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3D Artist

Location:
Fairfax, VA
Salary:
40000
Posted:
January 23, 2020

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Resume:

STEVEN KWOK

CHARACTER AND GAME ARTIST

**** ****** **, ******* **, 22032 adbeb7@r.postjobfree.com 703-***-****

Career Objective:

To contribute in developing a video game as a character artist that will ultimately drive the company’s success and create a lasting impact in the game industry and players by creating original and unique art and characters and bringing them to life from scratch.

Qualifications:

Well-established talent for having a good eye for visuals - making sure each creation is as perfect as it can be.

Over two years of running a creative design service – confident on originality.

As project leader, dedicated to keep teammates satisfied by ensuring that each task is completed correctly and efficiently in a timely manner.

Able to connect and create working relationships with others while keeping a friendly and socially confident attitude.

Education:

George Mason University, Summer 2019

Major: Computer Game Design

Minor: Art and Visual Technology

Experience:

2019 Envision Experience, Art & Animation Teaching Assistant

Taught in college level courses with 30 students that focused on using 3D Studio Max, Photoshop, and Unity 3D

Courses included creating the character from concept art, unwrapping UV maps, texturing in Photoshop, skinning, biped rigging, animating, and integrating into Unity 3D

Resolved issues/answer questions related to the coursework

2018 – 19 “Makimonarch”, Lead Designer, Character Artist, Programmer, Technical Artist

Four player, free-for-all, third person action party game (Unity3D)

Project leader in a team of five artists and one programmer

Created, modeled, textured, and animated all characters from the ground up

Designed the game and wrote the whole game design document

Managed project development, making sure teammates delivered

Level designer for all arenas, making each stage unique and fun for players

Programmed technical art aspects in Unity3D such as particle effects and shaders

Helped program core mechanics of the game

2018 “Jessie Valiant: Lost Temple”, Character Artist

Single player 2.5D side scroller game similar to Metroid/Castlevania (Unity3D)

Modeled playable main character from team’s concept art

Modeled enemy hazards from team’s concept art

2018 “Metal Tower Defense”, Lead 3D Artist

Single player tower defense game (Unity3D)

Level designer for all levels making sure each level is unique and fun for players

Provided 3D assets for each level including tower and tower hazards

Managed all 3D assets coming from the team in Unity3D

2017 “Field of Cubes”, Lead 3D Artist

Single player endless runner game (Unity3D)

Created player model from existing concept

Modeled 3D hazards from concept

Managed all 3D assets coming from the team in Unity3D

2017 “Dôn”, 3D Artist

Single player, third person open world adventure game (Unreal Engine 4)

Provided environmental 3D assets for numerous levels of the game

2017-19 A.C.Moore Arts & Crafts, Custom Frame Designer

Tasked to work with other artists to design frames that best suits a work of art using a combination of mats, fillets, and mouldings.

Personal:

George Mason University Korean-American Student Association officer – Multimedia Chair (2017-2018)

Fluent in English, proficient in Chinese Teochew spoken dialect

Involved in the performing arts

School/intramural sports: Track and field, soccer, volleyball

Nine years of experience playing the violin

Portfolio: https://www.3dkwokart.com/ LinkedIn: https://www.linkedin.com/in/skwok3/



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