Sabrina
Settle
Software Engineer
*********@*****.***
settleformore.github.io
/ Education
Completed multiple projects including The Good, the Bad, and the Bread which I led the group project to develop a 3D 3rd person shooter game prototype
where I designed play and environment, 3D modeled
and animated the main character (a slice of bread) which took on enemies with a jam gun.
Goldsmiths College, University of London,
Computer Game Art and Design, Masters of
Arts, 2016-2017
Created a dating web full stack app I built
using Ruby on Rails, built with a Postgres
Database. Displays location based specific
results based on the user's given location,
personal profile with user created information
with editing, 'liking' feature along with
blocking and reporting between users, real-
time messaging and notifications, and
information sorting with searches created by
the user. Designed the layout to be mobile
friendly making use of jQuery and Ajax for
smooth interactions.
Created a small server using VirtualBox. The
server was built in a virtual Debian
environment with Firewall protection and
coverage of the ports against Denial of Service
attacks. The server hosted a small site with an
embedded video
Completed a 12-week project mimicking the 12
labours of Hercules covering interacting with
APIs, SMTP, Servers, DOS attacks, leaky code
and more. I used several different languages
to tackle each small project, for example Ruby
for an API app, Python for sending SMTP, and
Assembly to create a fighting program.
42 Silicon Valley, Fremont CA, Software
Engineering, 2019–2020
Goldsmiths College, University of London,
Fine Art and History of Art, Bachelors of Arts,
2012-2016
/ Experience
Acted as principal engineer in the design and building of an analytics dashboard application using Ruby on Rails built to monitor curriculum and student progression, built with a Postgres database updated with complex data retrieved and parsed daily from the proprietary REST API, with custom data visualizations created using Chartkick gem, following UI wireframes built in Figma.
Implemented and deployed a new food ordering CMS to Cantina.42.us.org, built with Rails, including a custom form for student facing orders, customizable by amount of time for each timeslot, how many people can order per timeslot, and meal payment type. This project included using nested attributes in dynamic forms, updating deprecated Stripe API requests, sending order confirmation emails, along with multiple data tables for viewing and editing orders and pickup days.
Acted as a leader in the student administration dealing with communication as a Slack admin, policies, changes in curriculum, and student body well-being.
42 Silicon Valley - Staff Software Engineer 2/2020 - 11/2020
Taught programming basics, 3D modeling using Blender, computer game creation in JavaScript, and Lua to 5th to 8th graders.
CAMP Edmo - Programming Instructor 6/2018 –
8/2018
/ Skills & Technologies
Frameworks: Ruby on Rails, Node.js, GatsbyJS,
Next.js
Frontend: HTML, ReactJS, CSS, jQuery, HAML, SASS
Web: REST, JSON, GraphQL, AWS, Ajax, Google
Analytics, Express
Systems: Docker, Bash, Git, SMTP, npm, Webpack
Databases: PostgreSQL, MongoDB, MySQL,
SQLite3
Operating Systems: Linux, MacOS, Windows
UI Design: PhotoShop, Illustrator, Figma, Krita
3D Development: Blender, Unity, Unreal
Other Languages: C, C++, C#, PHP, Python, Ruby,
JavaScript, SQL, Lua, Assembly
/ Personal Projects
Designed and created an application to randomize
Spotify songs using the Spotify API. Used Next.js for Frontend and Node.js for the backend.
Randofy - 2020
settleformore