John Louis Wilson *******@*.********.***
(***) **6 - 1572 johnthewilson.artstation.com
EDUCATION Ringling College of Art and Design,Sarasota, FL BFA, Game Art & Design, May 2019 WORK EXPERIENCE Environment Artist - Halo Infinite, 343 Industries. Redmond, WA June 2019 – Present
● low and high poly modular assets modeled and unwrapped in Maya, along with collision geo and optimization.
● Worked closely with Design, FX, Lighting, narrative and art directors to turn block-out geometry and ideas into fully, finished products.
● Animated hard surface props by hand.
● learned and adapted to proprietary engine and tools.
● Participated in Art critiques and discussion in which feedback was given and received.
● Helped others with pipeline and in-house techniques. UI/UX Designer - TimeSet, RnR Associates. Sarasota, FL August 2016 - July 2017
● Worked with lead designer and development team to design and ship TimeSet application, bringing in 10k users.
● Created prototypes and wireframes for development teams.
● Created UI Assets and drew mascot characters from scratch.
● Created and uploaded tutorial videos on the app to YouTube to better explain app functionality.
SOFTWARE
● Unreal Engine, Halo engine
● Maya, Zbrush, Substance Suite
● Adobe Photoshop (CS6 & CC), Premiere Pro (CS6 & CC), Illustrator CC, Adobe XD ACHIEVEMENTS
● Thesis chosen to represent Ringling College of Art and Design at GDC 2019.
● Work chosen as part of the Best of Ringling show 2017
● Participated in The Rookie Awards 2019 and was ranked in the top 25% of entries submitted
● Participated in multiple local Game Jams
● Participated in College + Activision Adobe Creative Jam 2020
● Mentor for Game Art students from August 2018 - 2019 SOFT SKILLS
● Fluent in English and Spanish
● Ability to multitask under pressure and high work output
● Excellent communication skills and decision making
● Experience with working in small and large teams