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Software Engineer

Location:
Skokie, IL
Posted:
July 26, 2020

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Resume:

Michael J. Lederer

Skokie, IL • ***********@*****.*** • 847-***-**** • github.com/gocolts12

EDUCATION

B.S., Computer Science, University of Illinois at Chicago December 2019 Studied Abroad: Jerusalem, Israel, 2014-2015

SKILLS

Computer Languages: C++/C, Java, Python (pandas), mySQL, C#, HTML5/CSS, VB.net Software/Frameworks: Android, Ab Initio, Microsoft Azure, Unity Game Engine Languages: Conversant in Hebrew

EXPERIENCE

ETL Developer Intern, TransUnion Enterprise Architecture, Chicago IL Summer 2019

Leveraged Ab Initio (ETL) to conduct data research under Agile development cycles

Constructed data pipelines to perform pattern analyses and automate testing procedures

Improved internal parsing algorithm affecting ~30-40% of user data

Delivered custom reporting on data analyses to propose changes to existing internal algorithms

Automated the generation and editing of testing data using Ab Initio Data Structures Teaching Assistant, University of Illinois at Chicago Fall 2017 – Winter 2019

Served as teaching assistant for C++ Data Structures and Program Design II

Assisted struggling students with concepts from lecture during office hours and labs

Graded assignments and exams for all sections of the class End-User Computing Support Intern, TransUnion, Chicago IL Summer 2018

Led project to develop and deploy inventory database (VBA) across environment of 6000 users

Wrote training documentation and instructions for other technicians for common issues PERSONAL PROJECTS

2016 Election Data Analysis, rebrand.ly/2016Data

Implemented Pandas library to predict district voting patterns based on county population statistics

Merged and pre-processed datasets to determine predictor variables based on count statistics

Performed multiple regression tests to find correlations between key statistics and voting results Custom Vector Class, github.com/gocolts12/Vector-Class-Exercise

Created a custom implementation of the STL vector class in C++

Utilized modern C++ concepts to maintain efficiency Brick Breaker VR, rebrand.ly/BBVR

Collaborated in designing virtual reality version of the classic game Brick Breaker in Unity

Designed physics system to ensure smooth and expected gameplay physics

Tested and documented project through all stages of development

Scripted physics and game interactions in C#

EXTRACURRICULAR ACTIVITIES

Club Manager, University of Illinois Competitive Video Gaming Club Fall 2017 - Present

Managed collegiate gaming team to 1st and 2nd place finishes in national championships

Created club and organized activities for casual and competitive club members



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