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Unity Game Developer

Location:
Bangkok, Bangkok Metropolitan Region, Thailand
Posted:
January 10, 2020

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Resume:

Maksim Chelushkin

Bangkok, Thailand

ada9hg@r.postjobfree.com

+66-80-210-**** Skype ID: MaximYarilo

Russian Citizen

Portfolio: https://sites.google.com/view/maksim-cholushkin LinkedIn: https://www.linkedin.com/in/maximcholushkin/ Summary:

Experienced Lead/Game Developer with more than 10 years in the game development industry. Has solid professional experience in C++, Unity, C#, Project Management, Full Cycle Game Development, Game Prototyping, Game Design, Experimental Gameplay (R&D), VR and AR. Experience:

● Platforms: Windows, Android, iOS, Nintendo DS, J2ME, Brew

● Languages: C++, C#, Lua, Python, JavaScript, Java, Assembler, VBA, Pascal

● Tools:

Version control system: Git, SVN, Hg

Scripting and working with Photoshop, Illustrator, 3D MAX, Blender and Inkscape

Sound design: FL Studio, Steinberg Cubase, Sound Forge

● Graphics: OpenGL, DirectX (includes designing of the render subsystem in C++ engine)

● Unity:

Game architectural design

Performance optimization

Game mechanics, AI, GUI

Prototyping, R&D management

Reusable modules design and development (unit testing, sandbox ) Education:

Peter the Great St.Petersburg Polytechnic University Bachelor's degree in Engineering and Technology in System Analysis and Control Specialized in Software and Computing

Graduation Year: 2007

Skills:

● Algorithms, Math theory

● Software architectural design and integration

● Game design

● Prototyping, Indie game scene

● Debugging, performance and memory optimization

● Porting( win32->iOS, j2me->win32, j2me->brew, win32->NintendoDS)

● Android: Java, NDK

● C# (WinForms, Unity)

● Python 3 (mostly for tools and data processing)

● Experienced with various libraries, APIs and engines as: OpenGL, DirectX, Vuforia, Google VR, Kudan, DoTween, i2 Localization, STL, Boost, RVO2, HGE, SDL, Qt, BASS, Box2D, NitroSDK, NitroSystem, Irrlicht, Pyro etc.

● Developing GUI systems for games, UX design

● Developing multimedia projects, video games and game engines (including developing from scratch of minimalistic cross-platform 2D in C++ engine)

● Writing and supporting documentation for libraries

● Programming SFX (sound and music), music theory

● Product management

● Teamwork: project managing, coordinating, clarifying requirements, writing specifications and brainstorming

● Source code digging (examined a lot of open source and proprietary code, including some operating systems, game consoles SDKs and various games) Additional Skills:

● High intellectual abilities

● Creativity; Ability to invent new conceptions upon requirements

● Flexibility; Good adaptation to new conditions and idioms. Always ready to learn new things

● Good interaction with the team (working with strong sides of people)

● Focus on fast shipping, flexible design, quality, ease of support and extension for long tail sales strategy

Work Experience:

Playlab Games (Bangkok, Thailand) https://www.pocketplaylab.com/ Technical Lead Engineer

Mar 2018 – Nov 2019

Senior Software Engineer

Oct 2017 – Mar 2018

Main Responsibilities: Prototyping; Full cycle game development; Developed a runner puzzle game with more than 1 million downloads and reached the Top 10 most downloaded games in China. Team management, organization of R&D department.

Digital A.I.R Innovation Company Ltd. (Bangkok, Thailand) http://theairic.com/ Lead Unity 3D Developer

Feb 2017 – Oct 2017

Main Responsibilities: Game prototyping (R&D) using AR/VR. BD assistant Yarilo Studio (Freelance/Personal Projects)

● Wrote and developed indie games and more than 30 prototype games

● Documented 50 games concept and developed mini games

● Built prototypes of several game design and mobile games

● Outsourcing jobs

JoyBits Ltd. (St. Petersburg, Russia) www.joybits.org Lead Programmer

Jun 2013 – Feb 2014

Apr 2015 – Nov 2016

Main Responsibilities: Developed a similar Hay Day game e.g Doodle God 2, prototyping, porting. Full cycle development using C++ self-designed game engine Ordinary People (Chonburi, Thailand)

Lead Developer

Mar 2014 – Apr 2015

Main Responsibilities: Developed a multiplayer strategy Clash of Clans clone game using Unity. Designed and developed a downloadable content system, configurable devmenu, tutorial system, quest system, campaign and level editor, artist tools and the game mechanic in the city builder. Signus Labs (St. Petersburg, Russia) www.signuslabs.com Lead Programmer

Feb 2011 – Jul 2013

Main Responsibilities: Developed multiple mobile games for Windows, iOS, Windows Phone and Android platforms. Lead the development of hidden object puzzle adventure (HOPA) games e.g Gabriel Knight Remake, Interactive Book for Kids and others. Projects:

● http://www.bigfishgames.com/download-games/6592/the-return-of-monte-cristo/index.html

(iPhone and iPad porting)

● http://www.bigfishgames.com/download-games/3985/mystery-chronicles-murder-among-friends/ index.html (iPhone and iPad porting)

HeroCraft (St. Petersburg, Russia) www.herocraft.com Lead Programmer

Jan 2010 – Jan 2011

Main Responsibilities: Developed a 3D fighting game called Fedor Emelianenko for Android and J2ME and cross platform solution for the game. Wrote a game using Android NDK and Irrlicht engine port. Worked with game design, exporters for 3D MAX, managed a team of developers. Senior Programmer

Apr 2007 – Mar 2008

Main Responsibilities: Ported games to BREW platform from J2ME and Symbian OS. Supported the porting libraries. Ported more than 10 mobile games. Worked with localization (including Asian languages), graphics, SFXes etc.

The Web Production (St. Petersburg, Russia) www.thewebproduction.com Lead Programmer

Mar 2008 – Jan 2010

Main Responsibilities: Developed games for Nintendo DS platform. Supported the internal cross platform game engine. Responsible for game architecture and writing game engine of pseudo-3D side-scrolling quest game for children. The game used 64 megabytes cartridge. It has 6 in-game locations, 5 characters in each location and sound dialogs in 2 languages. Created middleware, 6 mini games and 6 mini ingame tasks, integration of animations and sound effects in German and English. Additional Experience:

Conject http://www.conject.com

Junior Java Software Developer.

Nov 2005 – Apr 2006

Supported the web based document circulation system. Technologies Used: Java SE, Java EE, JSP, Servlet, STRUTS etc. Investigated the cross browser compatibility of the systems. ZAO «Kotlin-Novator» HK «Leninets»

Sep 2003 – 2005

Involved in hardware programming, interaction with hardware on the aircraft and creating simple drivers. Developed a special programming language for data exchange organization and worked with documentation development.

Projects:

Game Title Platform Company Description Contribution Dream Walker Unity (iOS,

Android)

Playlab https://play.google.com/st

ore/apps/details?id=ppl.un

ity.dontfall&hl=en

Full Cycle Development

Dash Masters Unity (iOS,

Android, Apple

TV)

Playmous Runner, Jumper

https://play.google.com/st

ore/apps/details?id=com.p

laymous.dashmasters&hl=

en

Full Cycle Development

War Master Unity Ordinary

People

Clash of Clans clone Game Design, Lead

Programmer & Project

Management

Bacto Cross-platform

custom C++

engine solution

Yarilo Studio 2D puzzle with unique

mechanic

Full Cycle, Game Design &

Project Management

Blown To Bits Cross-platform

custom C++

engine solution

(Android, iOS)

Signus Labs Arcade, Old school

shooter, NES like Smash

TV, Retro style. Features:

Fast level loading, Verlet

Physics and Map Editor.

Game Design, Full Cycle

Development

Scribble Hero

Proto

Cross-platform

custom C++

engine solution

(Android, iOS)

Signus Labs Arcade shooter using

engine of Blown to Bits

Game Design, Full Cycle

Development

Paranormal

Agency

iOS, Windows Signus Labs Hidden object playground

game. Big game with big

toolset. Lua, Complex

GUI, Achievements, Flash

exporting, Quests,

Minigames, Procedural

generated levels.

Engine and Game

Development, Project

Management

Firecracker Unity Signus Labs 2D Arcade, Gun shooting to stars on top of the

screen.

Full Cycle Development

The Return of

Monte Cristo

and Mystery

Chronicles:

Murder Among

Friends

iOS Signus Labs 2 classic hidden object

games. Ported to iOS

platform.

3 months porting of Win32

game to iOS. Spaghetti code

diving, touch input, zooming,

scrolling, achievements,

promo libs, localization.

Lola and Lucy iOS Signus Labs Interactive book for kids https://www.gamezebo.co

m/2012/09/28/lola-and-luc

ys-big-adventure-preview/

Lua programming in a

custom engine

Learning with

Felix

Nintendo DS The Web

Production

Learning game for kids.

Isometric map, quest with

minigames. Game

contains: 6 locations with

interactive objects and

animations, 3d globe

model, 30 characters with

recorded speech, more

than 2 hrs of recorded

Lead programming, Game

Architectural Design

audio, 12 minigames. The

game used 64 megabytes

on a cartridge.

Helly Copter PC Yarilo Studio Free 2D indie game, logic and arcade with Physics.

Controlling Helly Copter

to destroy buildings and

save creatures by putting

them in a portal with

grapple. The game has

high rating by critics.

Full Cycle Development

including game design

Bee Sway Android Yarilo Studio Free 2D arcade using Java.

Full Cycle Development

Ra The Dog PC, Android,

iOS

Yarilo Studio 2D Indie arcade game in a

custom engine.

Game Design, Full Cycle

Development

Robanukah PC, Android,

iOS

Yarilo Studio Experimental 2D Indie

puzzle game. Spy with

robots

Full Cycle Development

RoboTT PC Yarilo Studio Experimental 2D Indie

puzzle game.

Full Cycle Development

Scratchy PC Yarilo Studio Indie arcade Pacman style. Character can jump and

run over walls. Used level

editor from Warcraft 2.

Game Design, Full Cycle

Development

Learn Math

with Freddy

Nintendo DS,

iPhone

The Web

Production

Learning game for kids Programming of game

lessons (tasks)

Learn English

with Freddy

Nintendo DS,

iPhone

The Web

Production

Learning game for kids Programming of minigames

Benhjamin

Blumhen

Nintendo DS The Web

Production

Learning game for kids Programming of the game

and tools

Duden Mathe.

Classes 3-4

(link)

Nintendo DS The Web

Production

Learning game for kids Programming

Asteroids Brew HeroCraft Clone of an arcade classic game

Ported from the J2ME to

Brew platform, different

screen aspect optimization,

low performance device

optimization, localization to

different languages including

Asian.

Bikini

balls\Arcade

Ball

Brew HeroCraft Erotic arkanoid, 2 game

versions

Ported from J2ME to Brew

platform, different screen

aspect optimization, low

performance device

optimization, localization to

different languages including

Asian.

Happy Lines Brew HeroCraft Classic lines game on a different shape fields.

Ported from J2ME to Brew

platform, different screen

aspect optimization, low

performance device

optimization, localization to

different languages including

Asian.

Real Tanx Brew HeroCraft NES Battle tanks clone

Ported from J2ME to Brew

platform, different screen

aspect optimization, low

performance device

optimization, localization to

different languages including

Asian.

Gold Hunter Brew HeroCraft Lode runner clone Ported from J2ME to Brew platform, different screen

aspect optimization, low

performance device

optimization, localization to

different languages including

Asian.

Rushman Brew HeroCraft Pacman clone Ported from J2ME to Brew platform, different screen

aspect optimization, low

performance device

optimization, localization to

different languages including

Asian.

Ball Rush Aqua Brew HeroCraft Beautiful Arkanoid clone Ported from J2ME to Brew platform, different screen

aspect optimization, low

performance device

optimization, localization to

different languages including

Asian.

Digger Brew HeroCraft Digger clone Ported from J2ME to Brew platform, different screen

aspect optimization, low

performance device

optimization, localization to

different languages including

Asian.

Stolen in 60

seconds

Brew HeroCraft Strategy game

https://www.youtube.com/

watch?v=eAz50p30S_o

Ported from J2ME to Brew

platform, different screen

aspect optimization, low

performance device

optimization, localization to

different languages including

Asian.

Riverside

Assault

Brew HeroCraft Scroll shooter Ported from J2ME to Brew platform, different screen

aspect optimization, low

performance device

optimization, localization to

different languages including

Asian.

Robo 1&2 Brew HeroCraft Puzzle game Ported from J2ME to Brew platform, different screen

aspect optimization, low

performance device

optimization, localization to

different languages including

Asian.

Fedor

Emelianenko

3D

Android, J2ME HeroCraft 3D fighting Lead programming, Game Design

Blitzkrieg 3 Unity Nival Real time strategy

https://store.steampowere

d.com/app/235380/Blitzkr

ieg_3/

Writing toolset, ingame

editor, serialization of the

game



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