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UX Designer

Location:
Chicago, IL
Posted:
May 05, 2020

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Resume:

Mathematics

Bachelor’s \\ December ****

Michigan State University

Industrial Mathematics

Master’s \\ May 2013

Michigan State University

UX Design

Bootcamp \\ February 2020

Flatiron School

Education

Collaboration

Documentation

Communication

Scripting

Idea Generation

Sketch

Figma

Axure

InVision

Adobe Suite

My Skills

I’m a UX designer based in Chicago by way of Michigan. I make clean and compelling designs backed by research and testing, and I love teaching myself new skills and techniques to solve problems. I’ve been a game designer, a teacher, a mathematician, a programmer, an artist, and a musician; my eclectic background allows me to see things from a unique perspective.

In addition to UX, I enjoy games of all kinds and I’m rarely seen without one in hand. I can't remember the last time I played a game and couldn't think of a new way to modify it. In my spare time when I’m not gaming, I love to find ways to combine my creative hobbies with my favorite video game series to produce something both new and nostalgic. I’m also an aficionado of bad-movies, and I believe having many experiences with the worst examples of things helps to strengthen my intuition and drive for constant improvement.

About Me

Provided game designs to management, producers,

artists, programmers, mathematicians, testers, IP

lawyers, and marketing.

Responsible for play-testing and revising the design to perfect the game while minimizing impact to the team and schedule.

Guided a game through all stages of product

development, providing feedback and design updates throughout production.

Generated and communicated the creative vision to

production teams to transform game designs into

finished products.

Used feedback and critique to modify design in order to eliminate confusion and better communicate the

focus of the game.

Play-tested games during production and directed

adjustments to create an intuitive and

comprehensible player experience.

Created storyboards, mockups, and wireframes that

prove out designs to increase efficiency in the design pipeline.

Crafted usability tests to determine the success

potential of concepts and prototypes and iterated on the prototype using insights found through testing. Summarized the project’s weekly progress in succinct and engaging slide decks and presented them to the project’s stakeholders.

Planned the architecture and led the design and

construction of an intricate mid-fidelity prototype using Axure.

Created wireframes and mid-fidelity mockups from

concept sketches using tools like Sketch for individual work and Figma for collaborative work.

Synthesized user research using affinity diagrams to create design artifacts like user personas, empathy maps, journey maps, and design principles.

Led the ideation process with the team to generate a large number of rapid concept sketches and select

the best options to move forward with.

Scientific Games \\ Oct. 2013 - Oct. 2018

Game Designer

Flatiron School \\ Aug. 2019 - Jan. 2020

UX Designer & Architect

adc3kz@r.postjobfree.com

elizabethcarterdesign.com

Elizabeth Carter \\ UX Designer

Experience



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