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Manager Marketing

Location:
Millsboro, DE
Posted:
February 28, 2021

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Resume:

Eric McVinney

adkj1d@r.postjobfree.com

202-***-****

LinkedIn: Eric McVinney

Agile Scrum Certified: Foundation

Education

The Art Institute of California, San Francisco, CA

Bachelor of Science, Game Art & Design; June 2006

Current Employment:

Independent Video Game Streamer

April 2016 - Present

Independent Streamer – Started up my own business as a full time streamer with the focus of showcasing the latest games and growing a community organically. Streaming platforms included Twitch, Mixer, DLive, and Trovo, though currently only on Twitch and Steam. Daily viewership has achieved a maximum of over 1,000 viewers on Steam. Managed marketing budget on Facebook and Twitter. Sponsored by GamerDating.com and UltEnergy.com. Scheduled and coordinated with other successful streamers for live events and promotions. Member of Ghost Ship Games’ Discord channel to provide feedback and suggestions for future roadmap implementation on “Deep Rock Galactic”. Many suggestions were implemented. Ran successful live charity events with organizations such as No Kid Hungry and Extra Life.

Games Industry Experience:

Good Game Studios, Hamburg, Germany

November 2014 – August 2015

Product Manager – Researched the US mobile, PC, and console gaming markets, coordinated with Game Design, Game Analysis, Marketing, and other Product Management departments, and created cost-benefit analyses which increased our retention rate and improved in-game marketing presence with our F2P titles. Recognized for going beyond the initial assignment goals. Facilitated meetings, documented proof of concept game design features and mechanics, as well as overseeing and managing the project roadmap for our featured titles such as “Empire: Four Kingdoms” and “Empire”. Monetization plans were featured in “Empire: Four Kingdoms.”

Pure Bang Games, Baltimore, Maryland

January 2011 – November 2012

QA Manager – Monitoring and reporting bugs that range from grammar errors to coding conflicts. Working close to the programmers to quickly fix any bugs or glitches, this helps decrease the amount of time that goes into the early stages of production. Creating and updating test cases, as well. While working in QA, I also have my responsibilities to provide feedback and ideas to help push or expand the game in development.

•PC (Facebook) - My Pet Rock, James Bond: Carte Blanche Blackjack

•PC – Corril Slayer

•Android (mobile and Kindle Fire) – Zombie Chess, Turkey Shake

Koch Media, Munich, Germany

March 2009 – February 2010

Lead Localization Tester (English, UK and US) - Monitored games for language, program and terminology errors. Assigned work to external testers and reviewed their progress and results, which would range from 8 to 10 testers on various projects, sometimes at the same time. Maintained a keen eye on the usability and “funability” within a game, by making sure the players did not get frustrated or lose interest. Communicated with the marketing department on what screen shots and description features would work best sell the game. Worked on shipped titles, including:

•Nintendo Wii - Cursed Mountain, PurrPals, Street Football 2

•Nintendo DS - Carcassonne, Pony Life, Ellen Whitaker's Horse Life 2

•PlayStation 3 - Fritz Chess, Prison Break: The Conspiracy

•XBOX 360 - RISEN, Prison Break: The Conspiracy

•PC - RISEN, Cursed Mountain, 7Million, Lost Horizon, The Whispered World, Prison Break: The Conspiracy

Tecmo KOEI (Formely KOEI), Kanagawa, Japan

June 2007 - July 2007

Game Monitor (QA) - Monitored games for language, functionality, and program errors. Collaborated with design leads to improving the project. Worked on the shipped title:

•PlayStation 2 – Orochi (NTSC and PAL)

Sega of America, San Francisco, CA

August 2006 - October 2006

QA Tester - Monitored games for language, functionality and program errors. Worked on shipped titles, including:

•XBOX 360 - Phantasy Star Universe

•Nintendo GBA – Sonic Collection, Charlotte's Web

•PC - Charlotte's Web (Demo)

Hudson Entertainment, San Mateo, CA

May 2006 - July 2006

Creative Writer - Created back stories for existing Bomber man characters. Wrote articles for existing and upcoming Hudson franchise games and characters.

Software Skills

Additional Skills

•Microsoft Office

•Mantis Bug Report

•Lotus Notes

•JIRA

•Redmine

•Agile Scrum Certified

•Creative Writing

•Storylines and Scenarios

•Game Production

•Market Research

•Product Testing

•Profitability Analysis

•Project Management

•Product Management

•Marketing

•Monetization

•Game Design

References:

Julian Tietz

General Manager

ZEAL Instant Games

adkj1d@r.postjobfree.com

Patrick Abrar

CBO

Goodgame Studios

adkj1d@r.postjobfree.com



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