Mathematics
Bachelor’s \\ December ****
Michigan State University
Industrial Mathematics
Master’s \\ May 2013
Michigan State University
UX Design
Bootcamp \\ February 2020
Flatiron School
Education
Collaboration
Documentation
Communication
Scripting
Idea Generation
Sketch
Figma
Axure
InVision
Adobe Suite
My Skills
I’m a UX designer based in Chicago by way of Michigan. I make clean and compelling designs backed by research and testing, and I love teaching myself new skills and techniques to solve problems. I’ve been a game designer, a teacher, a mathematician, a programmer, an artist, and a musician; my eclectic background allows me to see things from a unique perspective.
In addition to UX, I enjoy games of all kinds and I’m rarely seen without one in hand. I can't remember the last time I played a game and couldn't think of a new way to modify it. In my spare time when I’m not gaming, I love to find ways to combine my creative hobbies with my favorite video game series to produce something both new and nostalgic. I’m also an aficionado of bad-movies, and I believe having many experiences with the worst examples of things helps to strengthen my intuition and drive for constant improvement.
About Me
Provided game designs to management, producers,
artists, programmers, mathematicians, testers, IP
lawyers, and marketing.
Responsible for play-testing and revising the design to perfect the game while minimizing impact to the team and schedule.
Guided a game through all stages of product
development, providing feedback and design updates throughout production.
Generated and communicated the creative vision to
production teams to transform game designs into
finished products.
Used feedback and critique to modify design in order to eliminate confusion and better communicate the
focus of the game.
Play-tested games during production and directed
adjustments to create an intuitive and
comprehensible player experience.
Created storyboards, mockups, and wireframes that
prove out designs to increase efficiency in the design pipeline.
Crafted usability tests to determine the success
potential of concepts and prototypes and iterated on the prototype using insights found through testing. Summarized the project’s weekly progress in succinct and engaging slide decks and presented them to the project’s stakeholders.
Planned the architecture and led the design and
construction of an intricate mid-fidelity prototype using Axure.
Created wireframes and mid-fidelity mockups from
concept sketches using tools like Sketch for individual work and Figma for collaborative work.
Synthesized user research using affinity diagrams to create design artifacts like user personas, empathy maps, journey maps, and design principles.
Led the ideation process with the team to generate a large number of rapid concept sketches and select
the best options to move forward with.
Scientific Games \\ Oct. 2013 - Oct. 2018
Game Designer
Flatiron School \\ Aug. 2019 - Jan. 2020
UX Designer & Architect
adc3kz@r.postjobfree.com
elizabethcarterdesign.com
Elizabeth Carter \\ UX Designer
Experience