Daniel Paddock
** ********** *****, ***** ****, NJ 07722
********@*****.*** 732-***-**** linkedin.com/dan-paddock github.com/danpaddock Portfolio: danpaddock.com EDUCATION
University of Delaware, Newark, DE May 2020
B.S.in Computer Science
Academic Awards: UD Provost Scholarship
SKILLS
• JavaScript Libaries: React, Angular, Node.js, Redux and others
• Web Technologies: HTML/HTML5, CSS, jQuery, SASS, JSON, Babel, Webpack, Jest, Bootstrap
• Languages: C++, C/C#, Java, Python
• Software: JIRA, Git, Firebase, Subversion, Microsoft Office, VSCode, GIMP, SourceTree, SQL Developer
• Operating Systems: Windows, MacOS, UNIX
• Game Engines: Unity (2D/3D), Unreal 4, Godot
PROFESSIONAL EXPERIENCE
University of Delaware, Newark, DE September 2019 - December 2019 Front-End React Development Intern
• Developed a site to facilitate data sharing between researchers and cardiologists.
• Designed the site layout and developed various functionalities using ReactJS.
• Utilized JIRA to assist with project management and to meet project deadlines. Rice Games, Los Angeles, CA May 2019 - August 2019 Game Development Intern
• Authored core gameplay systems; combat, NPC movement and currency systems.
• Balanced and designed combatants and battle sequences.
• Gained critical experience with C# and the Unity Engine. RELEVANT PROJECTS
Expense Tracker (Summer 2020)
• Individual full stack React development project used to upload, edit and track various user expenses.
• Utilizes Google Authentication and Google Firebase to load user data. USA COVID-19 Data Website (Spring 2020)
• Full stack Angular development, producing a website that pulls and illustrates live COVID-19 data in the USA.
• Created an interactive SVG map of the United States to show individual state data and impact. ECG Annotator (Fall 2019)
• Collaborated with a research group to create a website that graphs and annotates ECG data, resulting in expedited response time between cardiologists and researchers.
• Designed functionality to upload, display and edit data. Shujinkou (Summer 2019)
• Developed key features of Shujinkou, a 2D, in-development Japanese language learning game.
• Specialized in battle sequences, including designing, scripting, and tuning combatants and other characters. Harvey The Hermit Crab (Spring 2018)
• Team development of an educational children’s game for a Delaware State Park Visitor Center, emphasizing estuary protection.
• Employed the scrum method of Agile to manage the project.