T: 917-***-**** E: email@example.com W: www.jamesborchers.com Summary Highly motivated sound designer/composer/musician. Diverse background in sound and music technology applications, game design, film, theater, sound art, and traditional music. Effective communicator, collaborator, and team player.
Game Audio 2016 - present
Digipen Institute of Technology - Game Team Contributor: Audio Lead – Crossroads- (1st person VR
made with Unity for Oculus_in development), Aapo and Soona (2 player split screen console – made with Wwise and Unreal 4 with C++), Composer/Sound Designer - Forrest Temple (VR – made with Unreal 4, Wwise, Oculus 3D plugin), Me Myself and I (single player side scroll made with Unity) Sound Artist/Composer 2010 - present
Oxbow Gallery Residency, Jack Straw New Media Residency, ICMC/SMC presentation, Atlantic Center for the Arts Residency, Tanglewood fellow.
Adjunct Professor 2012 - present
Digipen Institute of Technology, Brandies University, Mount Holyoke College, Hobart and Williams Smith Colleges – (Music Technology, Sound Art, Game and Film Audio, World Music, Music Theory) Education
Ph.D., Music Composition and Theory, Brandeis University 2012 Published Dissertation: The Transcendence of Timbre: Timbre and Spatialization in Jonathan Harvey’s Bhakti (Mellon Doctoral Fellow)
Focus on music technology and interactive music compositions M.A., Music Composition, Aaron Copland School of Music, 2005 Queens College, City University of New York
M.A., Music Performance, Aaron Copland School of Music, 2003 Queens College, City University of New York
B.M., Music Performance, University of Nebraska at Omaha 2001 Skills • Music Supervision: Digipen Summer workshop contracting SSO and other musicians for recording. Contracting/producing concerts and recording sessions in Boston and NYC with the ICE ensemble, Lydian String Quartet, Talujon Percussion Quartet, many other professional freelancers.
• Software Proficiency: Max/MSP Jitter, Pro Tools, Adobe Audition, Logic, Native Instruments (softsynth), Sibelius, Finale, Audiokinetic Wwise, Unreal Engine 4 (2.22)
• Additional Software Experience: Csound, Final Cut, Adobe Premier Pro, Audio Sculpt, Openmusic, Supercollider, Digital Performer, Ableton, FMOD, Unity
• Technical Experience: Sound Board Operator for concerts, set-up of multi-channel systems, setup of
“sound art” pieces for gallery presentation, construction of Pizeo sensors (contact mic), Arduino software and hardware programing and development (various sensors), Field recording (audio and video)