Todd McMullin
801-***-**** / *******@**********.***
PROFESSIONAL SUMMARY
Motivated Program Manager, Engineering Manager, and Product Manager with more than 15 years experience managing software products and development teams. Knowledgeable and skilled in facilitating communication and best practices of cross functional teams including product owners, engineers, quality assurance, and UX designers. Aggressive in tackling all issues and problems. Versatile in adapting to new challenges and processes having managed many different teams working on various technologies.
HIGHLIGHTS
● Managed a high performing team as a servant-leader by setting clear objectives for success, coaching in regular one-on-one sessions, and empowering individual team members
● Successfully applied Lean/Agile processes to raise the quality of delivered code and the velocity of a team that was part of a release train in a Scaled Agile Framework (SAFe) at Sling TV
● Directed, from concept to finish, the design, development, release, and support of 300 new Waterford early learning activities. This included managing backlogs, collecting user feedback, leading product design meetings, and progress reporting to the Executive Team
● Adept at learning and implementing new product requirements and restrictions having managed development across mobile, desktop, and other technologies
● Contributed in a collaborative environment with stakeholders such as Marketing, Product, Engineering, UX, Analytics, and various Sling & Dish Network teams
● Managed external partners in producing language localization, e-book illustration, audio production, and C# development for new Waterford learning activities
● Completed (SAFe) Advanced Scrum Master Certification and (SAFe) Product Owner Certification PROFESSIONAL EXPERIENCE
Sling TV,American Fork, Utah, 2018-2020
Engineering Manager of Android Client Team
● Manager of the Android team that released software to hundreds of thousands of customers across the Google, Amazon, and Facebook App Stores
● Coached the Android team in becoming a “High Performer” in Deployment Frequency, Lead Time for Changes, and Change Fail Rate according to the standards set by the DevOps Research Assessment (DORA) organization
● Worked closely with System/ Solution Architects, other team managers, and business leaders to implement features across Android mobile and TV devices
● Managed large cross functional projects between the Android team and other teams at Sling TV including a new video player implementation which had many integration points and API’s Waterford Institute,Sandy, Utah 2014-2018
Creative Team Director, Product Manager, Program Manager
● Manager and mentor of a development team that designed and programmed mobile applications and browser based learning activities for Waterford's award winning early learning software
● Recruited and hired a team of programmers and UX designers to develop educational software
● Supervised workflow and scope of team and individual developers by calculating velocity and grooming backlog to keep prioritized work in front of team
● Compiled project planning documents including team structure, work breakdown, risk analysis, and communication plans which resulted in a predictable delivery of assets
● Empowered my team members in their personal contributions as well as encouraged all to be vested team players Electronic Arts,Salt Lake City, Utah 2011-2014
Development Director, Program manager
● Manager and Scrum Master for a multi-discipline team that contributed to four successful releases of EA's flagship product: "The Sims 3" expansion packs. Two of these packs are rated in the top three for this franchise
● Managed daily workflow of individual developers by calculating velocity and grooming backlog
● Kept all key stakeholders informed of asset production status and vision which streamlined the approval process
● Facilitated a 150% increase in team staff within first 6 months of development cycle
● Mentored professional development of 10-15 team members including recruitment, hiring, yearly reviews, and promotions
Electronic Arts,Salt Lake City, Utah 2008-2010
Development Manager / Animation Director
● Manager and Scrum Master for a multi-discipline team that contributed to three successful releases of Hasbro's
"Littlest Petshop" franchise that sold over 4 million units worldwide
● Established staffing plans and schedules for on shore and off shore teams including deliverables and milestones for multiple versions across Nintendo Wii and DS
Headgate Studios,Bountiful, Utah 2003-2007
Development Manager / Art Director
● Managed 3D artists and UI/UX, for a Major EA Sports title "Tiger Woods Golf" on multiple platforms: PC, Playstation 2, and Xbox
Acclaim Studios,Salt Lake City, Utah 1996-2002
Lead Artist
● Directed a team of artists in developing WWE Wrestling titles for Sony and Microsoft platforms which exceeded sales expectations and became a top title for the company. EDUCATION
BFA - Graphic Design, University of Utah
TECHNOLOGY, TRAINING, AND INTERESTS
Jira, Google Docs, Microsoft Word, Microsoft Excel, and Microsoft Project, Microsoft Powerpoint, Adobe Scrum/Agile Training from Mike Cohn, Author, Agile coach, and Trainer Management Training from internal EA trainers at EA Knowledge Enjoy Scuba Diving, Fishing, Gardening, and Family activities