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Software Engineer

Location:
Cupertino, CA
Posted:
January 06, 2020

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Resume:

CONNOR LIEN

ada77j@r.postjobfree.com

408-***-****

www.linkedin.com/in/connorlien

connorlien

SUMMARY

Computer Science student with 4+ years of experience in game design and full-stack development. Interested in Game Development, UI Design, Software Testing, and Systems Analysis. EDUCATION

University of California - Berkeley

B.A. Computer Science + Data Science

Expected Graduation: May 2023

● Relevant Coursework: CS61A: The Structure and Interpretation of Computer Programs, EECS16A: Designing Information Devices and Systems I, CS61B: Data Structures (Spring 2020), CS70: Discrete Math and Probability Theory (Spring 2020)

● Activities: Game Design and Development at Berkeley, Cal Club Golf, Asian American Association PROJECTS

SenseLess

Director and Lead Programmer

● An Action-RPG with a sci-fi storyline and twitch-reaction fighting mechanics. Players explore a fantasy world acquiring magic abilities and defeating enemies.

● Managing a team of five people, and currently in development with 200+ aggregate hours contributed.

● Presented at the UC Berkeley Game Design and Development Showcase.

● Developed in Unity Engine with C# for algorithms and GLSL for custom shaders. SafePath

CalHacks 6.0 Project

● A general purpose application to detect safe paths using topographic modeling and the Google Cloud elevation API.

● Worked primarily on server side data collection and programming pathfinding algorithms such as Dijkstra’s and Bellman Ford’s algorithms.

● Written in Python using Tkinter and Pillow graphics packages with two other team members. Econ Adventure

● An Economics-themed trivia and exploration RPG based on Pokemon, where the player collects special items hidden in various places across the map.

● Developed individually using Unity Engine and C#. Video Demonstrations: https://tinyurl.com/ConnorLienProjects ACHIEVEMENTS

Best Game – CodeDay Hackathon at Horizons February 2018

● Developed a bullet-hell game themed on calculus using Java named L'Hospi Touhou dX.

● Worked in a team of four for 24 hours.

● Specialized in user interface creation and function generation algorithms. EXPERIENCE

Math and Coding

Volunteer Instructor

July 2017 - January 2018

● Taught elementary school age children how to create games using Scratch and Tynker.

● Created step-by-step lesson plans for many in-class projects, such as a UFO shoot ‘em up game. SKILLS

Programming Languages: Python, Java, C#, C++, HTML, Javascript, Scheme, SQL Interfaces: Unity Engine, Github, Numpy

Spoken Languages: English, Chinese, Japanese



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