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Rigging TD / Asset Lead / VFX Generalist

Location:
Woodland Hills, CA
Salary:
140k+
Posted:
January 28, 2021

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Resume:

GIL HACCO

Senior VFX TD/Generalist

***** ******* ****. **** #***, Woodland Hills, California 91367

Cell: 1-818-***-****

adjrz5@r.postjobfree.com www.linkedin.com/in/gilhacco

Introduct i o n :

My interests in CG development date far back into grade school where I had initially built on a foundation of woodworking, mechanical drafting, and architecture. Halfway through high-school I began studying digital 2d/3d art in after-school programs as well as developing video game mods at home on my free time. After graduating valedictorian with a bachelors of science degree in Digital Entertainment, I quickly gained momentum through internship and freelance gigs then eventually landed longer term jobs for high profile projects including many Disney/Marvel feature films.

Having been active in the industry for over 10 years, I've worked with many teams around the greater LA area, picking up a wide range of skills along the way. I pride myself with being able to wear many hats which include functioning in leadership and support roles.

T ech n ical Skill s :

Advanced Rigs – Robust character, prop, & scene rigging with ease-of-use in mind.

- Construction of advanced auto-rigging platforms and export tools for game engines.

FX Assets – Special effects assets optimized for intuitive use & real-time playback.

Maya Tools – Script writing for pipeline automation & proprietary studio tools.

Game Engine Integration – Expert knowledge in Unreal and virtual production.

- Development of tools for cross platform data migration & source control.

3D Modeling & Texturing/Shading – Environments, characters, vehicles, & props.

- Maya VP2.0, ShaderFX, Unreal Editor, Mudbox, Substance Painter, & Photoshop

Camera/Object Tracking - Live footage camera/object tracking for 3D integration.

- SynthEyes, Nuke, PFTrack/PFMatchit & Maya.

Photogrammetry – Accurate photo-based 3D modeling & texture projections.

- PhotoScan, ImageModeler, Maya, Atom View, & MeshLab

3D Animation - Camera, Object, FX, Character & Match-Move Animation.

- Maya, & Unreal Editor

Motion Capture Tech – Mocap volume tech, data processing & characterization.

- OptiTrack, Motive, MotionBuilder, Maya, & Unreal Editor (w/ Live Link)

Dynamic Simulations - Particle & cloth simulation.

- Maya VP2.0, MASH, Bullet, Bifrost, nCloth, xGen, & Nuke.

Post Production - Compositing, rotoscoping, & 2D motion graphics.

- Nuke, After Effects, Maya, & Photoshop

Work Experience:

Rigging TD (Rigging Lead) – Technicolor Pre-Production Studio \ Los Angeles, CA 06/2019 – Present

• Research and development of rigging and pipeline tools for the LA studio.

- Developed the latest studio rig from scratch which is fully compatible with the latest Maya and Unreal/Unity platforms.

- Carried the weight of ALL advanced rigging needs for multiple projects simultaneously.

- Coordinated efforts to bridge data from multiple departments to ensure maximum efficiency and no loss of work.

• Previs/Postvis & work for high profile films.

- Character/fx rigging, 3D modeling, texturing/shading, FX asset construction, shot animation, & virtual production (Unity/Unreal). Senior TD – Halon Entertainment, LLC. Santa Monica, CA 10/2018 – 04/2019 (6 months)

• Previs/Postvis & Finals work for video game cinematics in the Unreal Editor.

- Character/fx rigging, pipeline tools, 3D modeling, texturing/shading, FX asset construction, shot animation, compositing, & virtual production (Unreal). Projects: Borderlands 3 Cinematic Trailer, The Outter Worlds Cinematic Trailer,

& proprietary studio rigs/tools.

Lead TD – Day for Nite, LLC. \ Los Angeles, CA

01/2016 – 09/2018 (2 years, 9 Months)

• Previs/Postvis work for feature films.

- Character/fx rigging, pipeline tools, 3D modeling, realistic foliage (XGen), texturing/shading, FX asset construction, shot animation, compositing, & mocap tech.

Projects: Maleficent: Mistress of Evil (2019 ), Mulan (2019), Godzilla: King of the Monsters (2019), Thor: Ragnarok (2017), & proprietary studio rigs/tools. Digital Artist / CG Generalist – Proof Inc. \ Los Angeles, CA 04/2015 – 12/2015 (9 Months)

• Previs/Postvis work for feature films.

- 3D Modeling, realistic fur (XGen), texturing/shading, lighting, character/fx rigging, camera/object tracking, shot animation, & compositing. Projects: The Fate of the Furious (2017), The Mummy (2017), Ghostbusters

(2016), Star Trek: Beyond (2016), Pete's Dragon (2016), Allegiant (2016), The Finest Hours (2016), & various TV spots

Digital Artist / CG Generalist – CoSA VFX \ North Hollywood, CA 02/2015 – 04/2015 (3 Months)

• 3D Modeling/shading, rigging, camera/object tracking for television series’.

- Software used: Maya, Modo, Nuke, Adobe CC, PFTrack, SynthEyes Projects: Minority Report (TV Pilot), Gotham, Person of Interest Asset / Shot Creator & Postvis Artist – The Third Floor Inc. \ Los Angeles, CA 04/2012 – 02/2015 (2 years, 11 Months)

• Previs/Postvis work for feature films & misc cinematics.

- 3D Modeling, texturing/shading, lighting, character/fx rigging, camera/object tracking, shot animation, & compositing.

Projects: Ant-Man (2015), The Marvel Experience, The Avengers: Age of Ultron

(2015), Clash of Clans (TV Spot), Unbroken (2014), San Andreas (2015), Insurgent (2015), Divergent (2014), The Amazing Spider Man 2, X-Men: Days of Future Past, Into the Storm (2014), Harry Potter and the Escape from Gringotts

(Ride), Godzilla (2014)

Senior 3D Modeler – CALTY Design Research, Inc.

02/2014 - 03/2014

• High-res construction of a new vehicle model for use in a commercial/demo video.

Senior 3D Generalist – Pixel Playground Inc. \ Woodland Hills, CA 12/2013 – 02/2014 06-07/2016

• Finals camera/object tracking, FX & compositing. Projects: Live by Night (2016), & The Amazing Spiderman 2 (2014) CG Technical Director – ProLogix Software & Automation, LLC. \ Bakersfield, CA 04/2013 – 04/2014

• 3D instructional movie production & consulting.

- 3D Modeling/Texturing of environments & props.

- Planning and execution.

- Camera and object animation.

- Scene lighting and rigging of custom tools.

Environment/Photogrammetry Artist - Digital Domain \ Venice, CA 08/2011 – 10/2011 (3 Months)

• Mercedes-Benz: 'Escape' TV spot

- Photogrammetry

- Camera Tracking

- 3D Modeling/Texturing of props and environments. Team Lead / Generalist - Sassoon Film Design \ Santa Monica, CA 08/2010 – 07/2011 (1 Year)

• Training / supervision, camera/object tracking, character rigging, 3D modeling, scene layout, & character/object match-move animation. All work done for stereo 3d conversions.

Projects: To the Arctic 3D (2012), The Smurfs (2011), The Green Hornet (2011), & Harry Potter and the Deathly Hallows: Part 1 & 2 (2011) Generalist - Motion Theory \ Venice Beach, CA

11-12/2009 02-07/2010 (8 Months)

• 3D Modeling, character rigging, camera tracking, texturing/shading, photogrammetry, & rotoscoping.

Projects: Toyota: 'Bursting' TV spot, Katy Perry: 'California Gurls' Music Video, Disney: 'World of Color' TV spot, IBM: 'Data-Energy' TV spot, IBM: 'Data-Baby' TV spot, Disney: 'Parachutes' TV spot, & SoyJoy: 'Circles' TV spot Generalist – Golden Era Productions \ San Jacinto, CA 12/2009 – 02/2010 (3 Months)

• New Years & March Event (Church of Scientology)

- 3D Modeling, Texturing/Shading, Compositing/2D Animation, Camera Animation & Rendering

Generalist & Internship - Brain Zoo Studios \ Van Nuys, CA 01/2008 – 05/2009 (1 years, 6 Months)

• 3D Modeling, texturing/shading, tendering, compositing, Maya dynamics, mocap acting, & Unreal Editor scene layout/FX.

Projects:

Sport Science: Season 2: (TV Series) (2008) Emmy® for Outstanding Graphic Design, Game Cinematics: Prototype (Videogame) (2009), Splatter House

(Videogame) (2010), Lord of the Rings Online - Mines of Moria (Videogame) (2009), Tiberium (EA), Rogue Warrior (Videogame) (2009)

Education:

B.S., Degree in Digital Entertainment & Game Design - June 2007 ITT Technical Institute - Oxnard, CA

• Valedictorian / 1st in class – Highest Honors

• Skills Refined - Character/Object Modeling, Materials (Shaders), Texturing, Texture Mapping, Animation, Lighting, Rendering, Character Rigging & Particles. A.S., Degree in Information Technology – Multimedia - September 2005 ITT Technical Institute - Oxnard, CA

• Salutatorian / 2nd in class – Highest Honors

• Skills Acquired - 3D Modeling, Materials(Shaders), Texturing, Texture Mapping, Animation, Lighting, Rendering, Character Rigging, Compositing, Flash Animation, Graphic Design & Programming.

High School Diploma - June 2003

Agoura High School – Agoura Hills, CA

• Awarded Industrial Design Certificate

• Excellent Attendance

• ROP Classes Certificates - Macromedia Flash Animation, Art/Animation, Web Design, & Mechanical Drawing.



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