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Digital Marketing Software Developer

Location:
Pisa, Province of Pisa, Italy
Posted:
June 27, 2020

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Resume:

Piero

Fioretti

VFX ARTIST

+39-348-***-****

add5au@r.postjobfree.com

linkedin.com/in/pierofioretti

“One Trick Pony”

They used to call me like this

in my startup as I was flexible

learning and doing anything

that could be useful to

accomplish our objectives

(i.e p programming, coaching,

marketing, design, CG, and

more).

I’m also a Mechanical

Engineer, just because I loved

Iron Man.

Projects

Professional Experience

R&D VFX & Comp Artist - BigRock School

Mar 2020 - Today

CEO & CTO @ Hack My Mom - Organize hackathons for tech companies Dec 2018 - Aug 2019

As CEO and CTO I managed a heterogeneous team of 5 people and built the website in PHP, Js, HTML and CSS. We built a community of more than a hundred people ranging from developers and designers up to engineers and marketers. WWe organized hackathons with universities and companies in the fintech, blockchain and AI fields. Had the opportunity to work with companies like Tesla, Nexi and Celi.

CEO & Software developer @ Natwork - Tinder-like mobile app to enhance and facilitate business event networking experience Mar 2016 - Feb 2019

As CEO I managed a team of 14 people and built the front-end and back-end software for the mobile app Natwork. I worked with Java, Dart, PHP, Python.

For Teddy - VFX Artist

CG Animated Short Thesis of BigRock school candidated to Heroes Film Festival 2020 As VFX Artist in a team of 3 people, I worked on the smoke effects present in five shots. We used Maya fluids and Houdini to accomplish the final result which proved to be quite challenging as a first experience. Step Up 2077 - Producer and VFX Artist (ongoing)

CG animated short made during COVID Quarantine

One d day I came up with a project featuring a mannequin dancing in a puddle. I thought it could become something much cooler than that. I talked about it with my roommates and in two days we assembled a team of 8 people to work on a futuristic animated short using the Scrum agile framework.

As VFX Houdini artist with programming skills I worked on all the DOP simulations (smoke, pyro, FLIP, vellum, RBD, POP) and built a simple tool in Houdini to generate pipes, gutters and wires out of Maya curves through Houdini Engine. Tools

Programming

Languages

Java

Dart

PHP

Python

Javascript

C

Houdini

Maya

Unreal Engine

Nuke

Marvelous

Zbrush

Substance Painter

Education

Languages

Certifications

Autodesk Certificate of Completion - Autodesk Authorized Training Center BigRock School Master in CG 30, Maya 2019

Android Developer Nanodegree - Udacity

Digital Marketing Nanodegree - Udacity

Excellent Coaching (Il Formatore Eccellente) - Max Formisano Training Learnt how to effectively coach people

Public Speaking in Action - Max Formisano Training Advanced public speaking technics

Master in Computer Graphics @ BigRock School.

Six months full day master in computer graphics. Learnt 3D modeling, texturing, VFX, compositing, animation, rigging. Used Maya, Zbrush, After Effects, Photoshop, Substance Painter. BSc. in Mechanical Engineering (English Course) - Polytechnic of Turin, Italy. Sep 2013- Oct 2016

Graduated with 100/110

English C1

Italiano - mother tongue



Contact this candidate