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Software Engineer Python

Location:
Revere, MA
Posted:
January 28, 2020

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Resume:

Summary: Robotics Specialist in C/C++, Python and 3D Game Simulation Programming, Software Development and Automation with more than 8 years of real-world industrial experience programming and automating complex systems that encompasses robotics, 3D games and medical devices. Possess exceptionally great analytic, visual, and problem-solving skills with the ability to manage multiple projects simultaneously while producing high quality work in a fast-paced environment.

Development Tools: Eclipse, Net beans, GWT, JBuilder, Jenkins, PowerBuilder, CruiseControl, AgitarOne JUnit Generator/Agitator, Weblogic, Websphere, Glassfish, JBoss, Tomcat, JIRA, SM Plus, SiView Standard Material Manager (MM), SiView Standard Specification Manager (SM), Citrix XenApp/XenServer/XenDesktop, Visual Studios (2005, 2008, 2010, 2017, 2019), Rational Application Development (RAD), Unity, Arduino, Rasberry PI, Quartz Scheduler/QSys, MatLab, CAD, Delphi, Unity3D, UnReal, OpenGL, Cocos2dx, Macromedia Flash, 3D Printing, ARM9/ARM7 Microcontoller

Database Languages: SQL, T-SQL, Embedded-SQL, Dynamic-SQL, MDX, DB 2 SQL Queries

Business Intelligence: BIDS, SSIS, SSAS, SSRS, SharePoint

Programming Languages: VB.NET, C, C#, C++, Java, J2EE, Gosu, Visual Basic, 2D & 3D Programming

Web Languages: Roku, BrightScrtipt, HTML/XHTML, VB-script, XML/XSLT, ASP, ASP.NET, Ajax, IIS, PHP, JSP/Servlet, JavaScript, Ext JS, Spring MVC

Operating Systems: Linux/Unix, Windows XP/2005/2000/NT/7, MAC, Android

Applications: MS Office (Word, Excel, Access, PowerPoint, Outlook, Front Page), Open Office Org, Microsoft Front Page Adobe (Illustrator, InDesign, Photoshop), Insite Deluxe, Wix, Macromedia (Dreamweaver, Flash), Quarks XPress, Microsoft Visio, Visual Studio, IBM SPSS

Professional Experience:

Senior Software Engineer, VideoJET Technologies

08/2018 – Jan 2020 Southbridge, MA

Senior Software Engineer for Videojet Technologies on their P30 Laser Bot Embedded Project. This project involved allowing real-time interaction with a laser bot via control printed circuit board based on Serial-to-USB communication port. Main role in this project was the following:

• Developed the P30 Laser Bot Control Software using C++ in windows environment.

• Programmed laser bot sensor and motor using Arduino with Raspberry PI.

• Developed automated scripts using Python to reduce manual effort of overnight test runs for manufacturing team.

• Documented changes made to the Laser Bot for manufacturing team in facilitating following guidelines

• Developed interactive reports and 3D printers for manufacturing team to print out launch pad forms using Python & C# along with automated SQL scripts on the report.

• Wrote automated test scripts using Appium && Selenium for user-acceptance and regression functional testing on the User-Interface of the P30LaserBot Software.

C++ Developer, ESPN Disney Sports

09/2016 – 08/2018, Orlando, FL (C++ Developer)

Worked as a C++ Developer for ESPN Disney on behalf of EA Sports focusing exclusively on the design, development, and testing of 3D Games. Main role in this project include the following:

• Developed FIFA mobile games and fantasy football for media group advertisement team utilizing OpenGL, DirectX, AR/VR with Unity3d, Delphi & FML in C++ & C#.

• Developed 3D Models and Meshes for the Game-Engine, which was mostly DirectX and OpenGL.

• Analyzed codebase of game app, and communicated progress via daily scrum AGILE meetings, which required adding/updating sprint tasks on ESPN JIRA.

• Tested code changes using automation scripts using Python and Selenium.

• Trained production team in using selenium for running parallel automated test cases on web/mobile-game browsers.

• Used GIT for source version control along with Jenkins for continuous build integration and maven for automation deployment.

3D Game Programmer, BrainCO

06/2014 – 08/2016 Somerville, MA

Worked as a Game Programmer for BrainCo and focused exclusively on developing 3D games to interoperate with their

robotics system though electroencephalography. Main role in this project include the following:

• Developed game in Cocos2dx using C++ with XCode IDE on MAC OS X.

• Converted game from cocos2dx to unity3d and OpenGL for enhanced graphical optimization and realism. The game allowed players to control focus level of central character using electroencephalogram and simulate player movement via a real-live robot; the major process involved a focus 1 headset that integrated with the game engine to allow player brain waves to be monitored in real-time while controlling character; players received neuro-feedback in the game based on their level of focus in completing each session.

• Automated game-play functionality using Python for automated build scripts and notification of robotic arm movement.

Robotics Automation Specialist, Lincoln Laboratories

06/2011 – 5/2014, Cambridge, MA

Worked as a Robotics Automation Specialist for Lincoln Lab focusing entirely on writing software to control autonomous robots for the Air Force. Main role in this project include the following:

• Systematically planned and analyzed robot segments given context information provided by the Airforce base.

• Developed prototypes to model the complex structure of their robot system using technologies such as CAD, MATLAB, 3dxMax with complex algorithms.

• Applied discrete mathematics theories such as matrix and vertices to implement complex robotic maneuver.

• Programmed robot sensors and motors using ARM9 & ARM7 Microcontrollers in robot platforms such as Arduino, RS Media Robot, EV3.

• Provided input on processes, procedures, and new approaches

• Wrote automation script to automate activation of robot arm actuator for verification and validation of expected behavior.

C++ Programmer, CitiusTech

06/2004 – 5/2011 Princeton, NJ

Worked as a C++ Programmer for CitiusTech, healthcare firm focusing on developing and implementing medical device for patients. Main role in this project include the following:

• Developed libraries for medical procedure that was geared toward development and implementation of a handheld device for monitoring patient heart-rate using C/C++ language.

• Developed medical device engine for encoding rules for a clinical tracking interface called clinical abstractor via C/C++ and providing access to the clinical abstracting system via virtualization software.

• Used APL to customize mappings for the groupers and converted code from APL to C++ for transition into ICD-10.

• Used LogMeIn Rescue to remotely access client machine and install Codefinder Interface Module (CIM) site containing XML rule definitions and setup VMware player to manage virtual machines hosting clinical abstractor along with the coding and reimbursement system (CRS).

• Wrote code in MS Visual Studios 2013 using WIN 32 SDK as development kit. OOP principles were strictly observed and applied throughout development including several design patterns.

• Developed automated scripts to test functionality of coding reimbursement system via python

• Testing phase was done with CUnit and the polling of lookup tables via MS SQL Server 2008/2010 database.

EDUCATION

• AAS in Computer Science, Wellesley College, MA, 2006-2008

• BS in Computer Science, Bellevue University, Bellevue, NE, 2008-2009

• AS in Game Development & Simulation Programming from New England Institute of Technology (NEIT), East Greenwich, RI,2009-2010

• MS in CS Education from Keiser Institute of Technology, Ft Lauderdale, FL,2010-2012

• BS in Game Development & Simulation Programming from New England Institute of Technology (NEIT), East Greenwich, RI,2014-2015

Collegiate Activities

• Internship, Cooperative Learning Experience, Video Game Studio Projects

Award/Accomplishment(s):

• Federal Work Study, Highest Honors, Deans List, CRLA (Mathematics Tutor Certification), Certificate of Completion in Ultimate Java Development, Certificate of Completion in C Programming, Mobile Android, Game Design & Development Specialization

• Created game projects for MOD, Unity, and other advanced game courses; worked on games built in with DirectX API, OpenGL, UnReal, Source Valve Steam Engine, Unity3D, and Torque along with Macromedia flash for animated games.

• Developed games using a variety of game engine tools and multimedia software.

• Understanding of Vertical/domain Processes and industry accepted Automation capabilities specifically in third party outsourced scenarios

• Having exposure to Robotics Automation with any market leading software solution providers like Automation Anywhere, Blue Prism, Openspan, UI Path

• Able to lead market/competitive landscape research, conceptualize/envision Services Portfolio for platforms/products within a given vertical/domain, and apply the said research insights to enhance the packaging and value proposition of platform services business



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