 CyberDrive 2077- An Infinite Runner on the Google Play Store and Apple App Store

● Adapted to an already present Art Bible on use of VFX for Mobile Apps

● Collaborated with the development team for feedback on VFX

● Created Mesh VFX in unity to visually represent to the player they achieved a score multiplier

Becker College-Game Studio

3D Modeller September 2018-November 2018

Mystria- VR musical instrumental experience in a cave environment

● Conceptualized a geode into a drum-like instrument for audio variety

● 3D modelled and UV’d the geode instrument and atmospheric geodes Work Experience

Center for Career Education & Advising, Becker College January 2017- May 2020 Career Peer Assistant

● Neatly organized a list of employers for an advisor

● Review and revise resumes for fellow peers

● Create flyers for events going on campus or at the Advisors’ request

● Updated TV Slideshow every week for new events

● Direct students to meet with advisors

Union Capital Boston, Boston, MA August 2017- December 2017 Network Design Intern

● Connected with the Roxbury, Jackson, and East Boston Communities

● Lead for app design based off of Community collaboration

● Pitched a mock design of the app to Boston officials

● Attended meetings with other Non-Profits in the Greater Boston Area Education

Becker College, Worcester, Massachusetts Graduated May 2020 Bachelor’s in Interactive Media and Game Art concentration GPA: 3.5/4.0

● Houdini Certified Courses

● #3 in the world for Game Design by the Princeton Review

College for Social Innovation August 2017- December 2017

Field Of Study: Semester in the City Program, Internship career-readiness for social change.

GPA: 3.9/4.0

Study Away Autumn 2017: Experiential model including placement at Union Capital Boston

● Social change theory seminar and Professional workshops focused on problem solving skills

● Data analysis Data visualization Human-centered design Professional efficacy



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