Zhuo Chen *D & Technical Artist / Game Designer
adc7ub@r.postjobfree.com http://cz1987.wixsite.com/chen PROFILE
Passionate on game design, 3D art and related technology.
Master degree on Game Development and Digital Art Science.
Self-driven, fast learner, team player.
Solid and All-rounded skills of Game Development.
In US Army Reserve.
EXPERIENCE
2019-PRESENT 3D Generalist Skive it Inc, <San Francisco, CA>
Responsible for 3D modeling and animation of product
Use Maya, Substance Painter, Photoshop
2017-PRESENT Game Developer & Game Funder Stinky Monkey Game Studio, <San Francisco, CA>
Creating concept, character, game level, UI for mobile game
Published the game Stinky Monkey to Apple Store and GooglePlay
Using Unity, C#, Photoshop
2017-2018 3D Artist Nari Animation Studio, <San Francisco, CA>
Created 3D Characters for a cartoon
2016-2017 Game Tester Electronic Arts, <Redwood City, CA>
Game tester for Star War and NBA
Helped EA Design team to do the user testing, gave the advisement and critique 2014-2015 3D Artist Flatter Than Earth Game Inc, <San Francisco, CA>
Created 3D models and Textures for computer game Puppet Quest, which was demonstrated on GDC
Painted one level textures within one week before GDC started with high quality
Helped team to fix all the modeling bugs
EXHIBITIONS
2017 Game Environment Art Blizzard Students Contest 2017 3D Printed Character ITU Got Talent Gallery 2017 2015 Hand Painted Texture Jamin Shoulet’s 1024 Art Show 2015 2014 Game Environment Art Academy of Art University Spring Show SKILLS
3D Modeling (Maya, 3Ds-Max, ZBrush, Mudbox, Sketchup)
Development (C#, HTML, CSS)
Texturing (Photoshop, Substance Painter, ZBrush, Mudbox)
Rigging (Maya)
Game Engine (Unity, Unreal Engine, Marmoset)
3D Print (Fusion 360, Sketchup)
EDUCATION
2016 - 2018 International Technological University MS in Digital Arts <San Jose, CA> 2011 - 2014 Academy of Art University MFA in Game Development < San Francisco, CA> 2006 - 2010 Xi’an Polytechnic University BFA in Animation <Xi’an, China>