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Developer React Native

Fortaleza, Ceara, Brazil
May 15, 2020

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Cervulo Barbosa Cruz Filho


Phone: +55-85-9-855*-****

Citizenship: Brazilian Age: 27

Address: Fortaleza/CE – 60824-245


Mr. Cervulo Cruz is a Game Developer and Mobile Developer with a major focus on Game Designer. He is currently active as a React Native Developer and was able to deliverer a successful MVP in 3 months, incorporate, and structure a project with new concepts, engaged in different parts of development from configuring a CI/CD, implementing interactive maps, push notification, camera components, end-to-end testing using Detox, and animations.

While Game Designer acted focusing on Gameplay Design, mechanics and rules, Level Design, establish a creative vision for concept ideas, as a Unity Developer was in the care of prototypes development of Gameplay and Mechanics to consolidate the design.


Oowlish (08/2019 – Today)

React Native Developer


- Delivered a successful MPV in 3 months, and incorporated a Gamification App managing to achieve a new structure to the project.

- Configured a CI/CD at Bitrise and App Center, running pipeline with end-to-end testing using Detox.

- Implemented several features including camera and storage management, interactive maps and Google API, Push Notifications with FCM, Steam Chat, Lottie and React Animated and formik for forms.

- Worked with distinctive stacks and state managers, such as Typescript, JavaScript, Mobx, Mob State Tree, Redux-Saga, Reactotron and Ignite boilerplates.

UpFlow Studio (07/2016 – 06/2019)

Game Designer and Programmer


- Released two game titles on Play Store with monetization by advertises receiving great reviews from users.

- Projected the Game Design for the games by creating mechanics and rules for gameplay, providing math formulas, motivational structures, and economic systems.

- Planed the Levels, constructed the boards and scenes, configured the difficulty curve for the campaign, balanced the levels handicap, and analyzed data from the user's feedback.

- Built prototypes for the test of mechanics with C# language, implemented UI for menu and gameplay scenes using Unity and C#, installed and configured API for analytics tools. Collisus Studio (01/2015 – 06/2016)

Game Designer and Programmer


- Delivered one game for a contest with Unity Web Player and one advertise game using Adobe Flash Player.

- Stablished the Game Design, turned an animation short movie into a platform game and designed the entire gameplay concept, redesign an old game into new technology and innovated the mechanics.

- Developed the gameplay for games with C# and ActionScript languages, worked with physical engines, programmer the animations, and commit an optimization code. QUALIFICATIONS

Game Design: Ludic Gameplay Design, Gamification, Motivation Psychology, and Gestalt Pattern.

Programming Language: Typescript, C#, JavaScript, Python, and ActionScript.

Platforms and Frameworks: Unity3D, React Native, React, Unreal4, and Node.js.

Graphics Software: Corel Draw, Photoshop, Blender, and SketchUp.

Others: SCRUM, Firebase, GIT, CI/CD, Detox.


Postgraduate in programming and development of games - Unichristus - 12/2015 to 12/2017

Technologist in Digital Games - Estácio FIC - 01/2013 to 06/2015 LANGUAGES

Advanced English / Native Portuguese

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