Piero
Fioretti
VFX ARTIST
add5au@r.postjobfree.com
linkedin.com/in/pierofioretti
“One Trick Pony”
They used to call me like this
in my startup as I was flexible
learning and doing anything
that could be useful to
accomplish our objectives
(i.e p programming, coaching,
marketing, design, CG, and
more).
I’m also a Mechanical
Engineer, just because I loved
Iron Man.
Projects
Professional Experience
R&D VFX & Comp Artist - BigRock School
Mar 2020 - Today
CEO & CTO @ Hack My Mom - Organize hackathons for tech companies Dec 2018 - Aug 2019
As CEO and CTO I managed a heterogeneous team of 5 people and built the website in PHP, Js, HTML and CSS. We built a community of more than a hundred people ranging from developers and designers up to engineers and marketers. WWe organized hackathons with universities and companies in the fintech, blockchain and AI fields. Had the opportunity to work with companies like Tesla, Nexi and Celi.
CEO & Software developer @ Natwork - Tinder-like mobile app to enhance and facilitate business event networking experience Mar 2016 - Feb 2019
As CEO I managed a team of 14 people and built the front-end and back-end software for the mobile app Natwork. I worked with Java, Dart, PHP, Python.
For Teddy - VFX Artist
CG Animated Short Thesis of BigRock school candidated to Heroes Film Festival 2020 As VFX Artist in a team of 3 people, I worked on the smoke effects present in five shots. We used Maya fluids and Houdini to accomplish the final result which proved to be quite challenging as a first experience. Step Up 2077 - Producer and VFX Artist (ongoing)
CG animated short made during COVID Quarantine
One d day I came up with a project featuring a mannequin dancing in a puddle. I thought it could become something much cooler than that. I talked about it with my roommates and in two days we assembled a team of 8 people to work on a futuristic animated short using the Scrum agile framework.
As VFX Houdini artist with programming skills I worked on all the DOP simulations (smoke, pyro, FLIP, vellum, RBD, POP) and built a simple tool in Houdini to generate pipes, gutters and wires out of Maya curves through Houdini Engine. Tools
Programming
Languages
Java
Dart
PHP
Python
Javascript
C
Houdini
Maya
Unreal Engine
Nuke
Marvelous
Zbrush
Substance Painter
Education
Languages
Certifications
Autodesk Certificate of Completion - Autodesk Authorized Training Center BigRock School Master in CG 30, Maya 2019
Android Developer Nanodegree - Udacity
Digital Marketing Nanodegree - Udacity
Excellent Coaching (Il Formatore Eccellente) - Max Formisano Training Learnt how to effectively coach people
Public Speaking in Action - Max Formisano Training Advanced public speaking technics
Master in Computer Graphics @ BigRock School.
Six months full day master in computer graphics. Learnt 3D modeling, texturing, VFX, compositing, animation, rigging. Used Maya, Zbrush, After Effects, Photoshop, Substance Painter. BSc. in Mechanical Engineering (English Course) - Polytechnic of Turin, Italy. Sep 2013- Oct 2016
Graduated with 100/110
English C1
Italiano - mother tongue