Colorado Springs, CO
Summary Statement: Specialize in game design and development. Four years’ experience with C#. Highly skilled in design, coding, debugging, and creative thinking. My mission is to create something that will change the lives of those that experience it.
University of Colorado Colorado Springs, CO GPA: 3.7 / 4.0 May 2019
Bachelor of Innovation in Game Design and Development
Cross-Discipline Core in Creative Communication
Languages: C#, C++, Python, GML
Software: Unity, Visual Studio, GameMaker, GameMaker Studio 2, GitHub, SourceTree, Maya, XNA, pyGame, Logic Pro X, Microsoft Word, Microsoft Excel, Microsoft PowerPoint
Coursework: Artificial Intelligence, Level Design, Advanced Data Structures, Game Design for Diverse Populations, Serious Games, Computer Graphics, Object Oriented Analysis Design and Implementation
Additional: Graphic Design, Musical Composition
Prismatic Sphere (Unity)
Color-changing puzzle game that requires precision and puzzle-solving skills to advance through levels.
Developed twenty seven unique stages that gradually increase in difficulty as the levels progress
Taught players the mechanics of the game through gameplay and level design
Created a comprehensive UI and menu system for ease of player use
Bind Rune (Unity)
Isometric RPG focused on using hand-to-hand-combat and devastating spells to vanquish monsters of Norse myth.
Shared design ideas with members of a 4-member design team, as part of an overall 25-person development team
Developed numerous design documents detailing enemies, player spells, and interactive elements
Illustrated detailed concept art of the player for advertising opportunities
Created the full level including enemy placement, hazard placement, and movement options
Spatial Duality (GameMaker Studio 2)
Shoot ‘em up pitting the player’s skill against waves of varied enemies, each with two states that culminates in an engaging boss fight.
Designed and implemented three enemies and a multi-stage boss with different movement and attack patterns
Designed and implemented eight power ups which altered player strategy and facilitated varied, interesting gameplay
Z.E.I.R. [Zombie Elimination and Innocent Retrieval] (GameMaker Studio 2)
Strategy game where the player must save their family from the ravenous undead hordes that have descended upon them.
Implemented numerous in-game options to accommodate for differently-abled players
Conceptualized the game with a wide variety of play styles in mind
Composed a musical track for atmospheric purposes in the main level
Sorting Mansion (GameMaker Studio 2)
Identification game designed to teach players the methods and process of recycling and composting.
Created and implemented a learning objective accomplished through interesting gameplay
Taught players in a safe environment, then had them apply that knowledge to new items
Library Model (Maya)
Fashioned an accurate model of the on-campus library using Maya.
Outlined each intricate shape that comprised the architecture of the library
Integrated each individual shape of the building’s design and layout into the model itself
Patron Services Assistant University of Colorado Colorado Springs, CO 2016-2019
Integrated information into a standardized and centralized system
Communicated effectively with coworkers and customers
Assisted in training new coworkers the intricacies of the system and the position itself
Collaborated effectively with managers and other coworkers
Referee/ Scorekeeper Widefield Parks and Recreation, Colorado Springs, CO 2013-2017
Developed the fundamental skills of children of all ages in a respectful environment
Managed heated disputes peacefully between multiple parties
Eagle Scout in the Boy Scouts of America 2015-present
Tobias C Wadsworth