.
Pavel Eryzhenskii
Producer & Artist
415-***-**** linkedin.com/in/peryzhenskii
************@*****.*** oculless.art
Higher Education
• Game Development San Francisco, CA
BFA 2015 – 2020
– Academy of Art University, School of Game Development
• Business Informatics Moscow, Russia
BS (unfinished) 2014 – 2015
– National Research University – Higher School of Economics, School of Management Professional Experience
• Center-Game
Producer 2020 – present
– Shipped arttalk.art, the "Digital Double" of a Moscow-based art conference ArtTalk as a producer. Managing feature sets, assignments, and schedules; establishing and maintaining a clear line of communication between the stakeholders and the development teams.
• The Rockwell Museum & AAU
Producer 2019 – 2020
– Shipped an AR Docent system for Hololens in collaboration with Microsoft. Managing feature set, priorities, assignments and schedules for a team of tech artists and engineers.
• Visual Concepts
Technical Artist 2019
– Shipped NBA 2k20 as a technical art generalist, helped integrating, rigging and skinning assets, as well as testing new features in-game.
• Center-Game
Art Lead 2016 – 2017
– Shipped The Golden Spike, an award nominated serious game for SAP. Defined and supervised the game’s art direction, created artwork for various game pieces.
• Freelance
Artist 2015 – present
– Created 2D artwork such as concept art and illustration for various clients, helped define art direction for projects.
Skills
• Project Management and Version Control • Art
Perforce, Shotgun, Trello, Microsoft Office, Jira Concept art, Illustration, 3D modelling and Sculpting
• 2D software • 3D software
Photoshop, Illustrator, TEX, inDesign, Toon Boom Maya, MODO, ZBrush, 3D coat, Substance Painter
• Programming & Scripting • Languages
C#, Python, Lua, Unity Engine, Unreal Engine Russian, English, French