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Design Engineering

Location:
Los Angeles, CA
Posted:
November 14, 2019

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Resume:

Andrew Guerrero

Character modeler / sculptor

South Pasadena, CA

****************@*****.***

909-***-****

Authorized to work in the US for any employer

Work Experience

Engineering service artist

Gentle giant ltd - Burbank, CA

April 2017 to Present

I sculpt characters either from scratch or work on scan data. I hard surface model making things that range from mechanical/organic pieces to accessories to body armor and weapons. I cut models for print and also do the articulation for actions figures. My range of sculpting at the studio is from realistic to cartoony to stylized

Production artist/ digital sculptor

Disguise inc. - San Diego, CA

May 2016 to April 2017

Make and create weapons, mask, armor and other accessories that have to be 3d print ready. Then I 3d print the item then paint it and make sure it looks exactly like my reference. Programs I use along the way are zbrush, maya, and keyshot.

Instructor of Game Development

Los Angeles Film School – Los Angeles

July 2019- sept 2019

Teaching students on Game Development, how to break into the industry teaching zbrush, character design, High quality digital sculpting, retopo and texturing. Everything from start to finish on making a character and putting into engine.

3D Tutor/ workshop instructor

Art Institute of Inland Empire (2012 - 2016) - San Bernardino, CA March 2012 to July 2016

Assist students in targeted subject areas via individual and group tutoring in the following topics: Zbrush, Autodesk Maya, Autodesk 3Ds Max, Photoshop, Anatomy, Topology, and Texture Painting Host workshops 1-day-a-week on Zbrush, Anatomy, Hard-surface Modeling, Character Design and Modeling, Rendering Techniques, Clothing and Fabric Sculpting Instruct a class of high school students, introducing them to the Zbrush interface, Character Pipeline, and Photoshop Techniques Freelance

Mobile

February 2013 to Present

-I would make products for large companies that were for concept or for production.

-Cleaned up scan data and uv and texture

-Made videos on how to sculpt clothes or anatomy and did draw overs for my clients.

-Taught hard surface modeling

-Organic modeling

-Portrait sculpting

-Taught Maya

-Taught Keyshot

-Taught Photoshop

Education

Bachelor's in Game Art Design

Art Institute of San Bernardino - San Bernardino, CA 2011 to 2016

Skills

Zbrush, Keyshot 6 pro, Marvelous Designer, Autodesk Memento, Adobe Photoshop (cc)

(cs6), Autodesk Maya (2016), Autodesk 3Ds Max (2016), Xnormal, Crazybump, Character modeling, Sculpting Anatomy, 3d Modeling, Texture mapping, UV Mapping, High Res Sculpting (5 years)

Links

http://Amg3d.weebly.com

https://www.artstation.com/artist/andrewguerrero

“Industry work upon request only”



Contact this candidate