Andrew Guerrero
Character modeler / sculptor
South Pasadena, CA
****************@*****.***
Authorized to work in the US for any employer
Work Experience
Engineering service artist
Gentle giant ltd - Burbank, CA
April 2017 to Present
I sculpt characters either from scratch or work on scan data. I hard surface model making things that range from mechanical/organic pieces to accessories to body armor and weapons. I cut models for print and also do the articulation for actions figures. My range of sculpting at the studio is from realistic to cartoony to stylized
Production artist/ digital sculptor
Disguise inc. - San Diego, CA
May 2016 to April 2017
Make and create weapons, mask, armor and other accessories that have to be 3d print ready. Then I 3d print the item then paint it and make sure it looks exactly like my reference. Programs I use along the way are zbrush, maya, and keyshot.
Instructor of Game Development
Los Angeles Film School – Los Angeles
July 2019- sept 2019
Teaching students on Game Development, how to break into the industry teaching zbrush, character design, High quality digital sculpting, retopo and texturing. Everything from start to finish on making a character and putting into engine.
3D Tutor/ workshop instructor
Art Institute of Inland Empire (2012 - 2016) - San Bernardino, CA March 2012 to July 2016
Assist students in targeted subject areas via individual and group tutoring in the following topics: Zbrush, Autodesk Maya, Autodesk 3Ds Max, Photoshop, Anatomy, Topology, and Texture Painting Host workshops 1-day-a-week on Zbrush, Anatomy, Hard-surface Modeling, Character Design and Modeling, Rendering Techniques, Clothing and Fabric Sculpting Instruct a class of high school students, introducing them to the Zbrush interface, Character Pipeline, and Photoshop Techniques Freelance
Mobile
February 2013 to Present
-I would make products for large companies that were for concept or for production.
-Cleaned up scan data and uv and texture
-Made videos on how to sculpt clothes or anatomy and did draw overs for my clients.
-Taught hard surface modeling
-Organic modeling
-Portrait sculpting
-Taught Maya
-Taught Keyshot
-Taught Photoshop
Education
Bachelor's in Game Art Design
Art Institute of San Bernardino - San Bernardino, CA 2011 to 2016
Skills
Zbrush, Keyshot 6 pro, Marvelous Designer, Autodesk Memento, Adobe Photoshop (cc)
(cs6), Autodesk Maya (2016), Autodesk 3Ds Max (2016), Xnormal, Crazybump, Character modeling, Sculpting Anatomy, 3d Modeling, Texture mapping, UV Mapping, High Res Sculpting (5 years)
Links
http://Amg3d.weebly.com
https://www.artstation.com/artist/andrewguerrero
“Industry work upon request only”