STEVEN KWOK
CHARACTER AND GAME ARTIST
**** ****** **, ******* **, 22032 *******@*****.*** 703-***-****
Career Objective:
To contribute in developing a video game as a character artist that will ultimately drive the company’s success and create a lasting impact in the game industry and players by creating original and unique art and characters and bringing them to life from scratch.
Qualifications:
Well-established talent for having a good eye for visuals - making sure each creation is as perfect as it can be.
Over two years of running a creative design service – confident on originality.
As project leader, dedicated to keep teammates satisfied by ensuring that each task is completed correctly and efficiently in a timely manner.
Able to connect and create working relationships with others while keeping a friendly and socially confident attitude.
Education:
George Mason University, Summer 2019
Major: Computer Game Design
Minor: Art and Visual Technology
Experience:
2019 Envision Experience, Art & Animation Teaching Assistant
Taught in college level courses with 30 students that focused on using 3D Studio Max, Photoshop, and Unity 3D
Courses included creating the character from concept art, unwrapping UV maps, texturing in Photoshop, skinning, biped rigging, animating, and integrating into Unity 3D
Resolved issues/answer questions related to the coursework
2018 – 19 “Makimonarch”, Lead Designer, Character Artist, Programmer, Technical Artist
Four player, free-for-all, third person action party game (Unity3D)
Project leader in a team of five artists and one programmer
Created, modeled, textured, and animated all characters from the ground up
Designed the game and wrote the whole game design document
Managed project development, making sure teammates delivered
Level designer for all arenas, making each stage unique and fun for players
Programmed technical art aspects in Unity3D such as particle effects and shaders
Helped program core mechanics of the game
2018 “Jessie Valiant: Lost Temple”, Character Artist
Single player 2.5D side scroller game similar to Metroid/Castlevania (Unity3D)
Modeled playable main character from team’s concept art
Modeled enemy hazards from team’s concept art
2018 “Metal Tower Defense”, Lead 3D Artist
Single player tower defense game (Unity3D)
Level designer for all levels making sure each level is unique and fun for players
Provided 3D assets for each level including tower and tower hazards
Managed all 3D assets coming from the team in Unity3D
2017 “Field of Cubes”, Lead 3D Artist
Single player endless runner game (Unity3D)
Created player model from existing concept
Modeled 3D hazards from concept
Managed all 3D assets coming from the team in Unity3D
2017 “Dôn”, 3D Artist
Single player, third person open world adventure game (Unreal Engine 4)
Provided environmental 3D assets for numerous levels of the game
2017-19 A.C.Moore Arts & Crafts, Custom Frame Designer
Tasked to work with other artists to design frames that best suits a work of art using a combination of mats, fillets, and mouldings.
Personal:
George Mason University Korean-American Student Association officer – Multimedia Chair (2017-2018)
Fluent in English, proficient in Chinese Teochew spoken dialect
Involved in the performing arts
School/intramural sports: Track and field, soccer, volleyball
Nine years of experience playing the violin
Portfolio: https://www.3dkwokart.com/ LinkedIn: https://www.linkedin.com/in/skwok3/