Michael J. Lederer
Skokie, IL • ***********@*****.*** • 847-***-**** • github.com/gocolts12
EDUCATION
B.S., Computer Science, University of Illinois at Chicago December 2019 Studied Abroad: Jerusalem, Israel, 2014-2015
SKILLS
Computer Languages: C++/C, Java, Python (pandas), mySQL, C#, HTML5/CSS, VB.net Software/Frameworks: Android, Ab Initio, Microsoft Azure, Unity Game Engine Languages: Conversant in Hebrew
EXPERIENCE
ETL Developer Intern, TransUnion Enterprise Architecture, Chicago IL Summer 2019
Leveraged Ab Initio (ETL) to conduct data research under Agile development cycles
Constructed data pipelines to perform pattern analyses and automate testing procedures
Improved internal parsing algorithm affecting ~30-40% of user data
Delivered custom reporting on data analyses to propose changes to existing internal algorithms
Automated the generation and editing of testing data using Ab Initio Data Structures Teaching Assistant, University of Illinois at Chicago Fall 2017 – Winter 2019
Served as teaching assistant for C++ Data Structures and Program Design II
Assisted struggling students with concepts from lecture during office hours and labs
Graded assignments and exams for all sections of the class End-User Computing Support Intern, TransUnion, Chicago IL Summer 2018
Led project to develop and deploy inventory database (VBA) across environment of 6000 users
Wrote training documentation and instructions for other technicians for common issues PERSONAL PROJECTS
2016 Election Data Analysis, rebrand.ly/2016Data
Implemented Pandas library to predict district voting patterns based on county population statistics
Merged and pre-processed datasets to determine predictor variables based on count statistics
Performed multiple regression tests to find correlations between key statistics and voting results Custom Vector Class, github.com/gocolts12/Vector-Class-Exercise
Created a custom implementation of the STL vector class in C++
Utilized modern C++ concepts to maintain efficiency Brick Breaker VR, rebrand.ly/BBVR
Collaborated in designing virtual reality version of the classic game Brick Breaker in Unity
Designed physics system to ensure smooth and expected gameplay physics
Tested and documented project through all stages of development
Scripted physics and game interactions in C#
EXTRACURRICULAR ACTIVITIES
Club Manager, University of Illinois Competitive Video Gaming Club Fall 2017 - Present
Managed collegiate gaming team to 1st and 2nd place finishes in national championships
Created club and organized activities for casual and competitive club members