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Developer Web

Location:
Spokane, WA
Salary:
90,000
Posted:
July 22, 2020

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Resume:

Tanner Wright 636-***-****

******.*.********@*****.***

EXPERIENCE

Printing Center USA, Great Falls, MT — Lead Full Stack Developer

APR 2019 - PRESENT

● Worked as the lead developer on a team of jr. and mid level developers to create a new all-in-one management system for the production of a commercial printing shop.

● Participated in an agile work environment, and led daily scrum meetings.

● Architected the backend and API layer of the customer management system.

● Oversaw the rewriting of a large portion of

www.printingcenterusa.com to follow the latest industry standards and best practices to allow fast and easy future development projects.

● Developed a system to automate incoming orders, and outsource those orders to relevant vendors across the lower 48 states.

● Began work on a machine learning system to predict market supply and demand of printing press time, predict when maintenance is required based on shop productivity, and to suggest price points for products based on a competition price model.

Playport Gaming Systems, Overland Park, KS — Unity Mobile App Developer

AUG 2016 - DEC 2018

● Leader of a small team of Unity developers.

Oversaw day-to-day performance.

Acted as mentor and teacher.

Lead individuals for growth both professionally and personally.

Assigned and reviewed work.

● Worked with my team in creating work time estimates for all, and helped them meet the requirements on time while learning along the way.

● Worked in an agile process.

● Delivered projects on time and with above and beyond quality. Ensured that the product functioned as described with clean and SKILLS

C#/.NET (8 years)

ASP.NET MVC (8 years)

RESTful API (6 years)

Sql, mySql (6 years)

Javascript (6 years)

jQuery (6 years)

Java (2 years)

Unity3D (2 years)

Swift (2 years)

Awards / Accomplishments

Doubling Productivity The

customer management

system I wrote for Printing

Center USA helped double the

per-person output of the

customer service department.

One Million Downloads

LotteryHUB achieved one

million downloads

Ludum Dare Finished top 10%

in gameplay, top 5% in fun of

all submissions to Ludum

Dare 2016, the world’s biggest

game jam.

reusable code.

● Oversaw documentation of entire project. This included API, app and point-of-sales device.

● Managed companies wiki for all fronts, including but not limited to: source code, build planning, art asset library, requirements, backend, and internal library tutorials.

Playport Gaming Systems, Overland Park, KS — .NET/C# Developer

APR 2016 - AUG 2018

● Created a point-of-sale system for casinos and retail locations across the US and Mexico.

● Developed a tool to help confirm the actual win rates of games of chance approached expected theoretical win rates.

● Worked with high level functional requirements, translating requests into UX and UI.

● This system was successfully deployed to 1000+ retail locations across the US and Mexico.

● Wrote low-level IL driver libraries for use with the point-of-sale system for Receipt printers, tito ticket printers, and other thermal printers.

● Wrote drivers for cash drawers, barcode scanners, QR code scanners, and card swipers.

● Created and managed clean and well written code for multiple projects at the same time. Performed quick QA work on my own product before being delivered to the QA department.

● Maintained documentation for all projects. Documentation was written for both developers using the driver libraries, and for Product and Marketing teams.

Shoutz, Inc., Leawood, KS — App Developer, Mobile

MAR 2015 - OCT 2016

● Developed the LotteryHUB app (The 2nd full re-write). LotteryHUB is an app that centralizes all US lottery draws (1,400 per week) into one place. Development was in native iOS using Swift. LotteryHUB obtained more than a million installs.

● Currently has over 1,000,000 installs and 400,000 user profiles.

● Archited the app and designed the UX and UI.

● Worked closely with RESTFUL API calls to acquire the data needed to display the information in the app.

● Maintained documentation for the source code and requirements. Shoutz, Inc., Leawood, KS — MVC/ASP.NET Web Developer MAR 2015 - OCT 2016

● Worked with a team of web developers to create multiple projects for multiple clients.

● Developed a tool that dynamically pulled State lottery results live and populated them into our database. This allowed us to reduce our data entry manual effort by 75%.

● Responsible for translating functional requirements into functional code, and making sure the UX is as described and works well.

● Worked in the Agile Methodology.

● Worked under expert web developers that helped me grow professionally.

Shoutz, Inc., Leawood, KS — Interactive Interning Developer JUN 2014 - JUN 2015

● Worked as an intern to create interactive demos and applications, for various projects for the company.

● Under supervision, edited the broadcast videos of both Powerball and Megamillions to a format more optimized for mobile devices running our products.

● Worked primarily with Unity3D to create responsive products.

● Worked with Blender3D to create still renders for marketing material.

● Learned from industry leading film and marketing experts. EDUCATION

Helena College University of Montana, Helena MT — BA, Computer Science

AUG 2017 - DEC 2020

PROJECTS

Singlepoint — Commercial Printing Customer Management System

Lead Full Stack Development - An all encompassing customer and business management system for modern commercial printing companies.

Playport — Mobile Application

Lead Unity Development - an application mobilizing real money gambling. http://www.playport.com

LotteryHUB — Mobile Application

LotteryHUB, centralizing all US lottery draws into one app. - Achieved one million downloads.

State Lottery Data Collection Tool — Data Entry Automation Tool

Web-scraping and API driven tool used to automate 70% of data entry efforts at Shoutz, Inc. To date, over 5 million lottery entries have been recorded.

Game of Chance Outcome Construction Set — Gambling Brute-Force Probability Simulator

Tool used to create and test all existing styles of gambling games, such as scratchers, slots, and drawn games. Tool was used to check mathematically calculated probabilities against simulated results.



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