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Software Engineer

Location:
Glen Ellyn, IL
Posted:
September 21, 2020

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Resume:

MOHAMMED OMER SHAFEEQ

Software Engineer

****.********@*****.***• 331-***-**** • GITHUB.COM/DARKENEDORIGINS • LINKEDIN.COM/IN/MOHAMMEDOMERSHAFEEQ/ TECHNICAL SKILLS

Programming Languages:Python, C/C++, Java, x86/64, System Verilog Soft:Group Dynamics, Conflict Resolution, People Management, Leadership Others:Tensorflow, Boost, Git, Agile, Kanban, Scrum, ELK Stack, Docker, REST, React, Linux PROFESSIONAL EXPERIENCE

Software Engineer Apprenticeship / Pathrise

Remote, California

Jun. 2020 - Aug. 2020

● Developed complex algorithms for specific tasks

● Developed software to give different permutations of a ranked listed with indexed deviation from given rank in order to assess if ranked list is optimal

● Developed search and sort algorithm for queried MongoDB output to display on website

● Worked in an Agile environment using Scrum

● Implemented Test Driven design inorder to mitigate bugs Software Engineer (Security Internship) / Target

Minneapolis, Minnesota

Jun. 2019 - Aug. 2019

● Developed AccountSleuth, from start to finish, a secure Java backend, using Spring Boot, that parsed confidential employee data using ELK stack to find account lockout issues. Saving Target Tech Support 38 manual hours a week and is adopted by 1000s of employees.

● Worked in an Agile environment using Scrum to ensure reliability, scalability, and maintainability by utilizing a CI/CD pipeline.

● Developed a Front-end for AccountSleuth by integrating it into Slack as a SlackBot increasing usability and productivity.

OPEN SOURCE CONTRIBUTIONS

● Big_Int refactored code to utilize uint64 arrays instead of strings

● Manium Solved gui bug with the arrow system utilizing pycharm debugger and TkInter

● TheAlgorithms/Python implemented least common ancestor and its variants

● Designed a convolutional neural network that identified clothing from images

● Created a gaming engine using OpenGL and C++ with multi-threaded audio, batch rendering and custom shader and texture support

● Designed a 5 stage pipelined RISC-V CPU, using SystemVerilog, with the M-Ext that performed 70% above average in cache missing matrix multiply by using a wallace tree.

● Designed a FPGA Launchpad using SystemVerilog with user defined sounds, sound visualizer, track mixing, recording, layering, and tempo switching

● Created a non-GUI, low power, single-core linux operating system from scratch with a scheduler to allow for multi-tasking called Z_OS

EDUCATION

University of Illinois at Urbana-Champaign

Bachelors of Science, Computer Engineering, GPA 3.6 Minor Organizational and Community Leadership

2020



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