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Ui Developer

Location:
Hyderabad, Telangana, India
Posted:
September 05, 2020

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Resume:

SREEHARI PRASAD MUTYALA GAME/VR/AR DEVELOPER

Email: adfuq0@r.postjobfree.com Contact: +91-824******* PROFESSIONAL SUMMARY

To create awesome experiences for serious gamers by leveraging my ability to work in a fast-paced environment with speed and accuracy, along with my course work and hands-on development experience

CORE COMPETENCIES

● 5+ years of IT experience in developing mobile gaming, AR and VR Application.

● My key skills are development of mobile gaming, AR Application for both Android and IOS

● Expertise in architecture design, Physics, UI implementation, Optimization, development and deployment of applications at various levels and execution of projects using Agile Methodology.

● Having an experience on Unity 3d, AR foundation, AR and VR, Python (Basics), Mobile Game development.

● Experience on Implementing Third-party plugins like Admob, Chartboost, GA analytics, Appflyer.

● Good organizational skills and team leading abilities. WORK EXPERIENCE

● Currently working as Lead AVR Consultant in Kastech Sofware Solution since May 2018.

● Worked as Mixed Reality Developer (HoloLens) in Holopundits from May 2017 – May 2018.

● Worked as Game Developer in Mustplay Games Pvt.Ltd from May 2014 – May 2017. SOFTWARE PROFICIENCY

• C

• C#

• Unity

• Python (Basics)

EDUCATIONAL QUALIFICATION

Qualification University / board

Year of

completion

B.E Anna University 2011

PROJECT EXPERIENCE

APPLICATIONS

Project Name: Learn On Point

Duration: Nov 2019 to Feb 2020

Description: Application allows user to make a word by dragging letters to given block. Based on the word, voice will be enabled which pronouns the word followed by sentence related to word and related white board animation.

Roles and responsibilities:

As a programmer involved end to end process, implemented core logic for entire application. Coordinating with other team, Modeling and UI to get the assets in right format. Team size : 1 programmers

Used technology : Unity 3d, C#.

Targeted device : iPAD.

Project Name: ImaginX Mobile

Duration: Sep 2018 to Dec 2018

Description: To demonstrate various models in AR & VR modes this can be used for Education, Business, and Medical.

Roles and responsibilities:

As a lead programmer involved end to end process, implemented AR and VR modules. Coordinating with other team, Modeling and UI to get the assets in right format. Team size : 2 programmers

Module : UI, graphics, AR and VR

Technology : Unity 3d, C#, AR foundation.

Targeted device : Android and IOS Mobiles.

https://apps.apple.com/in/app/imaginx/id1451799867 Project Name: Apergy

Duration: June2019 to Oct 2019

Description: Application to demonstrate the working state of Valve in augmented reality, object scanning to train the users to work on the real object. Roles and responsibilities:

Implemented UI and core functionality, implemented Practice module, Object scanning Functionality.

Team size : 2 programmers

Module : 3d model augmenting, app functionality, UI, Image Targeting, QR coding scanner, Augment reality.

Used technology : Unity 3d, C#, AR Foundation.

Targeted device : IPhone.

https://www.youtube.com/watch?v=cp-mnMMI3Qo

Project Name: Burckhardt Compression

Duration: Sep 2018 to May 2019

Description: Application to demonstrate Compressor working state and training in Virtual reality, dismantling the compressor part by part in order to train the employees. Roles and responsibilities:

As lead programmer involved end to end process, implemented QR code and Image Tracking and simulation activates. Coordinating with other team like Modeling and UI to get the assets in right format.

Team size : 2 programmers 2 artists

Module : UI, Compressor functionality, voice over, voice commands. Used technology : Unity3D, C#, AR Foundation.

Targeted device : Oculus Rift, PC, Mobile

Project Name: Zspace -Anatomy

Duration: Aug 2018 to Nov 2018

Description: To explore each and every part of the 3d object with name. It will give a detail view of the objects that are dragged with stylus.

Roles and responsibilities:

Implemented core functionality, integrated Zspace SDK and functionality of the Stylus buttons.

Team size : 1 programmer

Module : 3d model augmenting, app functionality.

Used technology : Unity 3d, C#, Zcore.

Targeted device : Zspace.

Project Name: Scooter coffee chain VR tour

Duration: July 2018 to Sep 2018

Description: Application to give walkthrough of scooter coffee drive in Virtual reality. Roles and responsibilities:

Implemented complete VR functionality and deployment activities and optimization. Team size : 1 programmer, 2 artists

Module : UI, graphics, VR functionality

Used technology : Unity 3d, C#.

Targeted device : Oculus.

Project Name: Digestive system

Duration: June 2017 to Aug 2017

Description: Application to simulate digestive system to explain students better understandable way. Roles and responsibilities:

Worked as a team player implemented UI and core functionality, worked on Gestures in Holotoolkit.

Team size : 3 programmers

Module : HoloLens spectator view, UI

Used technology : Unity 3d, C#

Targeted device : HoloLens mixed reality headsets (XR) Project Name: Fluid mechanics

Duration: Sep 2017 to Nov 2017

Description: Application to simulate water in tube to present Bernoulli’s theorem to explain students better understandable way

Roles and responsibilities:

As a lead programmer handled end to end functionality, implemented UI and core functionality, worked on gestures in Holotoolkit, Implemented Physics functionality, Formulas etc. Team size : 2 programmers

Module : water simulation in tube and UI

Used technology : Unity 3d, C#

Targeted device : HoloLens

Project Name: MB-First Aid

Duration: Dec 2017 to Feb 2018

Description: Application to implement the text book of human anatomy. Where we can click on Images on the pages to get #d models of particular images and explore the organ part. Also Video, audio and images can also be downloaded.

Roles and responsibilities:

Handled end to end functionality, implemented UI and core functionality, worked on Gestures in Holotoolkit.

Team size : 1 programmer

Used technology : Unity 3d, C#

Targeted device : HoloLens

Project Name: Tesla

Duration: Feb 2018 to April 2018

Description: Application to Demonstrate the Tesla Car digitally with multiple users at a time using Hololens Conference.

Roles and responsibilities:

Handled implemented UI and core functionality, worked on Gestures in Holotoolkit. Implemented Hololens conference and Spectator view of hololens. Team size : 1 programmer

Used technology : Unity 3d, C#

Targeted device : HoloLens

GAMES

Project Name : StepOut 3D

Duration: June 2014 to Aug 2014

Description: It’s not always about Flappy, it’s just Tappy. Come and join the adventurous Tappy game. Tap to reach his destiny with rich music and easy gaming controls. Never Ending Gameplay 3D graphics . Roles and responsibilities:

Implemented UI, Leaderboard integration and Ads integration. Team size : 2 programmers

Used technology : Unity 3d, C#

Targeted device : Android

Project Name: Power Boat 3D

Duration: Sep 2014 to Dec 2014

Description: Does your blood contain racing adrenaline? Get on the fastest and wildest Jet Ski thrill ride experience Pilot your turbo Jet Ski water craft to find the ramps and go for massive air stunts! Fun play made using amazing graphics and realistic models Drive, Slide and glide your way through splashing waters, collect bonus fuel and avoiding sharks and other dangerous surprises. Roles and responsibilities:

Implemented UI, Leaderboard integration and Ads integration. Team size : 2 programmers

Used technology : Unity 3d, C#

Targeted device : Android

Project Name: Archery Range

Duration: Feb 2015 to July 2015

Description: Archery range is a bow and arrow game. The mission is to shoot the target with bow and arrow and hit all the targets before the time runs out on each level. The more accurate you shoot the more score you get the physics animation used in this archery simulation game is very detailed and accurate.

Roles and responsibilities:

Implemented UI and core Functionality and Leaderboard integration, Ads integration. Team size : 2 programmers

Used technology : Unity 3d, C#

Targeted device : Android

Project Name : Death Pit

Duration: Sep 2015 to April 2017

Description: Death pit is a unique fantasy adventure game. Discover surrealistic worlds of thrill, mystery

& adventure. Explore all the dark & beautiful environments of the Death Pit. Get yourself ready to face and overcome enemies like Vicious Snakes, Hungry Vampire Bats, spooky Giant Spiders, Creepy salamanders & Monster bees.

Roles and responsibilities:

● Implemented UI Work flow with animations.

● Involved in core Functionality end to end game flow

● Implemented Level Design with props

● Implemented Leaderboard, Achievements.

● Integrated Rewarded videos and Interstitial Ads. Team size : 2 programmers

Used technology : Unity 3d, C#

Targeted device : Android

http://mustplay.com/death-pit/

http://mustplay.com/death-pit/

AD Integration in UNITY

• Ad mob

• Chart boost

• Hay zap

• Iron Source

Third party plugin in UNITY

• Android native plugin for play service implementation.

• GA Analytics

• Appflyer

• Holotoolkit

DECLARATION

I hereby declare that all the information furnished above is true to the best of my knowledge and belief.

PLACE: YOURS TRULY,

DATE: (Sreehari)



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